{
//dynamic tokens
"PetName": "${Farmer^Farmer girl}$",
"SebModuleName": "Mask of the Sly Lord",
"SebGameName": "Caves of Calamity",
"SebChildName": "Evan",

//regular dialogue - Sebastian
"sebastian.Introduction": "Oh. You just moved in? Cool.#$e#No idea why you'd want to move here, but good luck as the valley's newest inmate.",
"sebastian.breakUp": "... I...$s#$b#I should have known it was too good to last...$s",
"sebastian.dumped_Guys": "I don't want to see you for a while.$u",
"sebastian.secondChance_Guys": "Hey. I'm watching you.",
"sebastian.dating_Sebastian": "This is kind of hard to say but... it's been a awhile for me. The last time didn't go so well...$s#$b#But with you, I'm willing to take another chance.$l",
"sebastian.dating_Sebastian_memory_oneday": "Hey, you look great.$l#$b#I've been thinking about you all day.$l",
"sebastian.dating_Sebastian_memory_oneweek": "Hey, ${handsome^gorgeous}$. Nice to see you.$h#$b#Honestly, I'm still having trouble believing this is real. It's... scary how hard I've fallen for you already, ${farmer^farmer girl}$.$l",
"sebastian.dating_Sebastian_memory_oneyear": "Hey... It's been a year since we started dating, remember?$h#$b#Sometimes I can't believe you're still hanging around. It's been the best year of my life.$l",
"sebastian.dating_Shane": "So... you and Shane, huh?#$b#Well. Good for him. Yoba knows he could use someone in his life.#$b#Just... take care of the bastard, alright?",
"sebastian.dating_Elliott": "You and Elliott, huh? Lucky bastard.#$b#Can't say I blame you, really -- the guy just oozes charm. Take care of the dope, alright?",
"sebastian.dating_Maru": "For what it's worth, farmer, I hope you're prepared to make my niece the happiest girl in the valley. Because I *will* be watching.$u",
"sebastian.married_Maru": "Demetrius has been all wound up because of the wedding, it's been pretty tense.#$b#But I know you'll take great care of the kid.#$e#...won't you?$u",
"sebastian.divorced_Maru": "Don't come around here anymore, farmer. I don't want to see you for awhile.$a#$e#What? You think you can break my niece's heart and pretend we're best friends? Get out of here before I break your face.$a",
"sebastian.FlowerDance_Accept": "Oh yeah? ...You sure about that, ${farmer^farmer girl}$#$b#Alright, I'll try not to step on your feet or anything.$h",
"sebastian.FlowerDance_Decline": "Can't, sorry. Maru made me promise to escort one of her friends this year.$s",
"sebastian.FlowerDance_Accept_Spouse": "...Yes, ${dear^ma'am}$.$h",
"sebastian.GreenRain": "Robin's freaking out, of course, but I'm actually kind of enjoying this. I bet the frogs are going wild out there!$h#$e#I'm gonna stay here to try and keep an eye on her and Maru, though.",
"sebastian.GreenRain_2": "I was hoping this weather would come back. It's like something out of science fiction.",
"sebastian.eventSeen_3910975": "Yoba, @. I heard about Shane from Robin this morning.$s#$b#I knew he was spiraling, but I never thought it would get that bad. I'm... I'm really glad you were there for him. Thank you.$s",
"sebastian.eventSeen_1848481": "I'm happy for Elliott. It's nice to get one step closer to your dreams.#$b#Hope it works out better for him than it does for most of us...",
"sebastian.eventSeen_4081148": "The show went well. It was a bit of a crowd for me, but I know how hard Maru practiced for that. I'm proud of the kid.",
"sebastian.firstVisit_Railroad": "I'm glad the path to the railroad tracks is open again.#$b#I like going up there when I need to get out of the basement.#$e#...Or be alone.",
"sebastian.Resort_Entering": "I liked the boat ride. At one point you couldn't see any land at all...",
"sebastian.Resort_Leaving": "Let's get back.",
"sebastian.Resort": "The beach is nice, but I don't love the crowds.",
"sebastian.Resort_Shore": "You think Willy would let us lug a jet ski out here?#$b#...Nah.$h",
"sebastian.Resort_Wander": "...Now, if I were a tropical frog, where would I hide...$h",
"sebastian.Resort_Wander_2": "I bet this place looks pretty cool in the rain.",
"sebastian.Resort_Towel": "It's good to get away from the computer and see the real world sometimes. I forget how nice it can be.$h",
"sebastian.Resort_Bar": "I usually wear black, but in this heat...",

"sebastian.Mon": "Need something?",
"sebastian.Mon4": "I doubt anyone would miss me if I was gone.$s",
"sebastian.Tue": "%Sebastian waves awkwardly, but keeps walking",
"sebastian.Tue2": "You know... people are like stones skipping over the water.#$b#Eventually we sink.",
"sebastian.Tue4": "*yawn*... I was up until three reading this new book Elliott lent me.#$q 62/63 fall_Fri_old#Do you read, @?#$r 62 -30 fall_Fri_bad#Yep. The classics.#$r 63 30 fall_Fri_good#Only Sci-fi and Fantasy#$r 62 0 fall_Fri_bad#I like a good Romance#$r 63 -30 fall_Fri_bad1#No, I don't read books",
"sebastian.Town4_Tue": "Oh, hey @. I'm going to trounce Shane at pool again today.",
"sebastian.Tue6": "Man, Shane worries me sometimes.#$b#Glad that I could get him to hang out on Tuesdays, but I wonder sometimes if he's managing to keep the dark thoughts at bay.$s",
"sebastian.Tue8": "You know? Life almost seems OK again.$h#$e#Can't imagine why.",
"sebastian.Wed": "Hey. @ right?#$b#Are you... enjoying the weather?",
"sebastian.Wed2_inlaw_Abigail": "Congrats on married life.#$e#Me? No... I don't think it's likely to happen to me. Can't seem to find the right person.",
"sebastian.Wed4": "Elliott is probably my only friend in this town.#$e#I guess I hang out with Shane sometimes too, but...$h#$e#Well. Misery loves company, I guess.",
"sebastian.Wed6": "You and Elliott are probably my only friends right now.#$e#Can't imagine why either of you put up with me.",
"sebastian.Wed10": "I dunno where I'd be without you, ${farmer^farmer girl}$... probably still stuck in a rut.$l",
"sebastian.Thu": "#$1 Sebastian1#I poked around the caves last night and got a nasty cut from a rock crab. Don't tell Robin, okay? She worries enough about me already.#$e#Hi.#$e#...want something?",
"sebastian.Thu4": "I know she's not my kid, but I'm super proud of Maru. She's smart and friendly... everything I wish I'd been at her age.?#$e#She's got a bright future ahead of her. Hope she doesn't waste it.",
"sebastian.Thu6": "This is going to sound crazy but... I'm actually a bit jealous of you and your farm.#$e#Lots of open space... no people.$h",
"sebastian.Thu8": "$query PLAYER_NPC_RELATIONSHIP current any married roommate#Hey... How are things going on the farm?#$e#Same old routine, huh? Yeah, I know a thing or two about that...|Could you picture me living on a farm?#$e#It seems ridiculous, but I have been thinking about it lately.",
"sebastian.Fri": "Um, hey.",
"sebastian.Fri4": "*sigh*... If gas wasn't so expensive I'd ride my motorcycle to the city today.#$e#$q 15/16 Fri_old#So what do you do when you aren't working?#$r 15 0 Fri_bad#More Farming#$r 16 30 Fri_good#Comic books#$r 15 -30 Fri_bad#Shopping#$r 15 -30 Fri_bad#Sports",
"sebastian.Fri_old": "$p 16#Well, if you're bored feel free to come game with Elliott and me sometime.$h|You probably prefer the small-town life, huh?",
"sebastian.Fri_good": "Oh yeah? Have you read the new 'Cave Saga X'? I won't spoil it for you, but Elliott wants me to run a game based on it.$h",
"sebastian.Fri_bad": "Oh yea? Hmm... Not really my thing, but everyone's different I guess.$u",

"sebastian.Sat": "What? Sorry, I didn't hear you. I'm busy thinking about something.#$e#",
"sebastian.Sat2": "You know, I should be getting ready for the game tonight. It's just really hard to concentrate lately.$s#$b#Maybe I should get more sleep?",
"sebastian.Sat4": "Elliot's really outgoing, so when we hang out he does most of the talking.#$e#No, I don't mind.#$b#Imagine if Elliott was as reserved as I am... he'd never have tried to be friends with me.$h#$b#Next thing I knew, he'd roped me into running a game for him every weekend.",
"sebastian.Sat6": "Did you know that Elliott can be a royal pain in the ass sometimes?#$b#We only started gaming on Saturdays because he saw one of my notebooks of Solarian Chronicles fiction and wouldn't stop pestering me to run a game.#$e#Then again, it's been surprisingly OK hanging out with him... so maybe I should thank him for being so annoying after all.$h",
"sebastian.Sun.1": "Hey. Your name is @, right?",
"sebastian.Sun.2": "...Having a good weekend?",
"sebastian.Sun4": "I'm usually pretty busy, but I do go to the beach now and then.#$b#Pretty much only when it's raining, though.#$e#For some reason, staring off into the bleak horizon makes me feel... I don't know. Like I'm the last person on earth, I guess.",
"sebastian.Fri8": "What's new, ${farmer^farmer girl}$?$h#$e#Nah, Friday is just another work day for me.",
"sebastian.Sun10": "Hey. I was just thinking about you, ${farmer^farmer girl}$.$l",
"sebastian.summer_Mon": "Y'know, the sun feels kinda nice after being in the dark for awhile.",
"sebastian.summer_Mon6": "Everyone is so happy when it's sunny out...#$e#I might be, too, if it weren't for all the people.||It's not that I don't like outside... most of the time, there are just too many people.#$b#Even I need the Vitamin D, though.",
"sebastian.summer_Tue": "I'm looking forward to the cold, damp season. I feel more at home.",
"sebastian.summer_Tue4": "I'm looking forward to the cold, damp season. Channeling my inner toad, I guess.$h",
"sebastian.summer_Wed6": "Try not to waste your time on dreams, ${farmer^farmer girl}$. There're no guarantees in life.#$e#Me? I just try to roll with it as it comes. It never pays to get my hopes up too high, you know?",
"sebastian.summer_Wed10": "Am I grinning? I didn't notice. I guess I've been unusually happy lately...$l",
"sebastian.summer_Thu": "I don't really do water sports, if that's what you're going to ask.$s#$e#Oh, you just stopped to say hi? My bad.",
"sebastian.summer_Thu10": "If you really wanted to go swimming... I guess I'd do it for you.$l#$e#Besides, I'd get to see you in your swimsuit, so it can't be all bad.$h",
"sebastian.summer_Mountain_58_35": "#$c .5#The temperature only starts to get comfortable at night.#It always seems to stay a little cooler by the lake.",
"sebastian.summer_Fri": "Oh, hey. *yawn*... I pulled another all-nighter.",
"sebastian.summer_Fri6": "Hey, nice to see you.$h#$e#How have you been coping with this heat?",
"sebastian.summer_Sat": "I hope Demetrius isn't going to try cooking again tonight...$s#$e#I think Demetrius wants to try making cave tacos tonight.#$b#I swear, sometimes the food here is worse than prison grub.$s",
"sebastian.summer_Sat4": "Hey, you should come over sometime for Saturday game night. Elliott keeps pestering me to find another party member.",
"sebastian.spring_12": "I'm not too big on festivals. Lots of commotion, too many people crowding into my space... More stress than fun, if you ask me.",
"sebastian.spring_23": "I can't believe I let Maru rope me into the Flower Dance this year. I just can't say no when the kid gets so excited...",
"sebastian.fall_20": "Hey, you looking forward to Spirit's Eve? It's probably my favorite day of the year.$h",
"sebastian.fall_26": "Spirit's Eve is tomorrow. I just hope they have those skeletons on display again this year.$h#$e#Maybe if I can figure out how they move, I can surprise Elliott at our next game.",
"sebastian.summer_10": "Hehe... It might be funny to put something spicy in the potluck soup tomorrow.#$e#Well, maybe just into Elliott's soup, then. Toughen him up a little.",
"sebastian.summer_27": "You coming to the docks tomorrow to see the moonlight jellies? It's pretty cool.#$e#I think it starts at ten o'clock.",
"sebastian.winter_24": "It's the eve of the winter star today. Better make sure you come with an empty stomach -- there'll be free food at the feast tomorrow.",
"sebastian.summer_Sun": "Usually by the time I'm done working it's dark already outside. That suits me just fine.",
"sebastian.summer_Sun4": "Last night, I saw a group of bats flying around near the lake.#$e#I guess maybe they are feeding on the mosquitoes this time of year?",
"sebastian.fall_7_1": "Hey.#$e#Today isn't a  great day, sorry.$s",
"sebastian.fall_7_2": "Sorry, @, today is a bad day.$s#$e#Did I ever tell you that my parents died while I was still in prison?$s#$b#I never got to see them again...$s",
"sebastian.fall_Mon": "So, are you busy... harvesting? And stuff? *waves hands helplessly*",
"sebastian.fall_Mon4": "You're probably making a lot of money on your farm, huh?#$e#I hope I find a steady job soon...$s",
"sebastian.fall_Tue": "Ahhh... Feel that chill in the wind?$h",
"sebastian.fall_Tue6": "Hey, ${farmer^farmer girl}$. You look like you could use this.[395]#$b#Try not to overdo it, though. Caffeine can only stretch you so far -- take it from your resident insomniac.",
"sebastian.fall_Tue10": "Life just sucks sometimes. The strong survive.#$e#Sorry. Sometimes it's hard to forget things, you know?^Sorry, ${farmer^farmer girl}$. Sometimes I get a bit down about it all.",
"sebastian.fall_Wed": "*yawn*... what time is it? I think I overdid it last night.",
"sebastian.fall_Wed8": "Hey, if it isn't my favorite distraction! I was starting to get bored.#$e#Things are always... interesting when you're around.",
"sebastian.fall_Thu": "You know, living in an actual basement isn't what I had in mind for my 30s.#$e#Maybe I can ask Robin to install a window...$s",
"sebastian.fall_Fri": "*yawn*... I was up until three reading this new book Elliott lent me.#$q 62/63 fall_Fri_old#Do you read, @?#$r 62 -30 fall_Fri_bad#Yep. The classics.#$r 63 30 fall_Fri_good#Only Sci-fi and Fantasy#$r 62 0 fall_Fri_bad#I like a good Romance#$r 63 -30 fall_Fri_bad1#No, I don't read books",
"sebastian.fall_Fri_old": "$p 62#You probably wouldn't like it.$s|I think you'd like it.",
"sebastian.fall_Fri_good": "Same. I've always liked Sci-fi, but Elliott got me into his favorite fantasy series.$h",
"sebastian.fall_Fri_bad": "Eh, not my thing. But maybe you could tell me the parts you like best? *eyebrow waggle*",
"sebastian.fall_Fri_bad1": "You don't? Huh. Guess nobody's perfect.",
"sebastian.fall_Fri6": "I've been reading a book about a farmer who gets teleported to a distant planet. Reminds me a lot of you, actually.$h#$e#To be fair, I doubt you raise alien dinosaurs over at your place.$h",
"sebastian.fall_Sat": "I was *this* close to rolling over in bed and calling it quits today. If it weren't game night, I'd have nothing to look forward to.",
"sebastian.fall_Thu6": "It was around this time of year that my parents died.$s#$b#Just one year before I was released from prison, too.$s",
"sebastian.fall_Sun": "The sun is coming out less and less these days... wonderful.",
"sebastian.winter_Mon": "I'm enjoying this gloomy weather... although I have to say, it's a little cold.",
"sebastian.winter_Mon4": "Life is full of surprises. They're just usually not the kind you want.#$e#Just calling it like I see it.",
"sebastian.winter_Mon8": "Sometimes, I wish I could slap the younger me upside the head.#$e#\"That's for destroying my life, you smug little bastard.\"",
"sebastian.winter_Tue6": "Oh, hey. The air's got a nice bite to it today, doesn't it?$h#$b#If you need to warm up, though, you can chill with me for awhile. I don't mind.",
"sebastian.winter_Tue10": "You came here to see me?$l^Wait, did you miss me, farmer girl?$l",
"sebastian.winter_Wed": "%Sebastian seems lost in thought...",
"sebastian.winter_Wed4": "Hey, don't let me stop you from getting your work done.#$e#If you aren't busy, though, I don't mind if you stick around.$h",
"sebastian.winter_Thu": "I wonder what's for dinner tonight... #$e#They never let me cook. *grumble*$s",
"sebastian.winter_Thu6": "Look, I know how to cook! I do. I spent five years on my own before \"serving my debt to society.\"",
"sebastian.winter_Fri": "It's nice living so close to the train tracks. If I ever needed to, I could hop a train and just... be gone.",
"sebastian.winter_Fri8": "When I was young I'd run out to the railroad whenever I heard a train coming.#$e#I used to imagine that life was perfect out there...#$e#I got a hell of a reality check.$s",
"sebastian.winter_Sat": "The frogs aren't very happy in winter.#$e#Poor little guys.$s||I wonder what the frogs do in winter? Do they just become frozen and then thaw out in spring?",
"sebastian.winter_Sat4": "I like winter but I do feel bad for the frogs and turtles.#$e#I guess they're used to hard times, though... like me.",
"sebastian.winter_Sat6": "Brrrr. I should introduce some Yetis or something to the game tonight. Make Elliott work for a change.#$e#The guy acts like a total dope, but he's a lot cleverer than he lets on.",
"sebastian.winter_Sat8": "I don't even know what I would have said to my parents when I got out of prison. Sorry?#$b#And now I'll never find out...$s",
"sebastian.winter_Sun": "Hey... farmer.#$b#Guess I shouldn't be surprised to see you out in the snow. Bet there's not much to do, this time of year.",
"sebastian.winter_Sun4": "Winter is great. Most people stay inside, so it's like you get the whole world to yourself.",
"sebastian.winter_Sun6": "I wonder what Shane's up to today?#$e#Winter can be hard on the depression.",
"sebastian.winter_19_1": "Hey.#$e#Look, I don't really feel like talking today.#$e#Sorry...$s",
"sebastian.winter_19_2": "Oh. Hey, @.$s#$e#Life sucks, you know? It keeps grinding you down, until all you have left to look forward to is some kind of end.$s",
"sebastian.OS_Topic_BlindDate": "I still can't believe that Robin set us up like that.#$b#Still, I got to spend the day with a cute farmer, so it wasn't all bad.$h",
"sebastian.OS_Topic_Recluse": "Oh. Hey.$s#$e#...$s",
"sebastian.Recluse.late1": "@? What are you doing out here so late? You'll get soaked.$s#$b#... I have to go. Promise me you're going right home, OK?$s",
"sebastian.Recluse.late2": "Please, ${farmer^farmer girl}$. Please just go home and get dry. I'm not worth catching a cold over. Or worse.$s",
"sebastian.questComplete_Quest_MaruBday": "Thanks for helping out with the battery pack, @. You really came through for me.",
"sebastian.Railroad2": "Oh hey. I just come up here sometimes for a smoke.#$e#It's one of the only places the warden won't bother me.",
"sebastian.Railroad4": "You here to visit the Bathhouse?#$b#Oh, no. It's not my favorite place...$s",
"sebastian.Railroad6": "I never go in the Bathhouse.#$b#The colors, the graffiti, the walls... it reminds me too much of prison.$s",
"sebastian.Railroad8": "Hey @. Out for a walk?$h#$b#If you're heading into the Bathhouse, I might still be here when you get out.#$b#Oh... no. I won't go in there.$s",

"sebastian.Beach2": "Oh, hey.#$e#... I don't mind it if you stay, but I'd like to just listen to the rain, OK?",
"sebastian.Beach4": "Huh. Wasn't expecting to see anyone else out in this.#$b#... I don't mind sharing the spot with you, though.",
"sebastian.Beach6": "You again, ${farmer^farmer girl}$? Somehow I'm not surprised.#$b#Maybe we're more alike than I imagined.#$b#I come down here whenever it's raining. Something about this spot makes me feel... clean.",
"sebastian.Beach8": "Hey, ${farmer^farmer girl}$.#$b#*breathes in, deeply* Look at that. Just hissing rain and rolling waves clear out to the horizon.#$b#I missed this.$s",
"sebastian.Beach10": "%Sebastian flashes a small smile at you, then turns back to watch the waves.",
"sebastian.winterBeach10": "%Sebastian appears lost in thought.",


"sebastian.Railroad10": "Hey, ${farmer^farmer girl}$.$h#$b#Just enjoying the quiet up here.",
"sebastian.R10.q0": "You're going into the Bathhouse, I guess?",
"sebastian.R10.r0": "Yep, I feel like relaxing for a few minutes.",
"sebastian.R10.r1": "Nah. I'm good.",
"sebastian.R10.r2": "Nah, I'd rather hang out here with you for awhile.",

"sebastian.OS_bath_old": "%Sebastian takes a long drag of his cigarette, staring down the railroad tracks towards the city.",
"sebastian.OS_r_bathY": "Ah. Well. I'll just stay out here for now.$s",
"sebastian.OS_r_bathN1": "Well, you're welcome to chill with me for awhile. If you want.$l",
"sebastian.OS_r_bathN2": "*flustered*Ah, well. I don't mind if you stay, @.#$b#In fact, you can stay as long as you feel like.$l",

//TODO: add extra dialogue for after his heart events, too
"sebastian.eventSeen_Reconciliation": "Hey. I'm sorry that you got caught up in that, @.#$b#But... I'm glad you were there to cool things down.#$e#For a minute there, I really thought I was going to break Demetrius' nose. Robin would never have forgiven me.$s",
"sebastian.eventSeen_Blackout_memory_oneday": "Sorry for keeping you out late again, ${farmer^farmer girl}$. I'll try not to make it a habit.#$b#Thank you, though. For staying with me.$l",
"sebastian.eventSeen_FrogChild": "Hehehe. Can't wait to hear what you're gonna name your new little buddy.$h",
"sebastian.eventSeen_Heirloom": "Love you, ${farmer^farmer girl}$.$l",

"sebastian.divorced_0": "Leave me the hell alone.$a",
"sebastian.divorced_1": "%Sebastian is refusing to talk to you.",
"sebastian.divorced_2": "*sigh* What do you want, @? Did you come to gloat?$s",
"sebastian.divorced_3": "Just leave me alone already.$a",
"sebastian.divorced_4": "What the hell is your problem, @?$a#$b#Haven't I suffered enough?",
"sebastian.divorced_5": "Just... go away, ${farmer^farmer girl}$.$s",
"sebastian.divorced_6": "You think this is funny? You think this is a game, @?$a#$b#I left my heart back on that farm. I trusted you.$s",
"sebastian.divorced_7": "%Sebastian glances up, sees you, and then pointedly turns away.",

//Special dialogue stuff
"sebastian.RejectGift_Divorced": "Look, what are you trying to accomplish here, @? You think that a gift will just... make things better?$a#$b#You broke my fucking heart, ${farmer^farmer girl}$. There is no \"better\" anymore.$s",
"sebastian.RejectBouquet_Divorced": "...$s#$b#Why?",
"sebastian.RejectMermaidPendant_Divorced": "You know... I knew you were heartless, @, but I didn't realize you could be this cruel.$s",
"sebastian.RejectMovieTicket_Divorced": "*sigh* Why don't you go waste someone else's time today, @?$s",
"sebastian.AcceptBouquet": "I... really? You want to get more serious?#$b#I mean... yeah. Yes! A hundred times yes.$h",
"sebastian.SpouseStardrop": "This... this is for you. I hope you like it.$h",
"sebastian.WipedMemory": "Oh, hi. Have we... ?#$b#%Sebastian gazes at you for a long moment.#$b#...No. No, I must be thinking about someone else. Sorry about that.",

//Family dialogue
"sebastian.badhome.0": "Sorry, @. If you want something from me, you'll have to get in line -- Demetrius is on my case already today.$s",
"sebastian.badhome.1": "Hey, @.#$b#If you see the warden coming, give me a heads up?#$e#... Trust me, you don't want to hear about it. Bastard thinks he knows everything.",
"sebastian.badhome.2": "I'm *this* close to losing my shit with Demetrius.#$e#Asshole threw away some of my books last night. Said he didn't want Maru reading them.#$e#Damned warden is on my case for everything lately...",
"sebastian.badhome.3":  "*sigh* I could really use a walk. The warden's getting on my nerves again.",
"sebastian.badhome.4": "I think someone is going through my stuff while I'm out, @.#$b#I'm not in prison -- I shouldn't have to deal with that anymore.$a",
"sebastian.badhome.5": "I'd like to spend time with my niece. She's a good kid.#$b#But every time I try, Demetrius shoots me a dirty look.$s",
"sebastian.badhome.6": "The old warden needs a serious attitude adjustment. I am up to *here* with Demetrius' bullshit.$a",

"sebastian.Mountain_58_35": "I come here to get away from the warden.#$b#I swear, if Demetrius asks about rent one more time this week...",
"sebastian.badhome.winter_Sun": "I tried to build a snowgoon with Maru, but Demetrius made us stop.#$e#Damned warden.$a",

"sebastian.goodhome.0": "What am I going to do today? Probably job hunting again...#$e#*sigh* Maybe I'll even take another look at those applications Demetrius keeps bringing me. At least the guy means well...",
"sebastian.goodhome.1": "Now that Demetrius isn't charging me rent, I've been able to save up a little for a more powerful computer.$h",
"sebastian.goodhome.2": "Things are... better. Between me and Demetrius.#$e#The guy isn't so bad when he loosens up. I can finally see why Robin married him.",
"sebastian.goodhome.3": "I caught Robin humming to herself at the counter the other day. Haven't seen that in a long time.",
"sebastian.goodhome.4": "I helped Demetrius set up some new equipment yesterday. The guy is smart, but getting his scanner connected to the local network was just baffling to him.#$b#Guess we all have our strengths and weaknesses.",
"sebastian.goodhome.5": "Don't tell anyone, but Maru nearly beat me in a game of pool yesterday.#$b#Proud of the kid.$h",

"sebastian.Mountain_58_35.good": "Demetrius actually nods to me when I see him out here in the evenings.#$b#It's... nice.",
"sebastian.winter_Sun.good": "Maru and I built a snowgoon together. Demetrius actually came out and gave it a clipboard to hold.#$e#I'm glad he's warmed up a bit towards me.#$b#Demetrius -- not the snowgoon!$h",

//default dialogue - robin
"robin.Introduction": "You've met my brother Sebastian, right? He lives downstairs.#$b#He's a little stand-offish, but I'm sure he'll warm up to you if you're patient with him.",
"robin.dating_Sebastian": "Hey, don't take this the wrong way, because I'm genuinely thrilled that Sebastian's seeing someone...#$b#But please, don't hurt him, OK? He's been through a lot already.$s",
"robin.divorced_Fri": "Oh great. It's you.$a",
"robin.divorced_Saloon": "If you're looking for Sebastian, @, don't bother. He's not here.$s",
"robin.divorced_Sebastian": "Sebastian's back in the basement... I think you should stay away for awhile.$s",
"robin.married_Sebastian": "Oh, don't worry... these are tears of joy. I know Seb will be very happy on %farm Farm!$h.#$e#And it looks like I have another brother, huh?$h^And I finally have a sister!$h",
"robin.Fri": "Hi, @. Will we be seeing you at the Saloon later? We all walk down there on Friday evenings for an evening of socializing.#$b#Well... *almost* all of us...$s",
"robin.Saloon_Fri": "I can never convince Seb to come with us on Fridays. It's like he wants to hide away from the world.$s",
"robin.fall_7_1": "%Robin appears to be lost in thought.",
"robin.fall_7_2": "Oh, hi @. I'm trying to think of something cheering to make for dinner tonight...$s",
"robin.winter_Tue_2": "Hmmmm? Oh, sorry, @. It's just that time of year again...",
"robin.Fri_inlaw_Sebastian": "I know Demetrius is happy that Sebastian moved out, but sometimes I miss Seb... he's had a hard life, but I always believed in him.",
"robin.Fri4_inlaw_Sebastian": "I think the farm life is really healthy for Seb.",
"robin.winter_Fri_inlaw_Sebastian": "Are you two keeping warm on that old farm? Do you have enough firewood for the winter?",
"robin.OS_Topic_BlindDate": "Hey, I heard that you and Sebastian had a nice time in town.$h#$b#... A letter? Nope, sorry. I don't know what you're talking about.",
"robin.OS_Topic_Rehab_memory_oneday": "Oh, hi @. Sorry if I'm a little down. Seb asked Demetrius to drive him to the city last night.$s#$e#Don't worry, he's coming back...#$b#...after rehab.$s",
"robin.OS_Topic_Rehab_memory_oneweek": "Hi @. I got a letter from Seb last night.#$b#He seems to be doing really well. Sounds like he's coming back next week.",
"robin.OS_Topic_Rehab_memory_twoweeks": "Hey @, guess what? Seb's coming home tomorrow.$h#$e#I'm really proud of him for getting help when he needed it.",
"robin.OS_Topic_Recluse": "Sebastian's back, but it's like he's a ghost...$s#$b#He leaves before anyone wakes up, and comes back when everyone is asleep.$s#$b#I'm trying not to worry too much. I'm sure we'll start to see more of him when it rains...$s",
"robin.OS_Topic_Recluse_oneweek": "@, have you seen Seb around town? Is he hanging out at your farm?#$b#I don't know what to make of it.$s#$b#I just hope it rains soon... that always made him feel better.$s",
"robin.OS_Topic_Recluse_twoweeks": "@, I'm getting worried.$s#$b#Since coming back from rehab, Seb has barely said two words to me. I can't understand it.$s#$b#I have no idea where he goes every day. I just hope something changes soon.$s",
"robin.OS_Topic_Moved": "The house seems a little emptier without Sebastian around, but I'm glad that he's getting a new start.#$b#Hopefully, things go better this time.$s",
"robin.OS_Topic_Moved_memory_fourweeks": "I got a letter from Sebastian yesterday. It's good to hear from him.$h",

"robin.married.Saloon_Fri": "Hi @!$h#$b#Looks like Seb still isn't interested in joining the Friday crowd, but I'm happy to see you here.",
"robin.married.summer_Thu": "I often see Sebastian walking up towards the Railroad tracks. If you're looking for him, you might check there.",
"robin.married.robin.fall_Tue2": "I'm glad that Sebastian found a place with you, @, but I miss him sometimes.#$b#Still, I can't deny that things with Demetrius have been more peaceful since Seb moved out.",
"robin.married.robin.Fri4": "I know it's probably not my business, @, but I hope that Seb is still planning to give up smoking.#$b#It's a habit he picked up in Zuzu City, I'm afraid.",

"robin.eventSeen_Robin3h_memory_oneday": "Thanks again for hearing me out yesterday, @. It's good to vent sometimes.",
"robin.eventSeen_Reconciliation": "Demetrius and Seb have been tiptoe-ing around each other all morning. Being weirdly polite to everyone.#$e#I'm not complaining!$h#$b#But I wonder... what happened?",

"robin.badhome.0": "I hope Seb comes out of his room for awhile today. It's not good to hide from the world.$s",
"robin.badhome.1": "#$1 RobinSeb#I found an ashtray in Seb's room, and it smelled really weird. Should I be worried about this?#$e#Sometimes I worry about my brother... he doesn't have many friends and I know how hard he's working to piece his life back together...#$b#I would talk to him about it but he never opens up to me.",
"robin.badhome.2": "I'm worried, @. Demetrius and Seb are still fighting and I don't know what to do.$s#$b#Maybe I should make pumpkin soup... that always cheers everyone up.",
"robin.badhome.3": "I know that Demetrius doesn't like it, but I'm really happy that we had a spare room for Seb.#$b#With our parents gone... well. We're the only family he has left.$s",
"robin.badhome.4": "I may just need to go on a long walk today. Get out of the house for awhile.$s",

"robin.goodhome.0": "Sebastian told me he's trying to quit smoking! I'm really proud of him.",
"robin.goodhome.1": "#$1 RobinDem#My husband almost set the house on fire last night with his science experiment. One of his beakers exploded and sent a fireball into the rafters! Thank Yoba I used fire-resistant lacquer when I built the place.$u#$e#Sorry if it smells weird in here, @. It's my husband's bizarre science project...",
"robin.goodhome.2": "Oh, hey @!$h#$b#Sorry if my humming bothered you. I can't help it -- I'm just in a good mood today.",
"robin.goodhome.3": "It's good to see Seb spending time with Maru these days. I don't know what changed, but Demetrius decided to ease back on her study schedule a little.",
"robin.goodhome.4": "I wonder if I should start teaching Sebastian how to cook? It would get him up out of that basement in the evenings.",

"robin.school.0": "Seb's coursework is going well. It's so good to see him back at it again.",
"robin.school.1": "I never thought that Sebastian would finish his degree. I don't know what happened, but it's good to see such determination in him again.",
"robin.school.2": "I know it was embarrassing for Sebastian to go back to school, but I'm so proud of him for trying again.#$b#You know, I think he's going to make it this time, @.$h",

"robin.software.0": "Seb's new game is coming along well, I hear.#$b#I don't really play computer games, but it's good to see him set his mind on something again.",
"robin.software.1": "Seeing Sebastian work so hard to finish this game... it's like having my brother back again, @. I haven't seen this side of him in years.",
"robin.software.2": "Did you know, Sebastian has always wanted to make his own games? It's what got him into college in the first place.#$b#It's good to see him returning to that dream.",

"robin.writing.0": "Did you know that Sebastian is *writing* now?#$b#I guess his friendship with Elliott is really rubbing off on him.$h",
"robin.writing.1": "I always thought that the games Sebastian played with Elliott were a little... silly? But apparently there are people who will pay for \"game nodules\" like the one Seb is writing now.#$e#Hmmm? They're called game \"modules\"? Sorry!",
"robin.writing.2": "Sebastian asked me yesterday whether he should put a lich or an aboleth in a scene he's writing.#$b#I had to remind him that I have no idea what either of those things mean!",

//default dialogue - Maru
"maru.eventSeen_733330_memory_oneday": "Sam and Abigail asked me to join their band... I've never played an instrument before, but Uncle Seb promised to teach me the keyboard.#$e#Honestly, it's more fun than I thought it'd be. It's like I'm using new parts of my brain!$h",
"maru.dating_Sebastian": "Wait, you and Uncle Seb? Really?$h",
"maru.married_Sebastian": "Hey, I guess I have a new uncle now, huh?!$h^Hey, I guess you're my aunt now?$h#$e#I'm glad that Uncle Sebastian found someone to be happy with...#$e#I wish you two all the best!",
"maru.divorced_Sebastian": "How could you do this to him, @?$a#$b#How could you be so cruel?$s",
"maru.spring_Mon": "Sebastian is my uncle, if you didn't know already.#$e#He's staying with us while he saves up for a place of his own.",
"maru.spring_23": "I made Uncle Sebastian promise me to dance with Abigail tomorrow. I bet the two of them will hit it off famously!$h",
"maru.summer_Tue": "Look, I know someone probably already told you that Uncle Sebastian is a felon. But that's no reason to avoid him!#$b#I wish more people would learn to look past stuff like that...$s",
"maru.summer_Tue4": "Uncle Sebastian plays pool with Shane every Tuesday.#$b#I want to ask if I can join sometimes, but I don't want to butt in....$s",
"maru.summer_11": "%Maru is humming happily to herself as she turns a battery pack over in her hands.",
"maru.winter_Wed4": "I wonder what I should get Uncle Sebastian for the Feast of the Winter Star? I'm afraid that no one else is going to remember him...$s",
"maru.wintergood_Wed4": "I wonder what I should get everyone for the Feast of the Winter Star this year?",
"maru.fall_7_1": "I'd leave mom and Uncle Seb alone today. It's the anniversary of my grandparents' funeral.",
"maru.fall_7_2": "Hey, @. Sorry for being a bit glum. Mom and Uncle Seb are mourning today.$s#$e#I wish there was something I could do to make them feel better...",
"maru.OS_Topic_BlindDate": "So, did you guys have fun?$h#$e#A letter? Ah... hahahaha... well...$u#$b#...Alright, fine. I sent it.$s#$b# Sorry.$s#$e#I won't do it again, but don't tell Uncle Seb, OK?#$b#I just want him to be happy.$s",
"maru.OS_Topic_Rehab_memory_oneday": "Uncle Sebastian is gone.$s#$e#Mom said he's coming back in a couple of weeks, I just wish Dad wasn't so... pleased.$s",
"maru.OS_Topic_Rehab_memory_oneweek": "Hi @, guess what?#$b#Uncle Sebastian is going to be home next week!$h",
"maru.OS_Topic_Recluse_memory_oneday": "Hi @, have you seen Uncle Seb?#$b#No? Oh..$s",
"maru.OS_Topic_Recluse_memory_oneweek": "I don't understand... Uncle Sebastian doesn't feel like talking to anyone anymore.#$b#What happened, @? Rehab was supposed to make him feel better.$s",
"maru.OS_Topic_Recluse_memory_twoweeks": "*muttering* Maybe if I build a weather machine...$s#$b#Oh, sorry. Just lost in my head.$s",
"maru.OS_Topic_Moved": "Uncle Sebastian looked so... hopeful when he got on the train back to Zuzu City. Do you think he's going to be OK this time, @?",
"maru.OS_Topic_Moved_memory_twoweeks": "...$s#$b#I don't really blame you, @, but I miss Uncle Sebastian.",

"maru.eventSeen_Maru3h_memory_oneday": "I had a good time talking last night, @. Hearing you and Uncle Sebastian talk about life in the city... it was educational.",
"maru.eventSeen_Reconciliation": "Dad and Uncle Seb are being weird. I mean, more weird than usual.#$b#But they're also not snapping at each other today, so I guess that's good.",

"maru.divorced.spring_Mon": "You know, @, many species of animal mate for life. Too bad some humans don't.$a",
"maru.divorced.summer_Tue": "I've been trying to coax Uncle Seb out of the basement to stargaze with me while the weather's nice. It's... not going well.$s",
"maru.divorced.spring_23": "No offense, @, but maybe you should stay home tomorrow.#$b#I made Uncle Sebastian promise to dance with Abigail this year, but I'm afraid that if he sees you, he'll just leave.$s",

"maru.badhome.0": "Uncle Sebastian never comes out of his room. I think he's trying to avoid Dad...$s",
"maru.badhome.1": "Dad got into another fight with Mom last night. He wants Uncle Seb to move out...$s",
"maru.badhome.2": "I'm glad I'm working tomorrow. Things have been really tense between Dad and Uncle Sebastian lately.",
"maru.badhome.3": "Uncle Sebastian hardly ever talks to me. I wonder if he even likes me at all?$s#$e#It's sad, I want to get to know him better, but I don't think my dad likes him very much.$s",
"maru.badhome.4": "*Yawn* I'm sorry, @. I'm not at my best today.#$b#I've had a hard time sleeping, lately.$s",

"maru.goodhome.0": "My dad actually let's me off an hour earlier most days now.$h#$b#I get to spend more time with Penny and Uncle Seb.",
"maru.goodhome.1": "It's nice. My dad has stopped scowling at Uncle Seb whenever he sees him.#$b#In fact, sometimes I even see the two of them talking a little in the kitchen.$h",
"maru.goodhome.2": "My dad's a biologist, but lately I've been seeing books on psychology and neuroscience laying around. I wonder what that's all about?",
"maru.goodhome.3": "%Maru is humming to herself.#$e#Oh hey, @! I've got more time to myself these days, so I've been writing some music for the band.#$b#I hope Sam likes it!$h",
"maru.goodhome.4": "I caught Mom and Dad having a little moment yesterday.#$b#I'm glad things aren't so tense between them anymore.$h",

"maru.school.0": "It's cool that Uncle Seb has decided to finish his degree. He told me once how much he regretted not graduating.",
"maru.school.1": "I asked Uncle Seb if he was switching majors, or if he was going to stick with computer science.#$b#He said that he thought about trying his hand at biology, until he realized that would mean working with Dad every day.$h",
"maru.school.2": "You know, remote courses might not be a bad way to get through university. It seems to work for Uncle Seb.",

"maru.software.0": "Did you know Uncle Seb is making a video game?",
"maru.software.1": "Wow, making video games must be a lot of work. Uncle Seb asked me to name like 12 characters yesterday because his brain was too tired to be creative.",
"maru.software.2": "You know, being in Sam's band has been great. I haven't had this much fun being creative in... forever?$h#$b#Hmmmmm. I wonder if Uncle Seb would let me write music for his video game?",

"maru.writing.0": "Uncle Seb is trying to publish his gaming campaign for Solarian Chronicles. I had no idea he could write!",
"maru.writing.1": "I wonder if tech-savvy people always have some sort of creative outlet -- like me with my music, and Uncle Seb with his writing?#$b#Hmmmm. Two people is not enough to make generalizations. I will need design a controlled study... *mutter mutter*",
"maru.writing.2": "Uncle Seb is making progress on his game module.#$b#I offered to design some random encounters for it, but he said that I would probably take the word \"random\" far too literally.",

//default dialogue - Demetrius
"demetrius.married_Sebastian": "Congratulations on the marriage. Robin's been crying since the wedding. 'Tears of joy', as she calls it! A most peculiar concept...#$e#Hmm, now that the basement is unoccupied, I might have to expand the laboratory...$u",
"demetrius.divorced_Sebastian": "While I'm disappointed at the outcome of your marital experiment, @, I'm not surprised.#$b#Sebastian is uniquely gifted in his capacity for failure.",
"demetrius.summer_11": "Maru received a mystery gift yesterday. Not knowing the source disturbs me... what if she is mixing with the more unsavory elements in town?",
"demetrius.fall_7_1": "It would be best to leave my wife alone today. Her parents passed away on this day, not many years ago.",
"demetrius.fall_7_2": "I find that it's best to let the mourning process proceed naturally, with as little interference as possible from others.#$b#After all, death is just a part of life. The living must learn to move on.",
"demetrius.OS_Topic_Moved": "I'm happy to report that my brother-in-law has arrived safely in Zuzu City. I wish him well.",

"demetrius.eventSeen_Demetrius2h_memory_oneday": "It was good to get your perspective on things, @. Thank you for chatting with me.",
"demetrius.eventSeen_Demetrius3h": "%Demetrius refuses to meet your eye.",
"demetrius.eventSeen_Reconciliation": "I apologize again, @, for what transpired earlier. But I can't deny that your presence was invaluable.#$b#Thank you for the help. I won't forget it anytime soon.",

"demetrius.badhome.0": "My brother-in-law is currently residing in our basement, like some sort of invasive mushroom.",
"demetrius.badhome.1": "I've warned Maru to stay away from Sebastian.#$e#He's a bad influence -- especially with his... history.$s",
"demetrius.badhome.2": "My wife insists that we continue to allow Sebastian the use of our home. She's rather irrational about the entire thing.",
"demetrius.badhome.3": "My brother-in-law barely made last month's rent on time. If he doesn't start shaping up soon, he'll never be able to live independently again.",
"demetrius.badhome.4": "@, have you noticed an odd smell coming from Sebastian's Room lately? Or am I overreacting?",

"demetrius.goodhome.0": "*mutters* \"...affecting the mesolimbic, mesocortical and nigrostriatal systems of the brain, causing acute symptoms of withdrawal...\"#$b#Oh, I'm sorry, @. I'm just going over some papers that Dr. Harvey was kind enough to lend to me.#$e#Neuroscience is not my area of study, but this is fascinating reading, nonetheless.",
"demetrius.goodhome.1": "The instinct to protect one's young is universal. But lately, I've been reminded that children must be given room to stand on their own.#$b#Space to pursue their own triumphs... and mistakes.#$e#It's... hard for me.$s",
"demetrius.goodhome.2": "I was going to bring home peppers and eggplants for dinner tonight. But Sebastian reminded me that those are probably not what Robin meant when she asked for fruit salad ingredients.",
"demetrius.goodhome.3": "Hi @. If you see Sebastian before I do, please let him know that I picked up the nicotine gum he requested on my way home.",
"demetrius.goodhome.4": "I did not realize how much research has been done in the area of addiction and relapse. My understanding of the subject is woefully inadequate.$s#$e#Still... I am encouraged by what I have read so far.",

"demetrius.school.0": "Sebastian has decided to resume his studies. Robin and I are both pleased by the development.",
"demetrius.school.1": "There is little I can do to help Sebastian with his coursework. Our fields of study are just too different.#$b#Still, I'm glad that he is making progress.",
"demetrius.school.2": "I wonder if Sebastian and I might be able to collaborate on a study in the future?#$e#The population decline of amphibians in the valley worries me; perhaps a computer simulation of their environment will shed some light on their long-term outcomes.",

"demetrius.software.0": "Sebastian recently asked me to name a character in his video game. I suggested \"Leiopelmatidae\" after my favorite family of amphibians.#$b#Strange: he has not asked me for any further creative input.",
"demetrius.software.1": "Software is a mystery to me, @. Sebastian offered to show me the source code for his game, but it was completely unintelligible.#$e#I supposed we all have strengths and weaknesses.",
"demetrius.software.2": "I have been \"beta testing\" parts of Sebastian's game.#$e#Oh no, I don't play video games recreationally. Sebastian asked me to test because, apparently, I \"have a unique talent for breaking things.\"",

"demetrius.writing.0": "It's interesting: I wouldn't have guessed that writing would be a fulfilling career for Sebastian, but he seems quite intent upon it these days.#$b#He walks around with a notebook these days as often as I carry a clipboard!",
"demetrius.writing.1": "I do worry that writing won't be a stable enough job for Sebastian.#$b#But then Robin reminds me that some people thrive on unpredictability in their daily lives.#$e#That is an utterly foreign concept to me... but so are many other things.",
"demetrius.writing.2": "In an effort to understand Sebastian's work, Robin and I agreed to play a game with him at some point.#$b#Tell me, though, @, what is the purpose of \"roleplaying\"? Why should I pretend to be a wizard when I am already a scientist?",

//default dialogue - Harvey
"harvey.eventSeen_Reconciliation": "Oh, hi @. If you are heading up to the Mountains, can you please stop by Demetrius' place and let him know I've got that new batch of medical journals ready?#$b#Our resident scientist has developed a keen interest in the latest research on addiction, relapse and recovery.",

"harvey.OS_Topic_Rehab": "It seems that Sebastian will be away from town for a few weeks. Robin came by earlier to fill me in.$s#$b#I wouldn't normally discuss this with anyone but the patient and their family, but Sebastian specifically asked that I check in with you.#$e#I don't know exactly what transpired between you, @, but know that I am here for both of you.",

"harvey.OS_Topic_Rehab_memory_oneweek": "It is frustrating how little we know about the human brain.$s#$e#I became a doctor because I wanted to help people. But when presented with someone like Sebastian, I'm often left feeling... inadequate.#$b#There are just no good answers for some problems.$s",

"harvey.OS_Topic_Recluse": "Maru has been very reserved lately. Sebastian's withdrawal from his family is causing her a lot of distress.#$e#Depression is a not an uncommon symptom for those who have suffered a relapse, but I can't help him if he won't come to the clinic.$s",


//default dialogue - Abigail
"abigail.eventSeen_733330_memory_oneday": "I'm glad we found a third member for our band -- I can't wait to show you what we're doing.#$e#Give us a few months and we'll rock your world!$h",
"abigail.eventSeen_2_memory_oneday": "Maru mentioned that she heard strange music while having dinner the other night...#$e#I didn't tell her it was us! It seemed better to keep it a mystery.$h",
"abigail.dating_Sebastian_memory_oneday": "I heard you and Sebastian started dating. I'm sure Maru is thrilled!$h",
"abigail.married_Sebastian": "Congrats on the marriage. I guess this means Sebastian won't be moving to the city after all.$6#$b#Maru told me how much she'd miss her uncle when he left. So I'm glad that the two of you are staying in the valley.$h",

//default dialogue - sam
"sam.dating_Sebastian": "I heard you and Sebastian are going out. Maru won't stop talking about it.",
"sam.married_Sebastian": "Wow, I can't believe you and Sebastian got hitched. Congratulations!$h",
"sam.Resort_Towel_2": "Maybe I should learn to play the ukulele.#$e#Abby on the congas and Maru on the steel drums... 'The Pelicans of Paradise'...$s#$e#What's the matter, you look worried.$h",
"sam.Wed6": "I've been friends with Abby and Maru for a while. They're pretty cool, but sometimes I feel like a third wheel.#$e#Guess that makes me even luckier that you moved here, huh?$h",

//default dialogue - Elliott
"elliott.dating_Sebastian": "So, Sebastian has finally found a paramour! Simply marvelous!$h",
"elliott.married_Sebastian": "Congratulations to you both, @. I am thrilled for you and Sebastian.$h#$b#We all deserve happiness. I hope you find it in each other.",
"elliott.divorced_Sebastian": "Oh, @, what happened? You both seemed so happy.$s#$b#I suppose that matters of the heart are often a mystery. I'll be here for both of you.$s",
"elliott.eventSeen_Event_6heart": "Did you enjoy our little gaming session?#$b#It was lovely for you to join us.$h",
"elliott.Sat2": "Later today, I'll be heading up to the mountains to play Solarian Chronicles with Sebastian.#$e#What? You think it's strange?#$e#I've been looking forward to his new campaign...$h",
"elliott.Sat4": "It wasn't easy getting Sebastian to start a gaming group with me.#$b#Oh? I saw him writing in a notebook once, and asked him about it. Eventually, he showed me what he was working on -- a game modules!#$e#I don't recall how I convinced him to start gaming on Saturdays. Probably just my natural charm.$h",
"elliott.Sat6": "You know, Sebastian is a rather talented writer. But I can never convince him to take it seriously.$s#$e#I'm fortunate that I get to game with him every Saturday.$h#$e#Experience firsthand the fruits of tortured genius, toiling in darkened solitude...#$e#Hidden from the indifferent gaze of an undeserving world...!$u#$b#%Elliott pulls out a notebook and begins scribbling furiously.",
"elliott.OS_Topic_Rehab_memory_oneday": "Oh, hello @.#$b#Robin was kind enough to let me know that game night will be put on hold for awhile.$s#$b#Seems that Sebastian had to take an unexpected sojourn to Zuzu City...",
"elliott.OS_Topic_Rehab_memory_oneweek": "It's strange... everything Sebastian has ever told me about his time in Zuzu City was bad.#$b#What could possess him to go back there for an extended stay?$s",
"elliott.OS_Topic_Recluse_memory_oneweek": "@, have you seen Sebastian lately?#$b#He hasn't contacted me since coming back to the valley. I wonder if it's something I said...$s",
"elliott.OS_Topic_Moved": "*sigh* I suppose, @, that I will have to find something else to do with my Saturdays now that Sebastian is gone.$s#$b#It appears that some seeds can never grow roots, even in the fertile soil of this valley.$s",


//default dialogue - Shane
"shane.dating_Sebastian": "Wow, Sebastian has a boyfriend now?^Wow, Sebastian landed a girlfriend?#$e#Good on him. Some assholes get all the luck.$h",
"shane.married_Sebastian": "You guys tied the knot already?#$e#Well, good. I can't say that he deserves you, but I'm happy for you guys.$h#$b#You keep that asshole out of trouble, alright?",
"shane.divorced_Sebastian": "So, did that asshole screw things up, or did you?#$e#I guess ultimately it doesn't matter. Life sucks.$s",
"shane.Fri2": "Jeez, you're persistent. Nearly as bad as that asshole, Sebastian.",
"shane.Tue2": "Look, I've already hit my limit for socialization today.#$b#Losing at pool to that asshole Sebastian is only slightly more annoying than being nagged at by you.",
"shane.Tue4": "Why do I torture myself like this? That asshole Sebastian is just going to trounce me at pool again tonight.#$e#On the other hand, it's not like anyone else can tolerate me...$s",
"shane.Tue6": "This time, @. This time I've got that asshole's number.#$b#I can't wait to see the expression on Sebastian's face when I sink that eight ball at the Saloon tonight...$h",
"shane.Tue8": "Oh hey. Sebastian and I will be at the Saloon later, as usual.#$e#If you feel like hanging out, feel free to tag along.$h",
"shane.OS_Topic_Rehab_memory_oneweek": "Hey @, have you seen that asshole Sebastian around lately?#$b#He didn't show up for our game this week.",
"shane.OS_Topic_Rehab_memory_twoweeks": "I checked in with Robin last Friday, and she said Sebastian was in Zuzu for treatment of some kind.#$b#I don't know what that means, but I hope the bastard's OK...$s",
"shane.OS_Topic_Recluse_memory_oneweek": "Hey @, you're Sebastian's friend or something right?#$b#What the hell is going on with him?$a#$b#I'm worried.$s",
"shane.OS_Topic_Moved": "Man... I know that you two didn't work out, and I'm not saying that I blame you or anything but...$s#$b#I'm really going to miss that asshole on Tuesdays.$s",


//12 heart topic lines
"sebastian.OS_Topic_Missed12h": "Oh um... sorry for running out on you yesterday.$s#$e#Yes, everything's fine.#$b#... I'm fine.$s",
"robin.eventSeen_Event_12heart_1": "I hope you find him, @.$s",
"maru.OS_Topic_12h": "Hi ${uncle^aunt}$ @, what's wrong?#$b#Uncle Sebastian is missing?$s#$b#Don't worry, we'll find him. I'll check around town -- maybe he's at the clinic.",
"demetrius.OS_Topic_12h": "Hello @, out for a stroll?#$b#Ah, so my brother-in-law left this morning in some hurry?$s#$b#Fight, flight or freeze: a fascinating human response to danger.#$e#Forgive me for being blunt, @, but this is not the first time Sebastian has chosen to run away from his problems. I'm sure it will not be the last.$s",
"elliott.OS_Topic_12h": "What's wrong, @? You look troubled.#$b#Sebastian is missing?$u#$b#I'm afraid I haven't seen him at all today. But I'll check around the beach. Maybe Willy saw something.$s#$e#Don't worry, @. We'll find him.",
"shane.OS_Topic_12h": "You look like something bit you, @. Has that asshole already been causing you headaches?#$b#... what, really?$s#$b#Damn, I'm sorry, @. I didn't see him on my walk to work, so I doubt he's in the forest.$s#$e#I'm sure he'll show up by tomorrow, though. Sometimes... well. Sometimes a guy just has to go for a walk, you know?",
"sebastian.eventSeen_Event_12heart_3": "Hey. Um. Thanks for yesterday.$s#$b#I don't know exactly what's going to happen next, but... I'm glad that I have you.",


//marriage dialogue
"engaged.Sebastian0": "If someone had told a younger me that I would be living on a farm one day, I wouldn't have believed it.$h#$e#But after meeting you... well. I guess it doesn't seem so strange, that's all.$l",
"engaged.Sebastian1": "You know, a couple of years ago I was convinced that I would never love again. That there couldn't be anyone in the world special enough for me to risk it.#$b#Yet here you are.$l",

"sebastian.SpouseGiftJealous": "@, I saw {0} earlier, bragging to everyone that he'd gotten {1} from you...#$b#*sigh* I'm sorry for sounding suspicious, @, I know it's probably innocent. Just... do you know how hard it was for me to trust again?$s#$b#Please don't do anything to break my faith in you, OK?",

"Rainy_Day_Sebastian": "I got up just before dawn and took a walk around the farm. It's really peaceful at that hour.",
"Rainy_Night_Sebastian": "I'll never grow tired of the rain... especially out here in the countryside.",
"Indoor_Day_Sebastian": "Well, this sure beats living in Robin's basement.$h#$e#The company's better, too.$l",
"Indoor_Night_Sebastian": "#$c .5#I may be a reclusive guy, but I'm always happy when you're around.$h#Hey, there you are. How's my ${farmer^farmer girl}$?$h",
"Outdoor_Sebastian": "This is not where I pictured myself, all those years ago.$h#$e#Yet thanks to you, I feel like I really belong here.$l",
"spring_Sebastian": "Wow, I've gotten pale. Hey ${farmer^farmer girl}$, do you want any help with the farm this season?",
"summer_Sebastian": "You know, I think I'm going to stay inside as much as possible this summer.#$b#But if you wanna go sunbathing, ${farmer^farmer girl}$... I'll watch.$h",
"fall_Sebastian": "My mother used to always make this delicious pumpkin soup in the fall.#$e#Wonder if Robin misses that, too.",
"winter_Sebastian": "I wonder what Shane's up to today? I hope he can find his own happy ending, one day.",
"spouseRoom_Sebastian": "#$c .5#I'm debating whether I should work or just take a break to read a book or something.#*stretches* Oh, hey! Glad you're up. I couldn't sleep, so I figured I'd get some work in. Here.[349]",

"seb.patio_Sebastian": "Hey ${farmer^farmer girl}$. I might work on my bike a little today.#$e#When I've got it running again, I'd love to take you for a ride.$h",
"seb.funLeave_Sebastian": "Hmmm, I should take a walk later. Stretch out the legs before going back to work.#$e#You can come with me, if you like.$h",
"seb.funReturn_Sebastian": "It was nice going out today. But it's even better to be back here with you.",
"seb.funLeave_Sebastian_NightMarket": "I think I'll head down to the Night Market after work. You can come with me, if you like.$h",
"seb.funReturn_Sebastian_NightMarket": "Did you wait up for me?$l#$b#Let's go to bed, ${farmer^farmer girl}$.",
"seb.Indoor_Day_0": "I wasn't sure how I'd adjust to living out on the farm with you, but it's better than I imagined.#$e#Plus, I don't have to suffer Demetrius' \"cooking\" anymore.$h",
"seb.Indoor_Day_1": "Things are... really quiet out here. Compared to the city, at least.#$e#I like it.$h",
"seb.Indoor_Day_2": "It kind of sucks. I was in prison for a decade and so many things changed -- the phones, the computers, the internet. Everything.$s",
"seb.Indoor_Day_3": "The farm is good for me, I think. Since coming back to the valley, I've just been so... angry. All the time.$s#$e#But here, in this place... with you? It's like a weight's been lifted off of my chest.",
"seb.Indoor_Day_4": "Sometimes, I just don't know what to do with myself, @. For the last decade, my entire life was managed down to the minute -- I didn't have a say in anything!#$b#And now? I'm taking steps but it's still hard to *choose* things.$s#$e#Except for you. I will always choose you, ${farmer^farmer girl}$.",
"seb.Indoor_Day_5": "Robin told me that I should try cooking for you. She's probably right, so here -- enjoy.$h[211]#$e#It may not be much, but I hope it makes your day better.",
"seb.Indoor_Day_6": "Here: another breakfast experiment.[195]#$e#How is it? Any good?$h",
"seb.Indoor_Day_7": "Alright, I think I'm getting the hang of this.[201]$h#$e#Maybe it's still a little simple, but I hope you enjoy my cooking anyway.",
"seb.Rainy_Day_0": "Ahhhhhh. I just love the smell of fresh rain.$h",
"seb.Rainy_Day_1": "If you get soaked ${farmer^farmer girl}$, I'll dry you off when you get back.",
"seb.Rainy_Day_2": "Hmmmm? Sorry, lost in thought.#$e#I'm just fantasizing about taking your sopping wet clothes off when you get home.$l",
"seb.Rainy_Day_2.clean": "Hmmmm? Sorry, lost in thought.#$e#I'm just imagining what the lake looks like today.$h",
"seb.Rainy_Day_3": "I've always been happiest on rainy days.$h#$e#The hiss of the rain as it sheets across the waters of the valley just feels like... home.",
"seb.Rainy_Day_4": "You know, ${farmer^farmer girl}$, you remind me of a rainy day.#$e#What? It's a compliment!$h#$e#Life giving. Tempestuous. Gorgeous...#$e#... especially when you're soaking wet.",
"seb.Rainy_Day_4.clean": "You know, ${farmer^farmer girl}$, you remind me of a rainy day.#$e#What? From me, that's a compliment!$h",
"seb.Rainy_Day_5": "I'm just going to take a walk today, soak in the sounds of the storm.#$b#Days like today... well. They're special.",
"seb.Rainy_Night_0": "Come here, ${farmer^farmer girl}$. Let me dry you off.$l",
"seb.Rainy_Night_1": "There's nothing better than a cup of warm soup on a night like tonight.",
"seb.Rainy_Night_2": "Hey, there you are ${farmer^farmer girl}$.$h#$e#Let's get those wet clothes off of you.$l",
"seb.Rainy_Night_2.clean": "Hey, there you are ${farmer^farmer girl}$.$h#$e#Here, this should warm you up.[395]",
"seb.Rainy_Night_3": "I spent the day listening to the rain as it ran over the roof.#$e#It's odd. Days like today used to remind me of the past. But since I met you... I've been thinking about the future instead.",
"seb.Rainy_Night_4": "Do you think it will rain again tomorrow?$h#$b#Hmmmm... if it does, maybe I can think of some way to convince you to stay at home with me.$l",
"seb.Rainy_Night_4.clean": "Do you think it will rain again tomorrow?$h#$b#Hmmmm... if it does, maybe we can take a walk down to the docks.$h",
"seb.Rainy_Night_5": "Shhh... if you're really quiet, you can hear the frogs on a rainy night.#$e#It's one of the things I missed the most, living in Zuzu City.#$b#... and afterwards.$s",
"seb.Indoor_Night_0": "Whew, ${farmer^farmer girl}$. Guess you worked pretty hard today.#$b#How about we go take a shower together?$l",
"seb.Indoor_Night_0.clean": "Whew, ${farmer^farmer girl}$. Guess you worked pretty hard today.#$b#How about I handle dinner tonight?$l[606]",
"seb.Indoor_Night_1": "Oh, hey @, great timing. I just finished dinner.#$b#Hope you feel like sushi.$h[228 227]",
"seb.Indoor_Night_2": "You know, maybe I should set up a console or something in here. I could beat you at Junimo Kart after work.$h#$b#Hey, hey, just kidding.#$b#Mostly.$h",
"seb.Indoor_Night_3": "Hmmmmm. We should go on a midnight stroll through town some night.#$e#Just you and me, alone with the world...$l",
"seb.Indoor_Night_4": "Too bad my bike is having engine trouble. You look so good tonight that I wish I could take you out somewhere nice.$l#$b#Guess this will have to do for now.[348]",
"seb.Indoor_Night_5": "Mmmmmmm, you smell so good, ${farmer^farmer girl}$.#$b#Yes, even after working on a farm all day.$h",
"seb.Indoor_Night_6": "Oh *Yoba* I missed you today.#$e#Just glad you're all mine, ${farmer^farmer girl}$.$l",
"seb.Indoor_Night_7": "*stretches* Jeez, is it that time already?#$b#Welcome home, ${farmer^farmer girl}$.",
"seb.Outdoor_0": "Hey ${farmer^farmer girl}$, need a pick me up? [(O)395]#$b#Just grabbing a little fresh air before I start work.",
"seb.Outdoor_1": "It's good to take a break from the computer every now and then.#$b#Maybe I'll go see if I can find any frogs on the farm.$h",
"seb.Outdoor_2": "I should probably do some work on my bike soon. It'd be good to take you out again.",
"seb.Outdoor_3": "I might take a walk today before heading back to the computer. You'll probably see me around.",
"seb.Outdoor_4": "I might go check if that old cave has any cool rocks. Maybe I'll find some obsidian.$h",
"seb.Outdoor_5": "Well. It certainly smells better out here than it does in Zuzu City.",
"seb.Outdoor_6": "Do you have any idea how nice it is to just... go outside whenever you want? Not just when it's your turn on the prison yard?#$b#I didn't appreciate little things like that until all my own choices were gone.$s",
"seb.Outdoor_7": "%Sebastian is listening quietly to the wind.",
"seb.OneKid_0": "Morning, ${farmer^farmer girl}$. Looking good.#$e#What do you say we go work on giving %kid1 a little brother?$l",
"seb.OneKid_0.clean": "Morning, ${farmer^farmer girl}$. Looking good.#$e#Don't worry, I already fed %kid1.",
"seb.OneKid_1": "*yawns* Morning, ${farmer^farmer girl}$.#$b#With %kid1 up at all hours, I might need to start taking a nap in the afternoons.",
"seb.OneKid_2": "Hey... do you think that %kid1 will be anything like me when they get older?#$e#I don't know if that would be a good thing or a bad thing.$s",
"seb.OneKid_3": "%kid1 is pretty smart. I let them poke at my keyboard this morning and they're already trying to make words.$h#$b#What? 'pli' and 'niawe' and 'utqny' must mean something to them, right?",
"seb.OneKid_4": "Um, @? Did %kid1 eat anything purple yesterday?",
"seb.OneKid_5": "When %kid1 goes down for a nap, how about I spend a little time on you instead?$l",
"seb.OneKid_5.clean": "When %kid1 goes down for a nap, how about we play a game?",
"seb.OneKid_6": "Sometimes I think %kid1 is as much of a night owl as I am.",
"seb.TwoKids_0": "How long do you think it will be before %kid1 and %kid2 can roll up their very first Solarian Chronicles characters?#$e#I know it will be a few years yet but... I can't wait to introduce them to the things I love.$h",
"seb.TwoKids_1": "I think %kid2 takes after you a bit more, @.#$b#At least, my heart melts a little bit every time I look into their eyes.$l",
"seb.TwoKids_2": "Sometimes I wake up and wonder how all of this happened. One day it was just you and me, and the next...#$e#Ha ha. Very funny. *YES* I know where babies come from.",
"seb.TwoKids_3": "You don't want any more kids, do you? Any more and they'll outnumber us.",
"seb.TwoKids_4": "I'm going to go out and work on my bike later. Get away from the noise in here.",
"seb.TwoKids_5": "*sigh* Come here, ${farmer^farmer girl}$. We probably have five minutes alone before %kid1 and %kid2 start looking for us.",
"seb.TwoKids_6": "I hope that %kid1 and %kid2 get along when they grow up. Robin and I used to fight like cats.#$e#But then, she was the one who was there for me when I was at my lowest point.",
"seb.TwoKids_7": "I told %kid1 that they'll need to watch out for %kid2. Be a good big sibling.#$e#You never know what life throws at you. But at least they should always have each other.",
"seb.Good_0": "Here, I figured you'd need this as much as I do after last night.$h[253]#$e#You were incredible, @.$l",
"seb.Good_1": "Come here, ${farmer^farmer girl}$.#$b#*breathes in* Ahhhhhh... *Yoba* you smell good.$h",
"seb.Good_2": "You doing alright on the farm today?#$e#Maybe I should come watch you work for awhile. Take in the view.$l",
"seb.Good_3": "What, am I smiling again?$h#$e#I just feel... happy. Like all the time. It's pretty weird, honestly.",
"seb.Good_4": "@, you have *no idea* how good you look to a man like me.#$e#I went a whole decade without a single drop of affection from the world.#$e#I'm not going to let yours go to waste.$l",
"seb.Good_5": "I wish I had Elliott's gift for language, @, because you deserve poetry. Sometimes, I look at you and... it feels like you've unlocked the poetry in my soul.#$e#... Yoba that sounded dumb.$s#$b#Still true, though.$l",
"seb.Good_6": "I'd write a song for you, @, but I never could carry a tune.#$e#Guess I'll just have to make you sing tonight instead.$l",
"seb.Good_7": "I was working on my bike earlier and had to stop.#$e#I kept getting distracted by the thought of pushing you over the handlebars.$l",
"seb.Good_8": "I snuck a couple of peeks at you during my coffee break yesterday. The urge to go drag you back inside was hard to resist.",
"seb.Good_9": "If you don't have any plans today, ${farmer^farmer girl}$, I have a couple of ideas that you might find intriguing...$l",
"seb.Good_0.clean": "Here, I figured you'd enjoy some coffee.$h[253]#$e#If you need me, I'll probably be at my desk today.",
"seb.Good_1.clean": "Come here, ${farmer^farmer girl}$.#$b#Come home early today if you can. I love to see you.$h",
"seb.Good_2.clean": "You doing alright on the farm today?#$e#Maybe I should come help you with the plants... or something?",
"seb.Good_3.clean": "What, am I smiling again?$h#$e#I just feel... happy. Like all the time. It's pretty weird, honestly.",
"seb.Good_4.clean": "@, you look amazing today.$l",
"seb.Good_5.clean": "I wish I had Elliott's gift for language, @, because you deserve poetry. Sometimes, I look at you and... it feels like you've unlocked the poetry in my soul.#$e#... Yoba that sounded dumb.$s#$b#Still true, though.$l",
"seb.Good_6.clean": "I'd write a song for you, @, but I never could carry a tune.#$e#Ah well. At least I can hold you in my arms now.$h",
"seb.Good_7.clean": "I was working on my bike earlier.#$e#",
"seb.Good_8.clean": "I experimented a bit in the kitchen during my coffee break yesterday. Hope this is edible.[197]",
"seb.Good_9.clean": "If you don't have any plans today, ${farmer^farmer girl}$, I bet I could set up a game for us. I might even let you win.#$b#Hah, just kidding!$h#$e#But I won't hold back, either.",
"seb.Neutral_0": "Hey ${farmer^farmer girl}$, you tired?#$e#Why not cool off with me for awhile before you finish your chores?[303]",
"seb.Neutral_1": "Don't push yourself too hard, ${farmer^farmer girl}$. The farm can wait until you've had a chance to eat.[240]",
"seb.Neutral_2": "Be honest, do I need to start working out more? I haven't kept it up as hard since getting out of prison.",
"seb.Neutral_3": "I think the black chickens are so cool. Like something out of a Solarian Chronicles campaign.$h#$e#Huh, maybe I should show one of their eggs to Shane sometime. Bet he'd get a kick out of it.",
"seb.Neutral_4": "I gave Elliott a word riddle during our last game. The big goof made it a lot harder than it was supposed to be.#$e#I tied his character up in knots for half the night.$h",
"seb.Neutral_5": "I know it's not much, but I swept off your grandpa's grave this morning.#$b#I figured you should be the one to give him this, though [72]#$e#Leaving precious stones on a loved one's grave is something of a valley tradition. I don't know how it started, though.",
"seb.Neutral_6": "What do you think I should do for dinner? I figured you might be getting tired of sushi by now.#$e#I could eat it every meal, though.$h",
"seb.Neutral_7": "I'm still trying to quit smoking, promise. I've cut back on it a lot, but sometimes it's really hard to fight the urge.$s",
"seb.Neutral_8": "I think %pet is finally getting used to me.$h#$e#On rainy days, %pet will hang out with me while I'm working.",
"seb.Neutral_9": "I'm saving bits of my dinner for %pet. Figure I can probably bribe them into being friends with me.#$b#Eventually.$h",
"seb.Bad_0": "Oh. Hey. Haven't seen you around much lately, @. Guess you've got better things to do.$s",
"seb.Bad_1": "*sigh*... I miss you, @. Wish you would take a break from farming every now and then and spend some time with me.",
"seb.Bad_2": "So... what am I now? Just a roommate?#$e#I thought we were so much more than that, @?$s",
"seb.Bad_3": "I'm going on a walk later.$a#$e#You can figure dinner out by yourself.",
"seb.Bad_4": "I hope it rains soon. You never have to work as hard when it rains.$s",
"seb.Bad_5": "Am I good enough for you, @?$s#$b#It's hard not to worry when you're hardly ever around.$s",
"seb.Bad_6": "I had a nightmare last night, @. About... before. When I was still in prison.$s#$e#I was so lonely back then. I wonder why I keep dwelling on those years now?",
"seb.Bad_7": "If I know one thing, @, it's that good things rarely last.#$e#I'm trying so hard not to worry about the future, but sometimes... I wonder why the hell you're wasting your time on me.",
"seb.Bad_8": "Oh. Hey ${farmer^farmer girl}$.$s#$e#...$s#$e#Sorry, guess I'm feeling kind of down today.",
"seb.Bad_9": "Happiness is an illusion, @. The only certain thing in life is that it will one day end.$a#$e#Jeez, I sound like Shane.$s",
"seb.spring_1": "Happy new year, @.#$b#%Sebastian draws you into a long embrace.",
"seb.spring_8": "You OK, ${farmer^farmer girl}$? I know this is a busy time of year, but you've got to pace yourself.#$b#Hmmmm... maybe you should take a break, stay here with me today. I'll make it worth your time, promise.$l",
"seb.spring_8.clean": "You OK, ${farmer^farmer girl}$? I know this is a busy time of year, but you've got to pace yourself.#$b#Hmmmm... Take this at least, and try to take a break today.$l[610]",
"seb.spring_12": "*groans* I forgot the Egg Hunt is tomorrow.$s#$b#Don't laugh. While you're out there winning prizes, I'll be dodging questions about \"family planning\" from every older lady in town.#$b#Something about spring just brings out the inner busybody...$s",
"seb.spring_23": "You know, ${farmer^farmer girl}$, if you want to dance, I could take you out on the dock in the moonlight.#$b#Just the two of us, under the stars, the sound of the waves keeping the beat...$l#$e#Don't worry, if you still want to dance tomorrow in front of all those people, I'll be there for you, too.",
"seb.summer_1": "Stupid heat. The only good thing about summer is that I get to see you in a tank top.#$e#Come back from work early today, ${farmer^farmer girl}$. I'll rinse you off and towel you down.$l",
"seb.summer_8": "Ugggghhhhh.... I'm all hot and sticky today.$s#$b#C'mere, ${farmer^farmer girl}$, how about a hug?$u",
"seb.summer_10": "I still think we should throw something spicy in the soup this year.#$e#Got anything hotter than a hot pepper? Bet the Governor would remember that!",
"seb.summer_15": "You know, wearing black in the summer always comes back to bite me.#$b#Every year, I think about getting lighter clothes for the season, and then every year I forget.",
"seb.summer_27": "The weather's starting to cool off, finally.#$e#I'm not used to all this sun. Glad the season is changing soon.",
"seb.fall_1": "Ahhhhhh.... finally. I love this season.#$e#Cool weather, spooky vibes... more rain.$h",
"seb.fall_7": "Oh, hi @. Sorry if I'm not myself today. Remember that I'm meeting Robin at church this morning and will probably be gone all day.$s#$e#Don't look so glum, ${farmer^farmer girl}$. I'm sure I'll be a big ball of sunshine by tomorrow. Promise.",
"seb.fall_8": "%Sebastian pulls you into a long hug.#$b#I'm so grateful to have you, @. Always remember that, OK?",
"seb.fall_15": "The Stardew Valley Fair isn't really my thing. Too crowded.$s#$b#I'll be there for you, though, ${farmer^farmer girl}$. Good luck with your grange display.",
"seb.fall_26": "Hmmmmmm. Maybe you should dress up for me tomorrow, ${farmer^farmer girl}$.#$b#We could come home after the festival's done and have a little fun.$l",
"seb.fall_26.clean": "Do you have a costume for tomorrow, ${farmer^farmer girl}$?#$e#Hehe, maybe I should go as a vampire.$h",
"seb.winter_1": "Morning, ${farmer^farmer girl}$.$h#$b#If you get too cold out there, come home early.#$e#I can think of several ways to warm you back up.$l",
"seb.winter_1.clean": "Morning, ${farmer^farmer girl}$.$h#$b#If you get too cold out there, come home early.#$e#I'll cook you something warm.$h",
"seb.winter_7": "Elliott told me that he's been practicing all year for the fishing competition tomorrow.#$e#Go kick his butt, ${farmer^farmer girl}$.$h",
"seb.winter_19": "%Sebastian seems distracted#$e#Oh, hey sorry. Just... lost in thought I guess.$s",
"seb.winter_28": "Another year gone, huh?#$b#Here, I got this to celebrate.[346].#$e#Honestly... this has been one of the best years of my life, @. Thank you for everything.$h",

"tue.funLeave_Sebastian_0": "I'd better go destroy Shane in a few games of pool tonight.#$b#If I don't show, he'll count it as a win. We can't have that, can we?$h",
"tue.funLeave_Sebastian_1": "I might take a walk to the beach after work this morning.#$b#Work my muscles a bit before I go win a few more rounds of pool.$h",
"tue.funLeave_Sebastian_2": "Hey, ${farmer^farmer girl}$. Remember that I'll be at the Saloon tonight.#$e#Do you think I should let Shane win, just once?#$b#...Nah.$h",
"tue.funLeave_Sebastian_3": "Remember that I'll be playing pool with Shane tonight.#$b#You know, you're always welcome to come watch me win.$h",
"tue.funReturn_Sebastian": "I've got to admit it -- Shane's getting better. I have to watch him a lot more closely now.#$b#Don't tell him I said that, though.$h",

"gamingSundayReminder": "Good news, Gus said he'd let Elliott and I have our game night at the Saloon, now that we can't use Robin's basement.$h#$b#We had to move it to Sunday, though.",
"sun.funLeave_Sebastian_0": "Hey, @, remember that tonight's game night.#$e#Gus is letting Elliott and me use the Saloon, now that I've moved out of the basement.",
"sun.funLeave_Sebastian_1": "Hey, @, remember that I'm going to be home super late tonight.#$e#Awwww, I'm going to miss you too, ${farmer^farmer girl}$. But if I don't go, how will the Dreadlord Xarth unleash hell upon Elliott's unsuspecting party?",
"sun.funLeave_Sebastian_2": "*stretches* I've been working too much lately. I'd better go catch up with Robin today, or I'll get an earful from Maru.",
"sun.funLeave_Sebastian_3": "I'm going to head out in a little bit. Stretch my legs, maybe head up to the Railroad for a smoke.#$b#Don't worry if I'm out a little late -- I'll be running Elliott through the Labyrinth of Tears at the Saloon tonight, and it might take awhile for him to solve some of those riddles.",

"sun.funReturn_Sebastian": "Oh, ${farmer^farmer girl}$, what are you doing up so late? Did you miss me?#$e#Here, let's get you to bed.$l",

"school-1.Indoor_Day_0": "Good morning, ${farmer^farmer girl}$. Got another busy day planned?#$e#Me? I've just got some class work to finish up before tomorrow.",
"school-1.Indoor_Day_1": "*yawns* I was up really late last night, prepping for a test today.#$b#How about a little kiss for good luck?$h",
"school-1.Indoor_Day_2": "*mumbles* Big-O complexity... *mumble mumble* binary tree insertion...#$b#Oh, sorry, @. It's been a few years since I studied this kind of thing, so I'm having to review a lot of information.#$e#I really regret all of those wasted years. Some days more than others...$s",
"school-1.Indoor_Day_3": "Thank *Yoba* this online course doesn't have any group projects!",
"school-1.Indoor_Day_4": "The professors this semester are alright, but a couple of the teaching assistants are younger than I am. Dear Yoba, I feel old sometimes.$s#$e#Well. I'm going to get my ass in gear and make up for lost time.",
"school-1.Indoor_Day_5": "Sometimes I worry that I'll have trouble finding steady work even with a degree, @.#$e#That initial background check is *rough*.$s#$b#Do you think someone out there will give me a chance?",
"school-1.Indoor_Day_6": "Hehe. I just smashed the test last week.$h#$e#Turns out, actual programming experience counts for a lot.",
"school-1.Indoor_Day_7": "Half of these professors don't know what to do with me. I can code circles around most of my class, but a lot of the stuff I learned a decade ago is no longer standard practice.$s#$b#It's weird. It's like I'm running ahead and playing catch up at the same time.",

"software-1.Indoor_Day_0": "Good morning, ${farmer^farmer girl}$. Got another busy day planned?#$e#Me? I've just got some bugs to fix before I start on the next module.",
"software-1.Indoor_Day_1": "I got the pathfinding for my game working the way I want it, so I'm feeling pretty good today.$h",
"software-1.Indoor_Day_2": "Hmmmm. Do you think that pixel art is still a good choice for a modern game?#$e#I guess it will give things a \"retro\" feeling...",
"software-1.Indoor_Day_3": "Maybe I should ask Maru if her band could help with the music for my game...",
"software-1.Indoor_Day_4": "Hey ${farmer^farmer girl}$, when you're done with work today, can you help playtest the latest build? I think you'll like it.$h",
"software-1.Indoor_Day_5": "Uhhhhhhhh. Getting my game to run on JoJa boxes is a nightmare.$a#$e#I wonder if I should just make it a PC exclusive...$s",
"software-1.Indoor_Day_6": "*yawns* I was up really early this morning, running tests on the events logic, so I got some coffee ready.[395]#$e#Go conquer the world, ${farmer^farmer girl}$. I'll be here crushing bugs.",
"software-1.Indoor_Day_7": "I'm going to need some beta testers for this game soon. I wonder if Maru's friends would be interested...#$e#Ask my friends? Hah! Elliott hasn't touched anything more complicated than a notebook since high school, and Shane would probably just say it sucks to spite me.$h#$e#They've got their good points, @, but I think I'm going to have to look for feedback somewhere else.",
"software-1.Outdoor_0": "Don't mind me. I'm just gonna sit here and think for awhile before I try to fix my game's rendering loop.#$e#Sometimes, getting outside for awhile can really help.",
"software-1.Outdoor_1": "Hey, next time you head up to the mines, can you maybe... take notes or something? I want to make sure I get the cave levels in my game right.",
"software-1.Outdoor_2": "Yoba, @. Some times I wonder what I'm even doing, trying to make a game.$s#$b#That's when I come out here and watch you for awhile. Somehow, I always find the motivation to go back inside and keep hammering away at my keyboard.",
"software-1.Outdoor_3": "Heh. I just figured out how to make my game's day/night cycles more convincing.#$b#I guess going outside sometimes has its benefits.$h",
"software-1.Outdoor_4": "Yoba, I need some fresh air. I was up far too late last night fixing a bug in my game's draw loop.",

"writing-1.Indoor_Day_0": "Good morning, ${farmer^farmer girl}$. Got another busy day planned?#$e#Me? I've just got a couple of pages to proofread before I start the next chapter.",
"writing-1.Indoor_Day_1": "I've had the basic idea for this campaign module in the works for years. It can't be *that* hard to put down on paper.#$b#Right?$h",
"writing-1.Indoor_Day_2": "Ummmm... do you think dragons are in or out this year? Maybe I should use a lich instead...",
"writing-1.Indoor_Day_3": "Damn. I just realized that a clever party could just skip the entire gorgon encounter...$s#$e#Should I write around that, or reward them for being so smart?",
"writing-1.Indoor_Day_4": "Uhhhhhhh. I don't know how Elliott does this every day. Compared to writing, writing code is so... clean.#$e#But I'm going to push through this part anyway.",
"writing-1.Indoor_Day_5": "Hungry, ${farmer^farmer girl}$? I finished a chapter, and figured I deserved a sushi break.$h[228]",
"writing-1.Indoor_Day_6": "Hehe, I just put a nasty little riddle into the latest encounter.#$e#Bet that will stump a couple of players, for sure!",
"writing-1.Indoor_Day_7": "I swear, I spend as much time polishing and proofreading as I do writing this damned thing.$s#$e#It's just... I want it to be perfect, @. This is my big shot. I can't afford to blow it.$s",
"writing-1.Outdoor_0": "Don't mind me. I'm just gonna sit here and think for awhile.#$e#Sometimes, going outside for awhile can really help get the creative juices flowing again.",
"writing-1.Outdoor_1": "Hey, next time you head up to the mines, can you maybe... take notes or something? I could use your input on the next chapter of my game module.",
"writing-1.Outdoor_2": "Yoba, @. Some times I wonder what I'm even doing, trying to start over as a game writer.$s#$b#That's when I come out here and watch you for awhile. Somehow, I always find the motivation to go back inside and keep hammering away at my keyboard.",
"writing-1.Outdoor_3": "Heh. I just figured out a really sneaky way to challenge the party when they enter the dark lord's labyrinth.#$b#I guess going outside sometimes has its benefits.$h",
"writing-1.Outdoor_4": "Yoba, I need some fresh air. I was up far too late last night drafting the latest chapter.#$b#Hopefully, the guys at Solarian Chronicles will like it...$s",

"school-2.Indoor_Day_0": "*yawns* I'm still not used to getting up so early to work. How do you do this every day, @?",
"school-2.Indoor_Day_1": "Man, it feels great not to be sinking every dollar I make into renting that basement from Demetrius.$h#$e#Instead, I get to spoil my ${farmer^farmer girl}$. Just a little.[275]",
"school-2.Indoor_Day_2": "My new job is awesome. My boss is cool, and I get to do cool shit with code all day.$h",
"school-2.Indoor_Day_3": "I've got a little time before I have to clock in, ${farmer^farmer girl}$. If the farm can wait for a couple of minutes, I'd like to send you to work with your knees trembling.$l",
"school-2.Indoor_Day_4": "Here, I figured you'd need this as much as I do this morning.[395]#$e#I've got to go clock in now though. See you tonight, ${farmer^farmer girl}$",
"school-2.Indoor_Day_5": "I got put onto a new project at work yesterday, and I can't wait to write some code.",
"school-2.Indoor_Day_6": "*mutter mutter* Hmmmmmm... I wonder if I can reduce the runtime of that method by caching some of the work...#$e#Oh! Sorry, @. Just thinking through a problem for work.",
"school-2.Indoor_Day_7": "My company asked if I wanted to travel to a conference next week, but I declined.#$e#All of those people, running around just yammering at each other all day...$s#$e#Honestly, I'd rather just have a quiet cup of coffee with you and get on with my work.[395]",
"school-1.Outdoor_0": "Don't mind me. I'm just gonna sit here and think for awhile before I go finish this week's programming assignment.#$e#Sometimes, getting outside for awhile can really help.",
"school-1.Outdoor_1": "Hey, how do you think Demetrius will react when I've got my degree?#$b#He's never been a jerk about it, but I know he probably looked down on me for dropping out of school the first time...$s",
"school-1.Outdoor_2": "Yoba, @. Some times I wonder what I'm even doing, going back to school at my age.$s#$b#That's when I come out here and watch you for awhile. Somehow, I always find the motivation to go back inside and keep hammering away at it.",
"school-1.Outdoor_3": "Heh. I just figured out the trick to last night's assignment.#$b#I guess going outside sometimes has its benefits.$h",
"school-1.Outdoor_4": "Yoba, I need some fresh air. I was up far too late last night trying to get my part of the group assignment done.",

"software-2.Indoor_Day_0": "I got a really nice review last night for my game.$h#$b#What, am I smiling again?",
"software-2.Indoor_Day_1": "Oooooooh, I just thought of a way to make XGAME's dialogue system even better. If I just...#$e#%Sebastian appears lost in thought.",
"software-2.Indoor_Day_2": "Initial sales of the game look good. It's not going to go viral or anything, but it's great to see people enjoying something that I've made.#$e#Makes me feel... I don't know. Like I've managed to do something good with my life. Finally.",
"software-2.Indoor_Day_3": "I have so many ideas for my game's next expansion, @. I hardly know where to start.$h",
"software-2.Indoor_Day_4": "Hmmmm. I wonder if I should take the time to port the game to the Joja handheld?",
"software-2.Indoor_Day_5": "Here, ${farmer^farmer girl}$, come and celebrate a successful update with me.[303]#$e#With that done, I shouldn't have so many late nights for awhile...#$b#At least, not for work.$l",
"software-2.Indoor_Day_6": "*yawns* I keep trying to patch this bug, but I might have to give it a rest for awhile.#$e#I keep daydreaming about a certain ${farmer^farmer girl}$ instead.$l",
"software-2.Indoor_Day_7": "*mutter mutter* ... fit that into the next update? Or can it wait a week?#$e#Oh, sorry @. Just dealing with an unexpected bug. I'll get it patched soon, though!",

"writing-2.Indoor_Day_0": "Now that I've been published, I wonder if I'll get any fan mail?#$b#What? It could happen.$h",
"writing-2.Indoor_Day_1": "Look at this, @! My module got reviewed by *Solarian* magazine!$h#$e#'A dark, thrilling campaign that will keep players at the edge of their seats.' -- that's awesome.$h",
"writing-2.Indoor_Day_2": "*Solarian Chronicles* has already said that they'll buy my next module, too. So I'm going to be busy brainstorming today.$h",
"writing-2.Indoor_Day_3": "Hah! I can't *wait* to see Elliott's face when I drop him into my newest campaign.#$e#He won't know what hit him.$h",
"writing-2.Indoor_Day_4": "Ahhhhh, my wrist is tired. I had a bunch of MODULE copies and merch to sign last night.#$e#Don't worry, @. I've still got plenty of manual dexterity leftover for you.$l",
"writing-2.Indoor_Day_5": "Maybe I'll head up to the Mountains this week. I can usually find some inspiration for my adventure modules in those gloomy caves.#$e#Don't worry, ${farmer^farmer girl}$. I'll only poke my head in for a little bit.",
"writing-2.Indoor_Day_6": "I should go and ask Elliott how his current book is coming along. Maybe he'll have some ideas for this next part of my adventure.",
"writing-2.Indoor_Day_7": "You know... I write about heroes and adventures every day, @...#$b#But I have never met anyone as brave...#$b#As kind...$l#$b#As incredible as you.$l#$e#You're *my* hero, ${farmer^farmer girl}$. And life with you is my greatest adventure.",

"weddingNight.Indoor_Day_Sebastian": "Morning, sunshine. I figured you could use this after last night.[351]#$e#Mmmmmm. You'd better save some of it for later, though.$l",
"weddingNight.Rainy_Day_Sebastian": "Morning, sunshine. I figured you could use this after last night.[351]#$e#Mmmmmm. You'd better save some of it for later, though.$l",

"weddingNight.Indoor_Day_Sebastian.clean": "Morning, sunshine. I got up early to make you some coffee.[253]#$e#It's funny, I forgot where I was for a few minutes, but when I saw you sleeping there...#$b#I knew that I was home.$l",
"weddingNight.Rainy_Day_Sebastian.clean": "Morning, sunshine. I got up early to make you some coffee.[253]#$e#It's funny, I forgot where I was for a few minutes, but when I saw you sleeping there...#$b#I knew that I was home.$l",

"CT.Newlyweds_memory_oneweek": "This still feels unreal to me, @. I don't deserve to be this happy.$h#$e#You know what? Come home early tonight and I'll see if I can find a way to make you feel as incredible as you make me feel.$l",
"CT.Newlyweds_memory_oneweek.clean": "This still feels unreal to me, @. I don't deserve to be this happy.$h#$e#You know what? Come home early tonight. We'll spend some time together.$l",
"CT.Newlyweds_memory_twoweeks": "@, you're amazing to me. Seeing what you've made of this place after starting from zero... well. It really makes me think, that's all.",

"spouse-maru.spring_22": "If my uncle wasn't such a hermit I'd invite him over for dinner sometime.",
"spouse-maru.summer_20": "I wonder if my uncle will ever have the courage to ask anyone out?",

"spouse-sam.Rainy_Day_1": "Do you think Abigail or Maru will ever hook up with someone?#$e#Heh... I can't really see either of them with Alex.",
"spouse-sam.spring_12": "Are you excited for tomorrow's festival? It'll be cool to see Abby again.",


//festival dialogue - Egg Hunt
"spring13.Sebastian": "Oh hey. Robin dragged me out here, but I'm trying to stay out of everyones's way. It's a bit of a crowd.$s#$b#Hmmm... Elliott's busy. Maybe I should go find Shane...",
"spring13.Robin": "Spring is a busy time of year... so it's nice to have a day off to catch up with friends.#$b#Though I wonder where Sebastian's gone off to...$s",
"spring13.Sebastian_y2": "You know what? I kind of miss the winter... it's quieter.",
"spring13.Sebastian_spouse": "Hey there, ${farmer^farmer girl}$. Guess it's your moment to shine.$l#$e#I'll be rooting for you from over here.$h",
"spring13.Sebastian_spouse_y2": "Before you ask, *yes* I brought your basket and *no* I don't want to join in this year.#$b#You just go on out there and kick ass, ok?$u",

"spring13.dating.Sebastian": "Hey farmer, glad you're here$h^Hey there, farmer girl. Aren't you a welcome sight?$h#$e#Maybe after the Egg Hunt, we could slip away for awhile...?$l",
"spring13.dating.Robin": "Spring is a busy time of year... so it's nice to have a day off to catch up with friends.#$b#Have you seen Sebastian, though? Is he with you?",
"spring13.dating.Sebastian_y2": "You know what? I kind of miss the winter... it's quieter.#$e#But at least I get to spend today with you.$h",

"spring13.married.Robin": "Did Sebastian come with you? I don't see him anywhere.#$b#I know how much he hates events like this, but it's important to get out of the house now and then.",
"spring13.married.Robin_y2": "It's nice to see Maru spending more time with her uncle.$h#$b#*sigh* Now if only I could get Demetrius to stop glaring at them...",

"spring13.divorced.Sebastian": "Hey. You gonna go break another heart this year?$a",
"spring13.divorced.Robin": "Oh, um. Hi, @. It's... nice to see you here today.",
"spring13.divorced.Maru": "...#$e#*mutters* I hope Abigail wins today.$a",
"spring13.divorced.Sebastian_y2": "You again. Why don't you bother someone else today?$a",
"spring13.divorced.Robin_y2": "%Robin is too busy talking to Caroline to notice you.",
"spring13.divorced.Maru_y2": "... hi, @.",

//festival dialogue - Flower Dance
"spring24.Sebastian": "Oh, hey. Watch out for Robin and Caroline  — they’re trying to rope every single person into dancing this year.#$b#*sigh* I’m apparently escorting one of Maru’s friends this year...$s",
"spring24.Maru": "Hey, @! I've got to find Abby and tell her that I found her a partner this year.$h",
"spring24.Sebastian_y2": "Abigail is staring at me again, isn’t she?#$b#I’d rather not dance with her this year. She... well, she seems to have gotten the wrong idea about us, somehow.",
"spring24.Maru_y2": "Have you seen Abby? I thought she was going to dance with Uncle Seb this year...",
"spring24.Sebastian_spouse": "@, you came.$h#$b#You know I’m not a huge fan of crowds but... If you want to dance, then I’m glad I get to be the one dancing with you.$l",
"spring24.Sebastian_spouse_y2": "Hey, there's my ${farmer^farmer girl}$.$h#$b#If you wanna dance this year, I guess I don't mind... too much.$l",

"spring24.dating.Sebastian": "Oh, thank Yoba you're here. Maru has been hinting all day that she has a \"friend\" she wants to pair me with.#$b#No way I'm dancing with anyone else, now that I've got you.$l",
"spring24.dating.Maru": "Have you seen Uncle Seb?#$e#I promised Abby that I'd get him to dance with her this year, but he just keeps disappearing. I wonder what he's planning?$s",
"spring24.dating.Sebastian_y2": "Hey, ${farmer^farmer girl}$.$h#$b#This isn’t really my thing, but I’d rather dance with you than let someone else have the pleasure.",
"spring24.dating.Maru_y2": "So... you and Uncle Seb, huh? Guess I'm happy for him.$h",

"spring24.married.Maru": "${Uncle^Aunt}$ @!$h#$b#Do you think you'll get Uncle Seb out on the dance floor this year?",
"spring24.married.Robin": "Hey @!$h#$e#Will you be dancing this year? I'm glad you're there to drag Seb out into the sunshine once in awhile.",

"spring24.divorced.Sebastian": "%Sebastian takes a drag on his cigarette and stares into the distance, ignoring you.",
"spring24.divorced.Sebastian_y2": "%Sebastian takes a drag on his cigarette and stares right through you.",

"spring24.divorced.Maru": "Oh. Hey @. It might be better to avoid Uncle Seb today.$s",
"spring24.divorced.Robin": "Oh good. You're here.$a",

//festival dialogue - Luau
"summer11.Sebastian": "The beach is nice sometimes, when there aren't all these people around.$s#$e#Hmmmm. Someone might need to go remind the good doctor that he's far too old for my niece...$a",
"summer11.Sebastian_y2": "I told Robin I didn't want to come this year. But I couldn't stand how disappointed she looked...",
"summer11.Sebastian_spouse": "Hi.$l#$b#Crowds are... still hard. But I didn't want you to have to go alone.#$b#Maybe I'll go see what Elliott is up to...$h",
"summer11.Sebastian_spouse_y2": "Do you remember when you caught me in this spot on that rainy day?$0#$b#Even though I come here to be alone... I was really glad to see you that day.$1",

"summer11.dating.Sebastian": "Hey. I know you're probably excited to join the luau, so don't worry about me. I'll be fine over here.#$b#I need a smoke break, anyway...",
"summer11.dating.Sebastian_y2": "You know, I wrote a letter once to the Governor asking for pardon. He never wrote back, of course.$a#$b#Do me a favor, and put something really spicy in the pot this year, OK?$u",

"summer11.divorced.Sebastian": "%Sebastian looks miserable. He looks away when you approach.",
"summer11.divorced.Sebastian_y2": "Ah great. As if this day couldn't get any worse. Go *away*, @.$a",

//festival dialogue - Moonlight Jellies
"summer28.Sebastian": "The water is so dark... it's like peering into the void of space.",
"summer28.Sebastian_y2": "When you stare into the ocean, there's a chance something down there is looking back at you...$0",
"summer28.Sebastian_spouse": "There's my ${farmer^farmer girl}$.$h#$b#We can stay out as long as you like -- If you fall asleep, I promise to carry you home.$l",
"summer28.Sebastian_spouse_y2": "I remember the first Moonlight Jellies festival that you came to.#$b#You didn't notice, but I was watching you when the jellies came up. You looked beautiful in that blue light...$l",
"summer28.Sam": "I wonder if they're poisonous?#$e#Maybe I shouldn't push Alex in the water after all...$h",

"summer28.dating.Sebastian": "Better watch out, farmer. There's monsters in the water tonight.^Better watch out, farmer girl. I saw something big moving, down in the dark water...#$b#Heh, just trying to scare you.$h#$e#You can hold onto me, if you feel like it, though.$l",
"summer28.dating.Sebastian_y2": "You know, every year I hope that I'll see a sea turtle out there.#$e#It's too bad frogs don't like saltwater...",

"summer28.divorced.Sebastian": "*sigh*Go away, ${farmer^farmer girl}$. I want to be alone.$s",
"summer28.divorced.Sebastian_y2": "... I used to watch you from over here. Now I wish I'd looked the other way.$s#$e#*sigh*Go away, ${farmer^farmer girl}$.",

//festival dialogue - Stardew Fair
"fall16.Sebastian": "That old lady told me my fortune. I don't know what to make of it...$0",
"fall16.Sebastian_y2": "It's kinda hectic today... I'm just gonna hang out here for a while.",
"fall16.Sebastian_spouse": "Hey, @. I'm just taking a break from the crowd. Go ahead and have some fun.",
"fall16.Sebastian_spouse_y2": "Did I ever tell you that the lady in the graveyard predicted my future one time?$0#$b#No? Well... #$b#I know it sounds corny, but she told me then that my future would be in your hands.$l",
"fall16.Sam_spouse": "Are you having fun at the festival? Don't forget they serve free food!$h",

"fall16.dating.Sebastian": "How do you like the fair, farmer?$0^Are you tearing up the fair, farmer girl?$0#$b#I won this for you. Hope you don't mind...[(F)1760 (F)1761 (F)1762 (F)1763]$h",
"fall16.dating.Sebastian_y2": "Hey, at least it's not so hot out anymore. Though I do miss seeing you with your sleeves all rolled up.$l",

"fall16.divorced.Sebastian": "Yoba -- again? What do you *want* from me?$a",
"fall16.divorced.Sebastian_y2": "I guess that old fart in the fortune telling booth was right. I should have stayed the hell away from you.$a",

//festival dialogue - Spirit's Eve
"fall27.Sebastian": "I have no idea how these skeletons are walking... creepy.#$e#It's pretty cool though.",
"fall27.Sebastian_y2": "Wonder if I could get one of these for my room...?",
"fall27.Sebastian_spouse": "Honestly, I already know the scariest thing in the world. And it's not in that cage...$s",
"fall27.Sebastian_spouse_y2": "These gravestones would look nice on the farm, don't you think?$0#$b#Maybe we should decorate this year.$h",

"fall27.dating.Sebastian": "You scared, ${farmer^farmer girl}$?$0#$b#Don't worry, you can hang out with me, if you want. Not much scares me, anymore.",
"fall27.dating.Sebastian_y2": "*Pfffff* Think this is scary? I could tell you things that would curl your toes...",

"fall27.divorced.Sebastian": "Y'know, this used to be my favorite day of the year. Now I just feel... nothing.$s",
"fall27.divorced.Sebastian_y2": "... you again. Just... go away already.$s",

//festival dialogue - Festival of Ice
"winter8.Sebastian": "Cold? Nah, I never get cold.",
"winter8.Sebastian_y2": "You ever notice how quiet it is in the snow?",
"winter8.Sebastian_spouse": "If you're cold, we can head home early. Bet I could warm you right back up.$l",
"winter8.Sebastian_spouse_y2": "Hey, you really need to win the contest today.$0#$b#Uh... well, I guess I made a little bet with Marlon...$1",

"winter8.dating.Sebastian": "Cold? Nah. Not with you around to heat things up.$0",
"winter8.dating.Sebastian_y2": "If you're cold, I know something I could do to warm you right up...$0",

"winter8.divorced.Sebastian": "Oh look, it's the Ice Queen.$a^Oh look, it's one cold-hearted bastard.$a",
"winter8.divorced.Sebastian_y2": "Maru made a snow goon. I think she modeled it after you.",

//festival dialogue - Winter Star
"winter25.Sebastian": "*mutters* Just look at him glaring at me. It's not like I *wanted* to be here...$s",
"winter25.Sebastian_y2": "Demetrius is on his best behavior after last year.#$b#Robin made us both promise to play nice...",
"winter25.Sebastian_spouse": "Hey, ${farmer^farmer girl}$. Just fulfilling my family obligations...#$b#Oh! I got you something from the night market. Hope you like it.[341 517 522 Book_Void]$h",
"winter25.Sebastian_spouse_y2": "Hey, ${farmer^farmer girl}$. I got you a little something from the night market...[341 517 522 Book_Void]$h#$b#Nah, I don't need anything -- you're already the best gift anyone could ask for.$h#$b#Thanks for spending your life with someone like me.$l",

"winter25.dating.Sebastian": "Happy Winter Star, ${farmer^farmer girl}$.#$b#I... well I got you something.[341 517 522 Book_Void]#$b#You'll probably hate it, but yeah... I just wanted you to have something today. From me.$l",
"winter25.dating.Sebastian_y2": "Hey there, ${farmer^farmer girl}$. Happy Winter Star$h#$b#This is for you.[341 517 522 Book_Void].#$b#Thanks for... well. Everything.$l",

"winter25.married.Robin": "Hi, @! Are you going to sit with us this year? We saved you a spot.$h",

"winter25.divorced.Robin": "Oh. Hi @. Maybe you should find a different table this year.$s",
"winter25.divorced.Sebastian": "%Sebastian watches your approach, then numbly turns back to his untouched plate. He doesn't acknowledge your presence.",
"winter25.divorced.Sebastian_y2": "Please... just leave me alone today.$s",

//schedule strings
"scheduleSeb.playing_pool": "Ten straight losses and Shane still thinks he can win.#$b#Gotta hand it to him -- he's persistent.$h",
"scheduleSeb.marriage_Tue": "$c 0.5#Miss me? Don't worry, I'm just stretching my legs before heading up to the Saloon.$h#%Sebastian holds a hand out to you as you approach, but doesn't say a word. You both listen to the waves for awhile.",
"scheduleSeb.marriage_pool": "My skills haven't declined... Shane's still just as easy to beat.$h",
//"scheduleSeb.marriage_sun": "Don't forget tonight's game night. I'll probably be back late.$h",
"scheduleSeb.marriage_gaming": "Hey ${farmer^farmer girl}$, I'm just catching up with Elliott.#$b#Buy you a drink?$h#$e#I would have invited Elliott to our place, but I didn't want to keep you up.",
"scheduleSeb.gaming": "\"The Sly Lord is standing before his throne, raising the Scepter of Mastery...\"",
"scheduleSeb.rainy_gaming.000": "Oh, hey. I'm just killing time before game night. On rainy days, we play in Elliott's house instead of mine.#$b#That man is like a cat: he can't stand to get his hair wet.$h",
"scheduleSeb.rainy_gaming.001": "Wait, how does this game go again? Didn't you keep the rule book?$s",
"scheduleSeb.summer_4.000": "Dammit... I almost forgot. I have to go see Doctor Harvey today.",
"scheduleSeb.summer_4.001": "Unless you want to see me naked, ${farmer^farmer girl}$, I suggest you leave.",
"scheduleSeb.marriage_Mon.001": "Robin's face lit up when I walked in. I'm glad I could make her happy for once.$7",
"scheduleSeb.winter_16.000": "I feel more relaxed at night... I might even buy a little something for game night.",
"scheduleSeb.rain_saloon": "%Sebastian is playing Journey of the Prairie King. He appears to be winning.",
"scheduleSeb.fall_7.000": "%Sebastian and Robin are holding hands. Best leave them alone for now.",
"scheduleSeb.fall_7.001": "You know, @... even after a few years, I just can't help feeling guilty. I know, logically, that there was nothing I could do to prevent my parents' deaths.#$b#I know that even if I had been there nothing would have changed.#$b#That rock would still have fallen off the overpass and hit their car.$s#$e#But... I wish that I'd gotten to see them just one more time.$s#$b#... I *should* have been there for them.$s",
"scheduleSeb.winter_17": "%Sebastian pays for something and slips it into his pocket, but only smiles when you ask.",
"scheduleSeb.winter_19.000": "Oh, hi.$s#$b#I'm sorry, @. This isn't a good time.$s",
"scheduleSeb.winter_19.001": "%Sebastian appears lost in thought.",

"scheduleRobin.fall_7": "%Robin and Sebastian are holding hands. Best leave them alone for now.",

"scheduleElliott.marriage_sat": "Just a reminder that tonight is game night, my dear. We'll probably be slaying monsters until dawn.$h",
"scheduleElliott.marriage_gaming": "Oh, hi dear.$h#$b#We were just about to storm the keep.",
"scheduleElliott.gaming": "I cast fireball -- no. I cast METEOR STORM!",
"scheduleElliott.rainy_gaming.000": "Hello! I don't usually have so much company in a single day. Sebastian is coming by a little later for game night.#$b#If you would like to join us, we can deal in an extra hand.$h",
"scheduleElliott.rainy_gaming.001": "No, no -- it's draw three cards and discard four.#$b#Wait, no... draw four, play two and then discard three? Hmm...$s",

"scheduleShane.playing_pool": "... 45 degrees to the left... bounce it off the eight ball into the corner pocket...#$b#*mutter mutter*",
"scheduleShane.jas_play": "With Marnie at aerobics and school out, I figured it would be good to keep an eye on Jas today.#$b#She's a big girl but... I'm an asshole so I know that life isn't always unicorns and rainbows.$s",
"scheduleShane.jas_school.000": "Don't mind me, farmer. This is just soda.#$e#What, do you want me to hold the door for you or something?",
"scheduleShane.jas_school.001": "Skipping stones isn't hard, Jas. You've got to hold it like *this*... then wind up like *this*...$h",
"scheduleShane.cc_closed_rain": "You know... I don't miss my shitty job. But with so much time on my hands, it's hard not to stew in my own thoughts.#$b#Then I come out here to get away from myself.$s#$b#...Yeah, I know that doesn't make sense. It'll be better when the rain goes away.$a",

"scheduleMaru.playing_pool": "Uncle Sebastian taught me to play pool.$h#$b#... maybe don't tell Dad that, OK?$s",

"scheduleAbigail.playing_pool": "Gah! How is Sam so good at this?$u#$b#Maybe I should just stick to video games...$s",

//gift tastes and acceptance dialogue
"Sebastian.love": "I really love this. How did you know?",
"Sebastian.like": "Thanks, I like this.",
"Sebastian.dislike": "...?",
"Sebastian.hate": "...I hate this.",
"Sebastian.neutral": "...thanks.",

"Robin.love": "This is for me? Wow, I absolutely love it!!",
"Robin.like": "Thanks! This is really nice!",
"Robin.dislike": "Um... why?",
"Robin.hate": "What the...? This is terrible!",
"Robin.neutral": "Thank you. This might come in handy.",

"giftSeb.AcceptBirthdayGift_Positive": "For me? Thanks.#$b#I wasn't expecting anyone to remember my birthday, honestly. It looks great.$h",
"giftSeb.AcceptBirthdayGift_Negative": "Well... I appreciate the thought.",
"giftSeb.AcceptGift_(O)84": "... Boy, that takes me back. Um.#$b#Thanks @, for the thought, but I'd prefer to leave my emo phase in high school.",
"giftSeb.AcceptGift_(O)575": "Is that obsidian? Nice. When I was a kid, I used to try shaping this stuff into daggers.$h",
"giftSeb.AcceptGift_(O)StardropTea": "Hey, thanks. I'll drink this when the stars come out.",
"giftSeb.AcceptGift_(O)SkillBook_4": "What are you trying to say... I need to work out more?$s#$b#Well, guess I could use the refresher... Maybe I'll read the first half.$h",
"giftSeb.AcceptGift_(O)Book_Void": "Hey, the new Monster Compendium came out? I can totally use this for my campaign!#$b#Hehehe... can't wait to see the look on Elliott's face next Saturday.$h",
"giftSeb.AcceptGift_(O)Book_Friendship": "Oh. Ha. Very funny.$s",
"giftSeb.AcceptGift_(O)227": "$c 0.5#Sushi is great. It's one of the things I actually miss about the city.$h#Mmm... this brings back memories.",
"giftSeb.AcceptGift_(O)228": "I *love* sushi. One of my few happy memories from the city.$h#$b#Say what you like about Zuzu City, but it has the best takeout.",
"giftSeb.AcceptGift_(O)305": "$c 0.8#Woah. Don't know what this is, but it looks like a freaking alien egg. Thanks!$h#Hmm... I wonder, if I put this under my pillow, will it hatch? Hehe... only one way to find out.$h",
"giftSeb.AcceptGift_(O)253": "$c 0.5#Now *that's* what I'm talking about.$h#Even better than what you can get in the city. You're a wonder, ${farmer^farmer girl}$.$h",
"giftSeb.AcceptGift_(O)395": "$c 0.5#*inhales* Ahhhhh. Thanks, @. This is great.$h#Oh man, I needed this after last night. Thanks, @.$h",
"giftSeb.AcceptGift_(O)558": "$c 0.8#Man, these are so cool. I used to try imagining what would hatch from something like this.$h#I bet I could use this as a prop in one of my games...$h",
"giftSeb.AcceptGift_(O)236": "You made me pumpkin soup? That's... actually really sweet of you.$h#$b#This brings back good memories...",
"giftSeb.AcceptGift_(TR)FrogEgg": "Hey, that's a frog egg! Maybe I can get it to hatch. Thanks!$h",

"giftRobin.AcceptGift_(O)236": "Awww, thanks @! My mom used to make pumpkin soup for us in the fall.$h#$b#Maybe I should save some for Sebastian...",

//letters
"Letter_MaruGift.title": "Maru's Birthday Surprise",
"Letter_MaruGift.text": "Tomorrow is Maru's birthday. I got the kid a gift, but I need someone else to give it to her. Don't really want to go into details, but let's just say that I don't want to cause Robin any trouble with Demetrius...^Anyway, Maru should be home tomorrow morning. You'll probably catch her if you come before 2. Please? I'll owe you one.^^   -Sebastian",
"Letter_BlindDate.title": "Mysterious Invitation",
"Letter_BlindDate.text": "@,^^Meet me in town this afternoon. I've got something to show you.^^   -Sebastian^^P.S. Wear something nice",
"Letter_AfterDate.title": "Game Night Invitation",
"Letter_AfterDate.text": "@,^^Thanks again for being cool about the weirdness yesterday. Maybe if you feel like hanging out again, you could join Elliott and me for game night sometime. We meet at my place every Saturday night, unless it's raining.^^   -Sebastian^^P.S. It's actually me this time ;)",
"Letter_DemetriusWarning.title": "Demetrius' Warning",
"Letter_DemetriusWarning.text": "Farmer @,^^Robin told me how delighted she was that you and Sebastian were seen walking around town last week, possibly engaged in an early courtship ritual.^^While I am happy that my brother-in-law is forming new friendships, my conscience compels me to reach out with a small word of warning.^^You should know that, before his arrest, Sebastian was addicted for several years to very powerful, very illegal stimulants. The kind that, like it or not, often begin a lifetime cycle of relapse and abuse.^^Be cautious, my friend.^^   -Demetrius",
"Letter_ApologyDrugs.title": "Sebastian's Apology",
"Letter_ApologyDrugs.text": "@,^^I'm so sorry.  ^^   -Sebastian",
"Letter_ApologySex.title": "Sebastian's Apology",
"Letter_ApologySex.text": "@,^^I'm so sorry.  ^^   -Sebastian",
"Letter_ApologyNoSex.title": "Sebastian's Apology",
"Letter_ApologyNoSex.text": "@,^^I'm so sorry.  ^^   -Sebastian",
"Letter_Rejected.title": "Rejection",
"Letter_Rejected.text": "@...^^Please.^^   -Sebastian",
"Letter_Rehab1.title": "Letters from Rehab #1",
"Letter_Rehab1.text": "@,^^Sorry for disappearing on you. Especially after... everything.^^I'll be at rehab for a couple of weeks. Just wanted you to know that what happened the other night is completely my fault. I will *never* let that happen again.^^^I swear.^^   -Sebastian",
"Letter_Rehab2.title": "Letters from Rehab #2",
"Letter_Rehab2.text": "@,^^I miss you.^^I keep thinking about the last time I saw you, and what an absolute ass I made of myself. I wish you hadn't seen me like that.^^Ten years ago, drugs destroyed my life. When I got out of prison, I swore that I would never let it happen again. But then I met you and... I started feeling things that I thought I never could again.^^It *terrified* me, @.^^You terrify me.^^That's no excuse for my behavior, but I thought you should know. And if you don't want anything to do with me anymore... I understand.^^^^It's no more than I deserve.^^   -Sebastian",
"Letter_WelwickRain.title": "Help from afar",
"Letter_WelwickRain.text": "Child,^^Someone close to you is hurting. I can feel the pain, burning like a distant star. If you would like to help him, here is your chance.^^Remember, a single word can unlock a heart or close it forever. Choose yours carefully.^^   -Welwick, the Oracle",
"Letter_Expecting.title": "New parent appointment",
"Letter_Expecting.text": "Dear Farmer @,^^Congratulations on your upcoming ${adoption^delivery}$!. Please drop by the clinic with Sebastian anytime over the next week for your ${new parent orientation seminar^prenatal appointment}$.^^Let's work together to ensure a healthy start for you and your new child.^^   -Dr. Harvey",
"Letter_Goodbye.title": "Sebastian's Goodbye",
"Letter_Goodbye.text": "^^Please give me some space... it's for the best.^^   -Sebastian^P.S. Thanks at least for being honest with me.",
"Letter_13h.title": "Sebastian's Invitation",
"Letter_13h.text": "Good morning, ${farmer^farmer girl}$.^^Meet me at the Saloon for lunch. I've got some good news to share.^^   -Sebastian^^P.S. Wear something nice",
"Letter_Divorce.title": "Sebastian's Resolve",
"Letter_Divorce.text": "@,^^You were both the best and the worst thing that has ever happened to me. Given that I accidentally killed a kid and then got thrown into prison for a decade, you can probably figure out what that means. My heart is in shreds, I've moved back into Robin's basement, and I honestly contemplated throwing myself off the dock yesterday.^^But I wanted you to know; I don't need your love. I don't need your smile, your words, your voice, your smell... I don't need any part of you. I am going to be fine, whether you care or not.^^You'll see.^^- Sebastian^P.S. This is yours: I don't need it anymore. Go find some other idiot to betray.",
"Letter_PackingInvite.title": "Quick Note",
"Letter_PackingInvite.text": "@,^^Sorry I wasn't here when you woke up. Couldn't sleep. Dr. Harvey said that exercise helps with insomnia, so I'm going to take a long walk around the valley. I didn't want you to worry about me, though.^^   -Sebastian^^^P.S. Robin's been asking me to clear some of the stuff out of my old room. I'll probably head over there when it starts getting dark. If you feel like carrying boxes home with me, I'd love the company.",

//quests
"Quest_MaruBday.title": "Maru's Birthday Surprise",
"Quest_MaruBday.text": "Sebastian wants you to give Maru the battery pack he bought for her. He wants you to tell her it's from you.",
"Quest_MaruBday.objective": "Bring Maru a Battery Pack.",
"Quest_MaruBday.reaction": "Oh, this is great! It's just what I needed for my latest invention!$h#$b#Huh? It's from who?#$b#Oh, did Uncle Sebastian put you up to this? He avoids me so much I... I didn't think he liked me.$s#$b#Don't worry, I'll keep it secret. I'll have to find some way to thank him later, too!$u",

//secret notes
"note.2": "It's Sam's holiday shopping list^^Everyone's favorites^^Abigail: Chocolate Cake, Blackberry Cobbler^Penny: Emerald, Poppy^Vincent: Grape, Cranberry Candy^Mom: Crispy Bass, Pancakes^Dad: Risotto, Roasted Hazelnuts^Me: Cactus, Maple Bar, Pizza%revealtaste:Abigail:220%revealtaste:Abigail:611%revealtaste:Penny:60%revealtaste:Penny:376%revealtaste:Vincent:398%revealtaste:Vincent:612%revealtaste:Jodi:214%revealtaste:Jodi:211%revealtaste:Kent:649%revealtaste:Kent:607%revealtaste:Sam:90%revealtaste:Sam:731%revealtaste:Sam:206",
"note.7": "It's a page from someone's diary...^^...There are only a few 'older' bachelors in town, and none of them are perfect! Harvey is really anxious and weak, but I know he would make a loyal and devoted husband. He likes coffee and pickles.^^Elliott is a bit foppish and melodramatic, but he does have a nice chin. He likes crab cakes and pomegranates.^^Shane is messy and anti-social. But I think his gruff exterior is a defense mechanism, insulating his softness from the world. He likes Beer, Pizza, and Pepper Poppers.^^Sebastian is Robin's younger brother. He moved back to the valley last year, but the guy's a recluse so I don't know much about him yet. Robin says that he likes sushi and coffee, though.%revealtaste:Harvey:395%revealtaste:Harvey:342%revealtaste:Elliott:732%revealtaste:Elliott:637%revealtaste:Shane:346%revealtaste:Shane:206%revealtaste:Shane:215%revealtaste:Sebastian:227%revealtaste:Sebastian:228%revealtaste:Sebastian:395%revealtaste:Sebastian:253",

//custom secret notes
"SecretNote_Seb01.title": "Musings 1",
"SecretNote_Seb01.contents": "The handwriting is horrible, but you can make out a scrap...^^\"... as hard as things are, sometimes I'm glad I'm not Shane. That dude wears his pain like a mask, and I think he's suffocating inside it.^^Might try to get him something to cheer him up next pool night. Not beer, though. He likes spicy food, so maybe a plate of Gus' pepper poppers will help...\"%revealtaste:Shane:215",

"SecretNote_Seb02.title": "Musings 2",
"SecretNote_Seb02.contents": "The handwriting is atrocious.^^\"I'm still confused why Elliott hangs out with me, but it's nice to have one friend in this godforsaken little valley. I should get him something for Winter Star... I guess? Maybe something to help with writing that book he's always going on about...\"%revealtaste:Elliott:814%revealtaste:Elliott:444",

"SecretNote_Seb03.title": "Worn pamphlet",
"SecretNote_Seb03.contents": "AVOIDING RELAPSE: HOW TO DEAL WITH CRAVINGS^^* Put something else in your mouth (gum, hard candy, carrots, etc)^* Go on a walk or get some exercise^* Say \"NO\" out loud^* Snap a rubber band on your wrist^* Run away. Go to a different location where the trigger isn't as overpowering.",

"SecretNote_Seb04.title": "Cryptic scrap",
"SecretNote_Seb04.contents": "Toad --^^If you want the stuff, don't stand me up next time. Do you have any idea how much of a pain it is to catch a train out to this backwater hick town?^I'm not happy.^^-J",

"SecretNote_Seb05.title": "Musings 3",
"SecretNote_Seb05.contents": "I'm spiraling. There's this ${guy^girl}$ I'm seeing a lot of recently, and it's bringing back all the old fear. *Yoba*, I don't know if I can do this again...^^${He^She}$ feels so... safe, though. Like maybe this time things could work out. Every time ${he^she}$ comes around, I feel like I should... I don't know. Ask ${him^her}$ to stay with me.^^But that's stupid -- I've got no idea how ${he^she}$ feels. Besides, if I really like this ${guy^girl}$, it'd be better if I just told ${him^her}$ to stay the hell away from me.^^I'm poison.",

"SecretNote_Seb06.title": "Musings 4",
"SecretNote_Seb06.contents": "It's my fault. It will always be my fault. I can't fix it, I can't go back. I will carry this weight forever.^^Yoba, why couldn't it have been me instead of her?",

"SecretNote_Ell01.title": "Discarded novel page",
"SecretNote_Ell01.contents": "This appears to be torn out of a worn notebook, with many sentences started and scratched out. Gorgeous handwriting. In the margins is scribbled the following:^^\"The game tonight was simply marvelous! I must find some way to repay Sebastian for a stellar session. Perhaps a copy of the Monster Compendium, for our next campaign?\"%revealtaste:Sebastian:Book_Void",

"SecretNote_Shane01.title": "Annotated shopping list",
"SecretNote_Shane01.contents": "This is scrawled on the back of a Joja Mart receipt.^^\"Remember to get gifts for people this year, dingus.^^Jas: dolls, \"plum pudding\" (is that a real thing?)^^Marnie: pumpkin pie, diamonds (like I could afford that)^^Sebastian (asshole): eggs? but like, not normal ones?\"%revealtaste:Jas:103%revealtaste:Jas:126%revealtaste:Jas:127%revealtaste:Jas:604%revealtaste:Marnie:608%revealtaste:Marnie:72%revealtaste:Sebastian:558%revealtaste:Sebastian:305",

"SecretNote_Photo01.title": "A blurry photo",
"SecretNote_Photo01.contents": "A polaroid taken in poor light.^Written on the back: \"Welcome home, Sebastian!\"",

"SecretNote_Photo02.title": "A faded photograph",
"SecretNote_Photo02.contents": "^Written on the back: \"Prom night!\"",

"SecretNote_Sketch01.title": "A disturbing sketch",
"SecretNote_Sketch01.contents": "Clearly torn out and discarded.^It is labeled \"Nightmare\"",

"SecretNote_Joja.title": "Discarded JojaMart application",
"SecretNote_Joja.contents": "^On the back is scrawled \"HELL NO\".",

//random strings
"MovieInvite_Spouse_Sebastian": "Oh, you want to go to the movies? Sure thing, ${farmer^farmer girl}$. I'll meet you there.$h",

"Sebastian_love_BeforeMovie": "Heh. I heard this movie is pretty grim... I'm looking forward to it.$h",
"Sebastian_love_DuringMovie": "This cinematography is next-level.",
"Sebastian_love_DuringMovie_2": "Sebastian has a stupid grin on his face.",
"Sebastian_love_AfterMovie": "Best movie I've seen in a while... I wonder how they did some of those special effects?$h",
"Sebastian_like_BeforeMovie": "*shrugs*... The movie poster looked pretty cool, so I'm in.",
"Sebastian_like_AfterMovie": "It wasn't the best ever, but I got to spend the time with you... thanks for inviting me.$h",
"Sebastian_dislike_BeforeMovie": "I hope this one's short...",
"Sebastian_dislike_AfterMovie": "You know, I'm sure there are people that like this kind of thing, but it's just not for me.",

"DesertFestival_Sebastian_marriage": "Hey, I'll just stay here and relax in the shade.#$e#You know how I am... I've always been more of a cave dweller.$h",
"DesertFestival_Sebastian": "Hey. I'm just hanging out with this bird. She seems to like me.",
"Shop_Sebastian": "I found some stuff by the lake.",
"Demetrius_books_1": "'Maximizing Your Marriage' and 'Accelerated Life: Prepping Your Gifted Child for College'",
"Demetrius_books_2": "'Thoughtful Communication' and 'Recovery: The Latest Science on Addiction'",
"ItemQuest1": "Bad day. {0} might cheer me up.     -Sebastian",
"ItemQuest2": "Feel like throwing {0} as hard as I can against the mountain face. Please deliver to Sebastian at 24 Mountain Road.",
"ItemQuest3": "I feel like crawling out of my skin today. Hoping {0} will help.\n     -Sebastian",
"ItemQuest4": "I'm craving {0} for some reason. Please bring to Sebastian at 24 Mountain Road.",


//###############################
//events - seb (dialogue for all of Seb's heart events, including rewrites of vanilla dialogue)

//2 heart event
"2794460.0": "Oh, hey. Gimme one sec.",
"2794460.1": "#He's busy... I should leave.#Stay put.",
"2794460.2": "Where are you going?$u",
"2794460.3": "Sorry... I had to finish this line before I lost my train of thought.",

"didntLeave.0": "Okay. Sorry about that, I just needed to finish what I was working on.",
"sebastianRoom.0": "#Ask him what he's working on.#Compliment the decor in his room.",
"sebastianRoom.1": "I do freelance work as a programmer. I don't have much time anymore for my own projects...",
"decor.0": "Decorations?... Oh, yeah... thanks. Robin stuck some posters up on the wall when I moved in last year. I think she was trying to make me feel more at home.",
"enterRobin.0": "That was an instant message from Shane... I guess he wants to hang out...#$b#Ugh, I don't really feel like watching him outdrink me today.$s",
"enterRobin.1": "Oh, hi @.",
"enterRobin.2": "Seb, I know you don't like it when I come in here... but Demetrius is asking about this month's rent.",
"enterRobin.3": "Did you tell him I'm working on it?$s",
"enterRobin.4": "I did... but he wanted me to check in anyway.$s",
"enterRobin.5": "*sigh*... Well, you can tell him that I should get paid for this work on Friday.#$b#And before he asks again, *yes* I still plan on moving out. Just as soon as I can find a job with regular hours.",
"enterRobin.6": "*mutters* Damned warden...",
"enterRobin.7": "#Ask him about his career goals.#Ask him why he has to pay rent.",
"enterRobin.8": "Well, I'm trying to save up so I can move out of here. Probably back to the city or something.",
"enterRobin.9": "You know, if I'd finished my degree, I'd probably be making six figures right now... but I guess I missed the boat on that one.#$b#And if I went back now... well. I'm not sure I want to be surrounded by a bunch of kids all day.$s",
"enterRobin.10": "Well, I should get back to work... I need to get this module finished by tomorrow.",
"rentPay.0": "*sigh*... when I got out of prison, I looked everywhere for a new job. But no one wants to hire a felon.$s#$b#Robin offered me a place to stay, just until I get back on my feet. Guess she still feels responsible for her little brother.#$b#... Though, I don't think Demetrius was crazy about the idea.",
"rentPay.1": "Don't get me wrong, I'm extremely grateful to both of them. It's just hard to save up enough to leave if I'm paying rent every month.$s",
"rentPay.2": "Well, I should get back to work... I need to get this module finished by tomorrow.",

//3 heart event
"Event_3heart.0": "What are you doing here?$a",
"Event_3heart.1": "*sigh* No, sorry. It's not that. Just a little ticked off at the moment.$s",
"Event_3heart.2": "... Guess I deserved that.$u",
"Event_3heart.3": "Sorry for snapping at you.$s",
"Event_3heart.4": "I'm going for a walk.$0",
"Event_3heart.5": "#I'll leave you to it, then.#Want some company?",
"Event_3heart.6": "Yeah, OK. See you around, @.",

"events.3h.q0.0": "Should I not be?",
"events.3h.q0.1": "What are *you* doing out here?",

"goOnWalk.0": "I... yeah, sure. That'd be nice.",
"goOnWalk.1": "Sometimes I come up here to think. It's nice to forget every now and then.",
"goOnWalk.2": "About the future, mostly. Though lately it's getting harder to see.",
"goOnWalk.3": "Lost time. Missed opportunities. Sometimes I want to forget about the future as well.",
"goOnWalk.4": "Say @? Have you ever done something you wished you could take back? Something you'll regret every day for the rest of your life?$s",
"goOnWalk.5": "When I was a kid, I dreamt of moving to Zuzu City. Of making my own way. But I screwed it up.",
"goOnWalk.6": "Everything went wrong when I left the valley the first time, but now that I'm back... it doesn't feel like I belong here anymore.",
"goOnWalk.7": "Like I don't belong anywhere anymore.$s",
"goOnWalk.8": "Gah. Sorry, @. This is just a bad day. Most of the time I'm not so whiny, promise.$u",
"goOnWalk.9": "Thanks for letting me rant, anyway. Robin wouldn't like it if I fought with Demetrius any more tonight.",

"events.3h.q1.0": "What are you thinking about right now?",
"events.3h.q1.1": "What do you want to forget?",

//4 heart event -- TEST after i18n put the $q stuff here
"384883.0": "Oh, hello @.$8",
"384883.1": "What, you haven't seen my motorcycle before? Hmmm... I guess I haven't shown it to you.$8",
"384883.2": "Sometimes, after sundown, I make the long ride out of Stardew Valley...$8",
"384883.3": "There's nothing else like it, blazing along the empty stretch of road toward the faint city glow...$9",
"384883.4": "Once I've saved up enough money, I'm going to start over. With my bike, I can go anywhere... following those lights on the horizon until I find a place where I belong.$9",
"384883.5": "There we go, oil's changed.$8",
"384883.6": "$q -1 null#Hey... Maybe I'll let you ride sometime, if you want.$8^Hey... maybe I'll take you for a ride some day.$8#$r -1 10 event_garage1#That sounds fun.#$r -1 -10 event_garage2#No thanks. That sounds stupid.#$r -1 0 event_garage3#I'm scared of motorcycles.",

//5 heart event
"Event_5heart.0": "Hey @. I got your letter. What did you want to show me?",
"Event_5heart.1": "What?$a",
"Event_5heart.2": "So... you didn't send a letter either?#$b#Someone's playing a joke on us... I guess? Figures.$s",
"Event_5heart.3": "Well... since I have a pretty good idea who's responsible, and I feel bad that they dragged you all the way to town for this... maybe I could buy you a drink?#$b#...Or something?",
"Event_5heart.4": "#A drink sounds fine.#Maybe the beach?",
"Event_5heart.5": "Cool. Let's go.$0",

//5 heart continued - bar date
"gotoBar.0": "Here.",
"gotoBar.1": "Hey @, can I ask you something? Why the hell did you move all the way out to the valley?#$b#Seems an odd choice, is all.",
"gotoBar.2": "And you chose to get into... farming? Wow.$0",
"gotoBar.3": "Heh. Yeah, that's true. Took me awhile to learn that, though.$s",
"gotoBar.4": "Oh man, I understand the urge.$s",
"gotoBar.5": "Still, that's a huge change. It was brave of you to try something new like that.",
"gotoBar.6": "Eh...$s",
"gotoBar.7": "...$s",
"gotoBar.8": "Me? I... ah...$s",
"gotoBar.9": "How about this: beat me in a game of pool, and I'll answer any one question you ask.#$b#But if I win, I get to ask you another question.$h",
"gotoBar.10": "What's not fair? I bought you a drink, you answered one of my questions.#$b#Unfortunately for you, my answers don't come as cheaply.$h#$b#Or are you just afraid I'll trounce you at pool?$u",
"gotoBar.11": "Scouts honor.$h#$b#Though the chances of you winning are a million to one.",
"gotoBar.12": "Hah! You're on!$u#$b#I don't know if you've heard, but I'm kind of the valley's reigning pool champion.$0",
"gotoBar.13": "Stripes or solids?",
"gotoBar.14": "#Stripes#Solids",

"events.5h.q0.0": "I guess I wanted to start over again.",
"events.5h.q0.1": "The city's not all it's cracked up to be.",
"events.5h.q0.2": "Maybe I was running away from my old life.",

"events.5h.q1.0": "How's your own new start going?",
"events.5h.q1.1": "What did you go to prison for, anyway?",
"events.5h.q1.2": "Are you running from anything, Sebastian?",

"events.5h.q2.0": "Hey, no fair!",
"events.5h.q2.1": "Promise?",
"events.5h.q2.2": "Uggghhhh. Fine, but I'm going to beat you.",

"choseStripes.0": "Lucky stripes, eh? Good choice.",
"choseStripes.1": "I... what? How?$a",
"choseStripes.2": "Guess you won, @...#$b#You're just full of surprises, aren't you?$u",
"choseStripes.3": "Alright, fair's fair. What do you want to know?$0",
"choseStripes.4": "...$s#$b#*sigh* If you must know, it was drug-related. My ex was my supplier.#$b#I got caught with it in my vehicle and was charged with possession and DUI after...#$b#... after hitting a kid with my car.$s#$b#I've spent the last ten years living with that mistake, and there isn't a day I don't regret what happened.$s#$b#Anyway... I've tried to move on. I haven't touched the stuff since getting out of prison.$u",
"choseStripes.5": "Ah...$s#$b#Well, I promised you the truth, so... yeah. Once.#$b#You never forget your first one, you know? Even if they do break your heart and ruin your life.$s#$b#For what it's worth, I'm over it. As far as I know, she's still got seven years in prison for drug dealing, and I don't plan on seeing her again.",
"choseStripes.6": "... Yeah, I suspected as much.$s#$b#To be honest, it makes me a bit uncomfortable. Ever since I got home, it feels like someone has been trying to 'fix' me...$s#$b#Look, Abigail's a nice girl, but I'm way too old for her.",

"events.5h.q3.0": "Why did you go to prison?",
"events.5h.q3.1": "Have you ever fallen in love?",
"events.5h.q3.2": "Do you realize Maru was trying to set you up with Abigail?",

"choseSolids.0": "Hah, Shane always chooses solids, too.$h",
"choseSolids.1": "Hah, told you.$h",
"choseSolids.2": "Don't feel bad, @. I told you I was good at this game.$u",
"choseSolids.3": "My question? Hmmmmm..... ",
"choseSolids.4": "Alright... have you ever fallen in love?",
"choseSolids.5": "Really? I guess that's possible, but I'm a little surprised. I'd guess you had many opportunities...$u#$b#... What? Was that insensitive? Sorry... $s",
"choseSolids.6": "Another one for the broken hearts club, huh? I won't ask you any more about them, but... trust me when I say it gets better in time.#$b#... Sorry, maybe that was going too far.$s",
"choseSolids.7": "Oh? I'll note that you came to the valley alone, @. Guess none of them worked out...$u#$b#... Sorry, that was a little insensitive, wasn't it?$s",
"choseSolids.8": "... I'm bad with people, sometimes. It's hard, knowing what to say.$s",
"choseSolids.9": "That might be why I work with computers, honestly. They're easier.",

"events.5h.q4.0": "No, never.",
"events.5h.q4.1": "Yes, once.",
"events.5h.q4.2": "Many times before.",

"endBarDate.0": "Well, I'd better get back to work, ${farmer^farmer girl}$.",
"endBarDate.1": "It was surprisingly nice hanging out with you today. Maybe we'll do it again sometime.$h",

//5 heart continued - beach date
"gotoBeach.0": "The beach, hey? Not usually my thing, but today is your day.",
"gotoBeach.1": "Sorry, @. There's not a lot to do in town, really.#$b#If I miss anything about the city, it's the food.",
"gotoBeach.2": "Hey... if you could have any kind of takeout right now, what would it be?",
"gotoBeach.3": "#Sushi#Italian",
"gotoBeach.4": "Hmmmmm. Ok. You wait here for a bit. I'll be right back...$0",

"choseSushi.0": "Hmmmmm.... alright. If you can catch us some fresh fish, I'll see what I can do.",
"choseSushi.1": "Here. I hope you like Sashimi.$h",

"choseGus.0": "Here. It's not fancy, but Gus gets the job done.",

"continueBeachDate.0": "You know... I can't remember the last time I came out here with someone else.#$b#It's nicer than I remember. This was a good idea.$h",
"continueBeachDate.1": "Still... *sigh*... I'll have to have a word with Robin when I get home. It wasn't fair of her to set us up like that.",
"continueBeachDate.2": "I know she means well, but... it always feels lately like she's trying to fix me.#$b#Like I'm not working as hard as I can to do that myself...$s",
"continueBeachDate.3": "It's like she doesn't realize that I'm not her kid brother anymore.$a#$b#I've seen some shit. Maybe it twisted me, but I'd like to think I've grown.#$b#And frankly, I have too much on my plate right now for her childish games.$a",
"continueBeachDate.4": "... What?",
"continueBeachDate.5": "#Ask Sebastian to play Truth or Dare#Ask Sebastian to play Two Truths and a Lie",

"choseTruthOrDare.0": "... childish games, huh?#$b#I'll go on record saying that this is a horrible idea... but I guess I'll play along once. There's no way I'm going to take a dare from you, ${farmer^farmer girl}$, so... Truth.",
"choseTruthOrDare.1": "...$s#$b#*sigh* If you must know, it was drug-related. My ex was my supplier.#$b#I got caught with it in my vehicle and was charged with possession and DUI after...#$b#... after hitting a kid with my car.$s#$b#I've spent the last ten years living with that mistake, and there isn't a day I don't regret what happened.$s#$b#Anyway... I've tried to move on. I haven't touched the stuff since getting out of prison.$u",
"choseTruthOrDare.2": "Ah...$s#$b#Well, I promised you the truth, so... yeah. Once.#$b#You never forget your first one, you know? Even if they do break your heart and ruin your life.$s#$b#For what it's worth, I'm over it. As far as I know, she's still got another seven years in prison for drug dealing, and I don't plan on seeing her again.",
"choseTruthOrDare.3": "... Yeah, I suspected as much.$s#$b#To be honest, it makes me a bit uncomfortable. Ever since I got home, it feels like someone has been trying to 'fix' me...$s#$b#Look, Abigail's a nice girl, but I'm way too old for her.",

"events.5h.q5.0": "Why did you go to prison?",
"events.5h.q5.1": "Have you ever fallen in love?",
"events.5h.q5.2": "Do you realize Maru was trying to set you up with Abigail?",

"choseTruthsAndLie.0": "... childish games, huh?$u#$b#Fine, I'll bite. Which of these is a lie?",
"choseTruthsAndLie.1": "...$s#$b#*sigh* I wish that one were true, but it was a lot dumber than that.$s#$b#If you must know, I got put away on drug charges. My ex was my supplier.#$b#I got caught with it in my vehicle and was charged with possession and DUI after...#$b#... after hitting a kid with my car.$s#$b#I've spent the last ten years living with that mistake, and there isn't a day I don't regret what happened.$s#$b#Anyway... I've tried to move on. Things are better for me now.$0",
"choseTruthsAndLie.2": "Ah... I don't have to tell you which one is false, do I?#$b#... I can see from the look on your face that you won't let this go so... yeah. Once.#$b#You never forget your first one, you know? Even if they do break your heart and ruin your life.$s#$b#For what it's worth, I'm over it. As far as I know, she's got another seven years in prison for drug dealing, and I don't plan on seeing her again.",
"choseTruthsAndLie.3": "... What? I don't have to tell you *which* statements are true. You'll just have to figure that out yourself.$h",

"events.5h.q6.0": "(He went to prison for hacking into a government mainframe.)",
"events.5h.q6.1": "(The last girl he was with broke his heart.)",
"events.5h.q6.2": "(He might be developing a crush on someone in the valley.)",

"endBeachDate.0": "It was cool hanging out with you today, farmer. Maybe we'll do it again sometime.$h^It was surprisingly nice hanging out with you today, farmer girl. Maybe we'll do it again sometime.$h",

//6 heart event
//NOTE: a lot of the vanilla 6 heart event dialogue is unchanged for this event, but I had to swap Elliott in for Sam and change a few lines
"Event_6heart.0": "Hey, ${farmer^farmer_girl}.$7",
"Event_6heart.1": "Elliott and I were about to play 'Solarion Chronicles: The Game'... Why don't you join us?  It's better with three players anyway.$7",
"Event_6heart.2": "Okay, here we go... Let me draw the scenario card.$7",
"Event_6heart.3": "Hmm... It looks like today's quest will take us into the Necromancer's Tower... to try and reclaim the Solarion Staff from the clutches of Dreadlord Xarth.",
"Event_6heart.4": "Marvelous! @, are you ready to choose your character?",
"Event_6heart.5": "Choose your character:#Warrior. I like a direct approach.#Healer. I prefer to help others.#Wizard. A sharp mind is the most powerful blade of all.",
"Event_6heart.6": "Hey! That's what I was going to pick!$h#$b#I guess I'll be the healer then.",
"Event_6heart.7": "Don't tell anyone, but warrior's my favorite. ME BASH HEADS!$u",

"warrior.0": "Good choice. Warrior's probably the easiest for beginners.$7#$b#I guess I'll pick the wizard, then.",
"warrior.1": "Then never fear, for I am Elliott the Divine! Cleric and healer extraordinaire! Your lives are in my hands.$0",

"healer.0": "Healer, huh? That's a very important role.$7#$b#I guess I'll pick the wizard, then.",
"healer.1": "Don't tell anyone, but warrior's my favorite. ME BASH HEADS!$u",

"opening.0": "Let's begin...",
"opening.1": "The King has entrusted you and your companions with recovering the Solarion Staff... a task which, if completed successfully, will ensure your place in the hall of legends as well as a sizable fortune of gold and silver.",
"opening.2": "After a long month journeying across unforgiving lands, you step out onto a precipice to see your destination looming in the distance.",
"opening.3": "There, beyond a moonlit plain, lies the Necromancer's Tower... where Dreadlord Xarth usurps the power of the stolen Solarion Staff for his vile purposes.",
"opening.4": "The tower lies before you.#Go in the front. Fortune favors the bold.#Search for a back entrance. Let's remain hidden.",
"opening.5": "A skeleton guards the hallway before you. It looks dangerous.",
"opening.6": "What do you do?#Fight the skeleton.#Run away.",
"opening.7": "The skeleton lunges forward!#Swing your weapons.#Raise your shields.",
"opening.8": "You successfully block the attack. The skeleton stumbles backward, giving you enough time to strike out and slay the foul creature.",
"opening.9": "You continue down the hallway, taking care not to step on the skeleton's remains.",

"swungWeapons.0": "The skeleton is too quick, and strikes out at your party before anyone has a chance to attack!",
"swungWeapons.1": "The force of the blow sends your party flying backwards. Unable to stop in time, you tumble down a steep slope and splash into something wet.",

"ranAway.0": "You turn and run along a dim corridor. The cold stone slopes and spirals downward for what seems like an eternity. Finally, you emerge into a new area.",

"backEntrance.0": "After searching around the base of the tower, you discover a trapdoor hidden in the brush. Beneath is a ladder, which your party descends.",

"sewer.0": "You find yourself in a sewer-like corridor. To your left, a hallway glows with a peculiar green light. To your right, a staircase leads up into the dark.",
"sewer.1": "What do you do?#Enter the hallway to your left.#Climb the stairs to your right.",

"podRoom.0": "You are in a room. On your left is a ladder. On your right, three prisoners are floating in strange, glowing capsules. They appear to be in the process of some kind of transformation.",
"podRoom.1": "Could this be some sick experiment of the Dreadlord's?",
"podRoom.2": "What do you do?#Leave as quickly as possible.#Destroy the capsules.",
"podRoom.3": "After putting these poor souls to rest, you and your companions climb the ladder.",

"wizardDoor.0": "You've come to a door at the end of a hallway.",
"wizardDoor.1": "The time has come to face Dreadlord Xarth.",

"Necromancer.0": "Xarth: Intruders? How dare you trespass in my private chambers!",
"Necromancer.1": "Ah, so you've come for the Solarion Staff...",
"Necromancer.2": "Hehehe... fools. You'll make a nice addition to my skeleton army!",
"Necromancer.3": "Dreadlord Xarth casts shadow beam!",
"Necromancer.4": "You were able to dodge the spell, but your companions are gravely injured!",
"Necromancer.5": "What do you do?#Heal the Warrior (Elliott).#Heal the Wizard (Sebastian).",
"Necromancer.6": "Thanks, @.$7",
"Necromancer.7": "...$s",
"Necromancer.8": "Sebastian casts 'Pure Bolt'... A beam of white light hits Xarth square in the face. The Dreadlord shrieks and crumbles into dust.",
"Necromancer.9": "You pick up the Solarion Staff and hold it high. Order has been restored to the world.",

"healedElliott.0": "Thank you, dear @.",
"healedElliott.1": "...$s",
"healedElliott.2": "Elliott charges ahead and strikes down Xarth, freeing the Solarion Staff from his clutches and restoring peace and order to the world.",

"finalBossWizard.0": "Dreadlord Xarth is muttering an incantation...",
"finalBossWizard.1": "What do you do?#Cast 'Pure Beam' at Xarth.#Put a 'Shield Charm' on your friends.",
"finalBossWizard.2": "You place a 'Shield Charm' on Elliott and Sebastian.",
"finalBossWizard.3": "Xarth sends bolts of pure dark energy flying. One of them strikes Sebastian, but your 'Shield Charm' reflects it back into Xarth's face!",
"finalBossWizard.4": "Xarth is defeated, and the Solarion Staff glows peacefully. Order has been restored to the world.",

"castBeam.0": "Before you have a chance to cast your spell, Xarth sends a shadow beam at your companions!",
"castBeam.1": "Elliott and Sebastian are fried to a crisp...",
"castBeam.2": "Your spell hits Xarth square in the face.",
"castBeam.3": "He lets out a shriek and crumbles into dust. You pick up the Solarion Staff and hold it high. Peace and order have been restored to the world.",

"chargeAhead.0": "You charge forward, but Xarth slips past you and sends a shadow beam at your companions!",
"chargeAhead.1": "Sebastian and Elliott are fried to a crisp...",
"chargeAhead.2": "You swing your sword again and land a solid blow. Xarth shrieks and crumbles into dust.",
"chargeAhead.3": "You pick up the Solarion Staff and hold it high. Peace and order have been restored to the world.",

"finalBossWarrior.0": "Dreadlord Xarth is muttering an incantation...",
"finalBossWarrior.1": "What do you do?#Charge ahead, swinging your sword.#Use your shield to defend your friends.",
"finalBossWarrior.2": "Xarth casts 'Shadow Bolt' at Sebastian... but you raise your shield just in time to deflect the attack!",
"finalBossWarrior.3": "As Xarth prepares another spell, you charge forward and strike him down with your sword.",
"finalBossWarrior.4": "The Solarion Staff glows peacefully as you hold it high. Order has been restored to the world!",

"leave.0": "Putting the disturbing sight of the prisoners out of your mind, you and your companions quickly climb the ladder.",

"end.0": "Hey, not bad!$7#$b#It took me like, three or four tries to beat my first scenario.$7",
"end.1": "Thanks for stopping by... I'll see you later.$7",

//8 heart white
"Event_8heart_white.0": "@?",
"Event_8heart_white.1": "Hey. Somehow, I'm not surprised to see you here.",
"Event_8heart_white.2": "Look at those dark clouds looming over the horizon...",
"Event_8heart_white.3": "I used to wish that I could disappear. Fly away on the wings of a summer storm.",
"Event_8heart_white.4": "But then... something changed.",
"Event_8heart_white.5": "Being around Maru and Robin helped me remember who I was... before.",
"Event_8heart_white.6": "And being around you... well. It helps me remember who I once wanted to be.$7",
"Event_8heart_white.7": "We're getting soaked...",
"Event_8heart_white.8": "Here... There's room for two.$7",

//9 heart event
"Event_9heart.0": "Hey, you.",
"Event_9heart.1": "Ahaha... well...#$b#... I like watching the frogs, actually. And the turtles.$l",
"Event_9heart.2": "I dunno... it's quiet out here. And private.#$b#I spent ten years without much of either... so I guess I'm making up for lost time.",
"Event_9heart.3": "The lamps? Some water creatures are attracted to light.",
"Event_9heart.4": "Nope, not gonna spoil it.$h#$b#Stick around for a bit, and you'll see.$u",
"Event_9heart.5": "Hey, @?",
"Event_9heart.6": "It's really nice having you here... with me.",
"Event_9heart.7": "I feel so... anxious... around people now.$s#$b#I never liked crowds, even as a kid, but this... this is different.#$b#It's like I'm always waiting for the next attack.#$b#For a push down the stairs, or a knife in the back.$s",
"Event_9heart.8": "But around you... I feel safe.",
"Event_9heart.9": "Yoba... I'm not exactly sure.$s#$b#I was going to keep doing freelance work until I found a steady job, but no one wants to hire a felon.",
"Event_9heart.10": "Meh. Ok I guess.#$b#I'm still making rent each month, but Robin keeps reminding me that I need to think about the future.#$b#... Problem is, I'm not sure what I want anymore.$s",
"Event_9heart.11": "School? I guess if I did go back, I'd probably find some way to finish my software degree.",
"Event_9heart.12": "I guess I *am* a pretty good programmer. I could always try making a video game... or something.$h",
"Event_9heart.13": "You've been talking with Elliott, haven't you?",
"Event_9heart.14": "... But if both of you think that my writing is good enough... I guess...$s",
"Event_9heart.15": "Alright. Yeah. I guess I could try.",
"Event_9heart.16": "Something to think about, at any rate.",
"Event_9heart.17": "Ah... here they come!$h",

"events.9h.q0.0": "Why do I always find you near the water?",
"events.9h.q0.1": "What are you doing all the way out here?",

"events.9h.q1.0": "So what are you going to do now?",
"events.9h.q1.1": "How are things going at home?",

"events.9h.q2.0": "Got any ideas?",
"events.9h.q2.1": "You could go back to school.",
"events.9h.q2.2": "You could start your own software company.",
"events.9h.q2.3": "You could write game modules for Solarian Chronicles.",

//10 heart
"Event_10heart.0": "Hey, ${farmer^farmer girl}$. I was just about to head out.#$b#Hop on...I wanna show you something.",
"Event_10heart.1": "That's Zuzu City in the distance...",
"Event_10heart.2": "I come here when I want to get away from everything and just... think. And remember.",
"Event_10heart.3": "$q -1 null#So, what do you think?#$r -1 0 event_city1#It's beautiful.#$r -1 10 event_city2#It gives me a strange, sad feeling.#$r -1 -10 event_city3#Kind of ugly.#$r -1 0 event_city4#You should quit smoking.",
"Event_10heart.4": "The city used to draw me in... but it's lost its shine. It's too easy to lose your way when you don't know where you belong.#$b#And I can't afford to lose any more years on uncertainty.#$b#Heh, maybe I've grown a bit, after all.$h#$b#Recently, you know... I've found something to be happy about, home in the valley.",
"Event_10heart.5": "@...?$s#$b#Um... I've never... felt anything like this with another guy before... But you're different.$l^I don't usually bring women to this place... In fact, you're the only one.$l#$b#You know what I'm trying to say, don't you?$l",

//Butterflies
"Event_Butterflies.0": "Oh. Hey, @.$s",
"Event_Butterflies.1": "You shouldn't be out here in the cold.",
"Event_Butterflies.2": "Honestly... there's no point trying to sleep. Not today.$s",
"Event_Butterflies.3": "...$s",
"Event_Butterflies.4": "Remembering.$s",
"Event_Butterflies.5": "I know I haven't talked much about the past. Honestly, it's a painful place for me to live in.#$b#But some parts... some parts can't be left behind.$s",
"Event_Butterflies.6": "I told you that I went to prison for ten years, right? It was a DUI.",
"Event_Butterflies.7": "My ex got me onto the drugs.$s#$b#By the time she'd extracted everything from my bank account and left, I was homeless.$a#$b#Jobless as well. It's hard to go to work when you're high as a kite.$s",
"Event_Butterflies.8": "I was living out of my car, too afraid and ashamed to call my family or get the help I needed.",
"Event_Butterflies.9": "I was driving to the river one winter's evening. Thinking maybe that I should... end things.$s",
"Event_Butterflies.10": "Instead... I hit a kid who was crossing the road.$s",
"Event_Butterflies.11": "Horrible doesn't begin to describe it.$s",
"Event_Butterflies.12": "...$s",
"Event_Butterflies.13": "She didn't make it.$s",
"Event_Butterflies.14": "I was too fucked up to call for help, and by the time someone noticed us... she was gone.$s",
"Event_Butterflies.15": "There isn't a day in the past eleven years that I haven't wished I could've traded places with her.$s",
"Event_Butterflies.16": "Did I? Did I really?$a#$b#Is ten years a fair exchange for a girl's entire life?$a",
"Event_Butterflies.17": "*sigh*",
"Event_Butterflies.18": "Oh? Really?$a#$b#Just wake up one morning and... decide that everything's OK because enough time has passed?$s",
"Event_Butterflies.19": "No, @... Forgiveness is the last thing I deserve.$s",
"Event_Butterflies.20": "No, @. I *killed* someone. It was *my* fault.$s",
"Event_Butterflies.21": "*sigh*",
"Event_Butterflies.22": "...Sorry, @.$s#$b#I don't think you can understand.$s",
"Event_Butterflies.23": "*Sebastian takes your hand.*",
"Event_Butterflies.24": "Thanks, ${farmer^farmer girl}$.",
"Event_Butterflies.25": "Anyway... I come out here once a year to remember her.#$b#It's the very least I can do.$s",
"Event_Butterflies.26": "Here you go, kid.",
"Event_Butterflies.27": "It's not even your grave, but I hope you can hear me anyway.",
"Event_Butterflies.28": "...I'm so sorry.$s",
"Event_Butterflies.29": "I... I...$s",
"Event_Butterflies.30": "I... I...$s",
"Event_Butterflies.31": "You and Sebastian kept vigil through the cold and lonely night.",

"events.btf.q0.0": "Neither should you.",
"events.btf.q0.1": "What are you doing out here, anyway?",

"events.btf.q1.0": "That's horrible.",
"events.btf.q1.1": "What happened?",

"events.btf.q2.0": "You paid the price. Let it go.",
"events.btf.q2.1": "It's time to forgive yourself.",
"events.btf.q2.2": "Something horrible happened. That doesn't make you a horrible person.",

"events.btf.q3.0": "Maybe not, but I'm trying to.",
"events.btf.q3.1": "No, but I'm here for you.",

"events.btf.q4.0": "I think she heard you.",
"events.btf.q4.1": "I think you're forgiven.",

//11 heart
"Event_11heart.0": "Good morning, ${farmer^farmer girl}$.",
"Event_11heart.1": "Oh, nothing much. I just sent off a little mail.",
"Event_11heart.2": "You know... that chat at the lake really made me think.#$b#In fact, I haven't been able to get it out of my head.",
"Event_11heart.3": "Seeing you start over in the valley from scratch, working hard every day to build something from nothing, well...",
"Event_11heart.4": "I started thinking that maybe I should give my own dreams another shot.",

"career_school_11h.0": "Umm... so it's a little embarrassing but I'm going back to school.",
"career_school_11h.1": "Heh, don't get too excited yet. I'm applying for scholarships as a returning student and the process will take awhile.#$b#But... if I get accepted... I probably only have a year or so left of classes.$h",
"career_school_11h.2": "Yeah, I've always regretted dropping out when I got onto the drugs. So I thought... why not?#$b#If my ${farmer^farmer girl}$ could make a fresh start... why couldn't I?",

"career_software_11h.0": "I just sent off my application for a business license. Figure if no one's going to hire me, I might as well try to make my own software.",
"career_software_11h.1": "What am I going to make? Hmmm... I'm not exactly sure yet.#$b#I'll continue to freelance on and off for spare cash, but with my own company I can finally start work on personal projects.#$b#Maybe a video game, who knows?$h",

"career_writing_11h.0": "So, I took your advice and sent a sample of my writing to the creators of Solarian Chronicles.",
"career_writing_11h.1": "Heh, don't get too excited yet. They don't accept outside contributions very often.",
"career_writing_11h.2": "But *{{ModuleName}}* is something I've been working on for over a year. I dreamt about the story for even longer than that.#$b#Hopefully, they see something in it.$s",

"11heartEnd.0": "I'm... worried, though, @.$s#$b#All I've ever done has ended in failure. What if this doesn't work out?$s",
"11heartEnd.1": "Heh, you're always the optimistic one.",
"11heartEnd.2": "I guess I'll try to believe that.",
"11heartEnd.3": "*sigh*$s#$b#Yeah... I guess I've got nothing to lose but time... money... self-respect...",
"11heartEnd.4": "OK, OK!$h#$b#I get it, I'll try to stay positive this time. Promise.",
"11heartEnd.5": "I...$s",
"11heartEnd.6": "Yeah. Yeah, OK. That was fair.#$b#Thanks for kicking my ass when I need it. I'll try to stay positive about this.",
"11heartEnd.7": "Love you, ${farmer^farmer girl}$. Thanks for being my shining star.$l",

"events.11h.q0.0": "Don't worry, you've got this!",
"events.11h.q0.1": "Even if it doesn't, you can always try again.",
"events.11h.q0.2": "You can't keep running. If you never try, you fail by default.",

//13 heart - white
"Event_13heart.0": "There ${he^she}$ is!",
"Event_13heart.1": "Took ${him^her}$ long enough.",
"Event_13heart.2": "Hey, ${uncle^auntie}$!",
"Event_13heart.3": "Remember how I said that I have news?",
"Event_13heart.4": "Hah, no. Don't worry.$h#$b#Remember how I said that I have news?",

"events.13h.q0.0": "What's all this?",
"events.13h.q0.1": "Did I forget someone's birthday?",

"career_school_13h.0": "Now Seb, you wouldn't have called us all out here for nothing. Tell us!",
"career_school_13h.1": "@... Everyone...",
"career_school_13h.2": "I got my degree!$h",

"career_software_13h.0": "C'mon, Uncle Seb. ${Uncle^Aunt}$ @'s here already so spill it!",
"career_software_13h.1": "@... I haven't made much from it yet, but I just published my first video game -- {{GameName}}!$h",

"career_writing_13h.0": "Ladies and gentlemen, please give a warm welcome to Pelican Town's newest author!$h",
"career_writing_13h.1": "Elliott!$a",
"career_writing_13h.2": "Ooops! Did I spoil the surprise?$u#$b#Sorry, Sebastian. I'm just so excited for you, I can hardly stand it!$h",
"career_writing_13h.3": "It's true, @. I just got the news from the team at Solarian Chronicles. My campaign, *{{ModuleName}}*, will be published as an official game module early next year!$h",

"13heartEnd.0": "Oh my gosh, Sebby!",
"13heartEnd.1": "Here's to the man of the hour!",
"13heartEnd.2": "Alright, Uncle Seb!",
"13heartEnd.3": "Way to go, man.",
"13heartEnd.4": "Well done, indeed.",
"13heartEnd.5": "I...",
"13heartEnd.6": "Thank you, everyone.$h",
"13heartEnd.7": "Thanks, ${farmer^farmer girl}$.$l",
"13heartEnd.8": "Yeah... I guess you were right.$h#$b#I never should have doubted you, ${farmer^farmer girl}$.",
"13heartEnd.9": "Oh, and @?",
"13heartEnd.10": "Sebastian leans in to whisper into your ear.",
"13heartEnd.11": "Here. I always wanted to get one of these for you.[460]#$b#I love you.$l",
"13heartEnd.10b": "Sebastian leans in to murmur into your ear.",
"13heartEnd.11b": "This is for you.$l",
"13heartEnd.11c": "I love you.$l",
"13heartEnd.12": "Very sweet. Now if you two lovebirds are done making out, we've got a party to start!$h",
"13heartEnd.13": "C'mon, Uncle Seb. Bet I can smoke you in a game of pool.$h",
"13heartEnd.14": "Hah! In your dreams, kid.$h",
"13heartEnd.15": "You all played pool and drank until Gus kicked you out.",
"13heartEnd.16": "Sebastian won most of the rounds, of course... but so did you!",

"events.13h.q1.0": "I'm proud of you.",
"events.13h.q1.1": "See? Told you.",

//14 heart - intro
"Event_14heart_1.0": "Hey @... Glad you showed up.",
"Event_14heart_1.1": "There's an injured frog in that bush. I think I can save him.",
"Event_14heart_1.2": "Mind lending me a hand? I need you to go stand by that bush. Try to get him to come towards me -- I'll wait over here and catch him.",
"Event_14heart_1.3": "Okay... you ready?",
"Event_14heart_1.4": "Now!",
"Event_14heart_1.5": "Got him!",
"Event_14heart_1.6": "Poor little guy... his foot's all mangled. $s",
"Event_14heart_1.7": "I'm gonna take him home for now, and make him comfortable.#$b#I guess I'll do some research on how to take care of frogs. Maybe Marnie knows something.",
"Event_14heart_1.8": "Hah... Yeah, I guess so.$h#$b#He's definitely got your nose...$7",
"Event_14heart_1.9": "Well, sorry if I don't take your word for it... I'm gonna give the poor guy a chance.",
"Event_14heart_1.10": "We'll do our best. But don't get too attached just yet...",
"Event_14heart_1.11": "Let's take him home.",

"events.14h.q0.0": "What should we do with him?",
"events.14h.q0.1": "It's our new son...",
"events.14h.q0.2": "I don't think he's going to make it.",
"events.14h.q0.3": "Let's nurse him back to health!",

"Event_14heart_2w.0": "Our little friend's doing much better, see?",
"Event_14heart_2w.1": "...but I don't think he can go back into the wild... he's not fast enough to avoid predators anymore.#$b#...So I set up this terrarium.#$b#He looks happy, doesn't he?$h",
"Event_14heart_2w.2": "I wonder if he'll get lonely, though...",
"Event_14heart_2w.3": "...a haven for frogs and toads who can't make it on their own? Not a bad idea.",
"Event_14heart_2w.4": "He does look pretty tough. But still, If I find another injured frog, I think he'd be better off with a friend.",
"Event_14heart_2w.5": "Hmm... Well, do you know that fairy tale where the prince gets turned into a frog?#$b#I guess I just felt a weird kinship with the little guys. I know I felt like a toad when I first met you.",
"Event_14heart_2w.6": "Well, @, you know I don't ask for much, but I have to put my foot down here. I can't let this little guy free, just to get eaten.#$b#I'm sorry. I promise I'll keep him in my room.",
"Event_14heart_2w.7": "Yeah, it'll be fun. I've never had a pet before, so it'll be good to have a little buddy nearby while I'm working.#$b#I might even try my hand at some frog breeding!$h",
"Event_14heart_2w.8": "Today our family grew a little larger...",
"Event_14heart_2w.9": "...and a lot slimier!",

"events.14hw.q0.0": "Why not start a 'frog sanctuary'?",
"events.14hw.q0.1": "He'll be fine.",

"events.14hw.q1.0": "Why do you like frogs so much, anyway?",
"events.14hw.q1.1": "I don't really want this in the house...",
"events.14hw.q1.2": "I'm glad you've found a new hobby",

//Post 14 -- Blackout
"Event_BlackoutW.0": "Didn't realize I had an audience. Glad it was you, @.$l",
"Event_BlackoutW.1": "You play?",
"Event_BlackoutW.2": "That was beautiful.",
"Event_BlackoutW.3": "Yeah. Robin does, too.#$b#We both took lessons when we were kids, though I remember how much she hated it.$h#$b#I kept it up all the way through high school.",
"Event_BlackoutW.4": "I... Thanks, @.$l#$b#It's... it's been a long time. I'm surprised I remember how, honestly.",
"Event_BlackoutW.5": "It's strange... how we lose pieces of ourselves as we get older.#$b#Hobbies. Interests.#$b#... people.$s#$b#Maybe we find them again at some point, but... they'll mean something different to us then.",
"Event_BlackoutW.6": "But... I guess we can never really lose those things, can we?#$b#After all, they helped make us who we are today.",
"Event_BlackoutW.7": "Anyway, I guess Maru moved her kit down here, so that she could practice without bothering anyone.",
"Event_BlackoutW.8": "I was just packing up some books and got a little distracted.$h",
"Event_BlackoutW.9": "\"The Care and Feeding of Amphibians\"?",
"Event_BlackoutW.10": "Oh. Yeah. Demetrius is letting me borrow that. I found another frog this morning and came here for some advice.",
"Event_BlackoutW.11": "Uh... surprise?$h#$b#It looked sick, so I decided to bring it here instead of putting it in the terrarium with Soul Destroyer.$s#$b#Demetrius is going to quarantine it in the lab, just until we're sure it's not contagious.#$b#He seemed... weirdly happy about it.$h",
"Event_BlackoutW.12": "Crap, hold on. Let me get a lamp...",
"Event_BlackoutW.13": "There. Glad you didn't move. It's easy to trip down here when the power goes out.",
"Event_BlackoutW.14": "You know, this room is actually larger than my cell in the prison block. And I had to share that, too.",
"Event_BlackoutW.15": "Kind of hard to envision, isn't it?",
"Event_BlackoutW.16": "Hmmmm.... here. Let me paint a picture for you.",
"Event_BlackoutW.17": "C'mon, ${farmer^farmer girl}$, we're going to have to get cozy for this one.",
"Event_BlackoutW.18": "Sebastian pulls you in close.",
"Event_BlackoutW.19": "Alright... imagine a space from this wall to the edge of the gaming table. It's about as wide as this bed is long.",
"Event_BlackoutW.20": "The floor, the walls, the ceiling... all metal. #$b#There's a tiny shower on the side nearest the gaming table, with a single button to turn the water on and off. A small toilet nearby.#$b#No toilet paper on the wall. You get issued one roll a week so you keep that with your own stuff.",
"Event_BlackoutW.21": "The bed has a mattress as thin as a sleeping bag. And there's another bunk above our heads.#$b#But you can't sleep at night anyway, because of all the yelling and banging...$s",
"Event_BlackoutW.22": "Sebastian rests his head on your forehead.",
"Event_BlackoutW.23": "Sorry, ${farmer^farmer girl}$. Was that... too much?$s",
"Event_BlackoutW.24": "I never knew.",
"Event_BlackoutW.25": "Thank you for telling me.",
"Event_BlackoutW.26": "I'm just glad you're here now.",
"Event_BlackoutW.27": "It's alright. I never told you.#$b#I never told anyone.$s",
"Event_BlackoutW.28": "%Sebastian shakes his head and pulls you closer.#$b#You make me feel... safe. Thank *you*, @.",
"Event_BlackoutW.29": "Me too, @. Me too.$s",
"Event_BlackoutW.30": "Sebastian closes his eyes and holds you tight. It looks like you're not going anywhere for awhile.",

//Post 14 pt 2 -- FrogChild
"Event_FrogChild.0": "Morning, ${farmer^farmer girl}$.$h",
"Event_FrogChild.1": "So... you love me, right?$h",
"Event_FrogChild.2": "What's this about?",
"Event_FrogChild.3": "Of course I do!",
"Event_FrogChild.4": "Should I be concerned?",
"Event_FrogChild.5": "Ummmm....$h",
"Event_FrogChild.6": "%Sebastian clutches his chest, feigning relief.#$b#*whew*$h",
"Event_FrogChild.7": "Um. Hmmm...$h",
"Event_FrogChild.8": "Let's say... theoretically... that Soul Destroyer turned out to be a girl frog.#$b#And I didn't figure that out before putting Heart Stopper in the tank with her...$h#$b#Because I'm a dumbass who's never owned a pet before...?$s",
"Event_FrogChild.9": "Oh no.",
"Event_FrogChild.10": "Oh, yes.$h",
"Event_FrogChild.11": "The good news is that I was able to gather most of the spawn safely into a bucket.#$b#Demetrius is going to raise and release them from his lab, since my terrarium isn't big enough to support such a large population.",
"Event_FrogChild.12": "Heart Stopper is going back into the wild, too. He's a healthy boy now who doesn't need any more of my inexpert handling.#$b#... obviously.$h",
"Event_FrogChild.13": "But... I decided to keep just one little souvenir.",
"Event_FrogChild.14": "Here. As thanks and apology.$h",
"Event_FrogChild.15": "Take care of him for me, will you?",

//No Smoking event
"Event_NoSmoking.0": "Hey.$h#$b#I was just about to head back home. But we can listen to the frogs for awhile, if you want.",
"Event_NoSmoking.1": "You know... this is my last one.",
"Event_NoSmoking.2": "My last cigarette.$h",
"Event_NoSmoking.3": "Wow! Are you sure?",
"Event_NoSmoking.4": "That's awesome! I'm proud of you.",
"Event_NoSmoking.5": "... Yeah. I've been cutting back for months. I think I'm ready.",
"Event_NoSmoking.6": "I'm... proud of me, too. I guess. Does that sound corny as hell?$h",
"Event_NoSmoking.7": "I've used cigarettes as a distraction for a long time -- they were always the lesser of two evils.",
"Event_NoSmoking.8": "I never really thought I'd be strong enough to give them up.#$b#But... I want to live a long time for you. You know?",
"Event_NoSmoking.9": "Sebastian shoves the empty pack into his pocket and takes a deep breath.",
"Event_NoSmoking.10": "Well... that's that. Let's go home, ${farmer^farmer girl}$.$l",

//Expecting (white)
"Event_Expecting.0": "The doctor will be in to see you both soon.#$b#Congratulations!$h",
"Event_Expecting.1": "Sorry, @. Can't help it. I guess I'm a little nervous.",
"Event_Expecting.2": "Yeah. Yeah, I'm OK, @. Just a little nervous is all.",
"Event_Expecting.3": "No! Never, @. Never.$s",
"Event_Expecting.4": "Not about you... or about our kid.",
"Event_Expecting.5": "*sigh*",
"Event_Expecting.6": "I... yeah. I guess we'd better.",
"Event_Expecting.7": "I guess... I guess I'm just worried about screwing this up.$s#$b#I mean... look at me. Look at my life.#$b#What has ever prepared me to be a good father?",
"Event_Expecting.8": "My dad and I... well. We didn't see eye to eye. There's a reason I left home at seventeen and never looked back.#$b#But... he died before I got a chance to figure things out with him.$s",
"Event_Expecting.9": "I know that has nothing to do with you and me. Here and now. And yet... I can't let go of this feeling.#$b#I don't know, @. What makes you think I'm even cut out to be a sperm donor -- much less a dad?$s",
"Event_Expecting.10": "I...$s",
"Event_Expecting.11": "Thank you, @. I'll try. You deserve that.",
"Event_Expecting.12": "You *both* deserve that.$l",
"Event_Expecting.13": "I... yeah I guess that's true.",
"Event_Expecting.14": "Sorry, ${farmer^farmer girl}$. I forgot how overwhelming this must be for you, too.",
"Event_Expecting.15": "I'm right here, OK? I won't leave your side.",
"Event_Expecting.16": "Ouch, ${farmer^farmer girl}$.$s",
"Event_Expecting.17": "Not saying you're wrong, but I'm going to try my best, OK?$s",
"Event_Expecting.18": "Please, believe in me.",
"Event_Expecting.19": "Still... a kid. Life's going to be different pretty soon. You ready for that?",
"Event_Expecting.20": "Hah, ever the optimist. Why am I not surprised?$h",
"Event_Expecting.21": "Guess we're in the same boat, then. Good to know I'm not alone.#$b#At least... not anymore.$l",
"Event_Expecting.22": "Oh, ${farmer^farmer girl}$.$s#$b#%Sebastian takes your hands.#$b#Crap, @, I'm sorry. I shouldn't have unloaded on you like that.#$b#Things will be alright. I promise. And we're going to work through all of it together.",
"Event_Expecting.23": "Alright, you two. Let's get you ready for parenthood.$h",

"events.exw.q0.0": "What are you doing?",
"events.exw.q0.1": "Are you alright?",

"events.exw.q1.0": "Having second thoughts?",
"events.exw.q1.1": "Do you want to talk about it?",

"events.exw.q2.0": "Hey. You're going to be a great dad.",
"events.exw.q2.1": "Don't worry. I'm new to this, too.",
"events.exw.q2.2": "Well, you can't screw it up any worse than you did with your own dad.",

"events.exw.q3.0": "Bring it on!",
"events.exw.q3.1": "I'm nervous... but ready.",
"events.exw.q3.2": "Honestly? Kind of terrified.",

//Extra dialogue strings from converted vanilla events
"Event_cave3": "It's crazy to walk in there without a sword. But I like your sense of adventure.$h",
"event_garage1": "Careful, I might hold you to that.$8",
"event_garage2": "Okay... Never mind then.$9",
"event_garage3": "Don't worry, I'll make sure to show you the ropes before I let you do anything dangerous.$8^There's no need to worry... I'll make sure you're safe.$8",
"event_city1": "Hmm... Not exactly how I'd put it but, yeah.",
"event_city2": "Yea... That's exactly how I feel, too.$l",
"event_city3": "Oh... Well maybe this wasn't the right place to bring you, then. I thought you'd see the beauty in it.$s",
"event_city4": "You sound like Robin.$a#$b#...*sigh*$s#$b#You're both right, though. It can't be as hard as quitting the other stuff...$s",

//###############################
//events - black (dialogue for all of Seb's optional black heart events)

//7 heart event
"Event_7heart.0": "There's a strange smell in the air.",
"Event_7heart.1": "Hey.",
"Event_7heart.2": "The smell? Didn't think a little cigarette smoke would bother you, ${farmer^farmer girl}$.$u",
"Event_7heart.3": "Well, if they bother you I'm sure I can find something else to do with my mouth...$l",
"Event_7heart.4": "Heh, maybe I do need my eyes checked. Because I'm pretty sure an angel just walked through the door.$l",
"Event_7heart.5": "Mmmmm, do I? Maybe you should check a little closer to be sure.$l",
"Event_7heart.6": "Y'know @... the basement's got pretty thick walls. And the door locks. Whaddaya say we....?$l",
"Event_7heart.7": "Sebastian's speech is a bit slurred.",
"Event_7heart.8": "#Wait. Hold on -- this is going a little fast.#Sebastian, are you on something?",

"events.7h.q0.0": "Those don't look like cigarettes to me...",
"events.7h.q0.1": "What's up with your eyes? They look strange.",
"events.7h.q0.2": "You look a little pale...",

"askSmoking.0": "Yoba! So what if I am?$a",
"askSmoking.1": "You sound just like Robin, you know that?#$b#I am *fine*.",
"askSmoking.2": "I am... I did...#$b#It's complicated.$s",
"askSmoking.3": "No! I -- $a",
"askSmoking.4": "I... $0",
"askSmoking.5": "What am I even doing right now?$s",
"askSmoking.6": "Trust me, this is *exactly* what they all expect of me.$a#$b#...even Robin.$s",
"askSmoking.7": "I don't know... maybe?$s",
"askSmoking.8": "Hey @? Take this.",
"askSmoking.9": "Sebastian hands you a pack of something.",
"askSmoking.10": "Can you throw it in the lake on your way home or something?",
"askSmoking.11": "Please?$s",
"askSmoking.12": "Don't worry, I'll be fine.#$b#I promise, I'm going to take care of this.#$b#But for right now... I think you should leave.$s",
"askSmoking.13": "You got rid of the package on the way home",

"events.7h.q1.0": "I thought you were giving the drugs up.",
"events.7h.q1.1": "Do you want to go back to prison?",
"events.7h.q1.2": "What about your family?",

"events.7h.q2.0": "Do you need help?",
"events.7h.q2.1": "(say nothing)",

"askDating.0": "So what, @? It's nothing serious.",
"askDating.1": "Really, why make this into something more than it is?$u",
"askDating.2": "You're here.$l",
"askDating.3": "I'm here.$l",
"askDating.4": "What else matters?",
"askDating.5": "Sebastian pins you gently against the wall.",
"askDating.6": "Then trust me.$l#$b#I promise I'll make it worth your time.$l",
"askDating.7": "Isn't life serious enough? What's the harm in a little fun?",
"askDating.8": "%Sebastian nibbles your neck.",

"events.7h.q3.0": "I don't know...",
"events.7h.q3.1": "What if I want to be serious about this?",
"events.7h.q3.2": "(say nothing)",

"events.7h.q4.0": "(accept his advances)",
"events.7h.q4.1": "(reject his advances)",

"rejectAdvances.0": "What? Why? $s",

"events.7h.q5.0": "I'm not comfortable with this right now.",
"events.7h.q5.1": "I just don't feel that way about you, Sebastian.",

"rejectForNow.0": "Shit. I'm sorry. I don't know what got into me... $s",
"rejectForNow.1": "Please forget this ever happened. I'll find some way to make it up to you, I swear.",
"rejectForNow.2": "... when you're ready.",

"rejectForever.0": "I... I thought... $s",
"rejectForever.1": "I'm sorry, @. Clearly I was wrong about some things. I...#$b#*Yoba* I feel like an ass...$s",
"rejectForever.2": "Don't worry, @. This won't happen again. I'm sorry I...",
"rejectForever.3": "Well, I'm just sorry, that's all.#$b#About everything.$s",

//8 heart - black
"Event_8heart_black.0": "@?",
"Event_8heart_black.1": "Hey, ${farmer^farmer girl}$. I'm surprised to find you out here in the rain.",
"Event_8heart_black.2": "...$s#$b#I'm sorry, @. The truth is, I've been avoiding you since coming back from rehab.$s",
"Event_8heart_black.3": "I should be asking you that. I'm sorry for not coming to find you when I got back from rehab.$s",
"Event_8heart_black.4": "I honestly haven't slept much since coming home.$s#$b#Every morning before dawn I would walk over to your farm, swearing that I would find you and apologize.#$b#But then the light would break over the mountains and I...$s",
"Event_8heart_black.5": "I just... couldn't find the courage to face you.$s",

"events.8hb.q0.0": "Where were you?",
"events.8hb.q0.1": "Are you OK?",

"apology_Drugs.0": "Before you say anything, I just want you to know... that I've already told Robin about what happened.#$b#She got Demetrius to drive me to rehab.",
"apology_Drugs.1": "Demetrius wanted to throw me out. But Maru changed his mind.",
"apology_Drugs.2": "I'm sorry for putting you in that situation.#$b#I'm even more sorry you had to see me that way.$s",
"apology_Drugs.3": "I wasn't lying about quitting, by the way. I really had given it up, but...",
"apology_Drugs.4": "I guess I was scared.$s#$b#Sometimes, when something wonderful is happening, you start to worry about it ending...",
"apology_Drugs.5": "... do you know what I mean?",

"apology_Sex.0": "@, I... ",
"apology_Sex.1": "I'm so sorry. For treating you the way I did.$s",
"apology_Sex.2": "I'm a rat. And a liar.",
"apology_Sex.3": "I wanted you to believe that I wasn't serious about you because... I was afraid.",
"apology_Sex.4": "I'm *terrified*, @.#$b#Being this close to someone again... well, it's really hard to trust that, this time, things could work out.$s",
"apology_Sex.5": "The truth is, what we did was... special to me. More than you know.",
"apology_Sex.6": "But I shouldn't have pressured you into it.",
"apology_Sex.7": "@, you're amazing.#$b#What I did was definitely not OK, but... thank you anyway.",
"apology_Sex.8": "I don't expect you to forgive me, @. I only hope that you don't regret it so much that you won't give me another chance.",
"apology_Sex.9": "You're important to me, @. I promise to take things at your pace from now on... OK?",

"events.8hb.q1.0": "It's OK.",
"events.8hb.q1.1": "...",

"apology_NoSex.0": "Hey... thanks for stopping me, the other night.#$b#You know... before I went any further.",
"apology_NoSex.1": "I realized when you left that pressuring you into... that... would have been a huge mistake.",
"apology_NoSex.2": "I wanted to convince myself that things could stay... casual, you know?#$b#Because if things between us weren't serious...#$b#...I wouldn't get hurt if it ended.$s",
"apology_NoSex.3": "The truth is... I'm a liar. To you and to myself.$s",
"apology_NoSex.4": "You're important to me, @. More than you know.#$b#I promise to take things at your pace from now on.",
"apology_NoSex.5": "... If you'll let me.",
"apology_NoSex.6": "Thanks, @. For being you.$h",
"apology_NoSex.7": "I understand. That's all I can ask of you, @.$s",

"events.8hb.q2.0": "It's OK.",
"events.8hb.q2.1": "I'll think about it.",

"endRomance.0": "Ever since you left that night, I've been having nightmares.",
"endRomance.1": "Nightmares about what I did... and what you said.$s",
"endRomance.2": "Is it true, @?#$b#That you don't... see yourself with me? Ever?$s",
"endRomance.3": "Before you answer, I want to tell you that you are the most incredible person I've ever met.",
"endRomance.4": "And that I was lying when I said this wasn't serious.",
"endRomance.5": "I guess I was scared.$s#$b#Sometimes, when something wonderful is happening, you start to worry.#$b#You push back, because you're afraid of it ending.$s",
"endRomance.6": "... do you know what I mean?",
"endRomance.7": "Sebastian squeezes your hand. It's hard to tell in the rain, but you think you see a few tears.",
"endRomance.8": "Thank you, @. I promise to take things at your pace from now on, OK?",

"events.8hb.q3.0": "I'm sorry, Sebastian. We're just friends.",
"events.8hb.q3.1": "*Take his hand*",

"justFriends.0": "OK, @. I... I understand. I'm sorry.$s",

"noLetter.a": "Did you get my letter?",
"noLetter.0": "... No, huh?",
"noLetter.1": "Damn... guess I should've said this in person, anyway.$s",
"noLetter.2": "*sigh*",
"noLetter.3": "I'm sorry for the other night, @.$s",
"noLetter.4": "I shouldn't have put you through any of that.#$b#It was... well I was pretty messed up and I wasn't thinking straight at the time.$s",
"noLetter.5": "The truth is... I was scared.$s#$b#No, not just scared. Terrified.#$b#Because I have been... happier lately. And I was afraid it would end.#$b#... Do you know what I mean?",
"noLetter.6": "Yeah. Yeah, I am.#$b#Before you ask, I told Robin what I'd been doing...$s#$b#Demetrius wanted to throw me out at first, but Maru convinced him not to. In the end... Demetrius was actually the one to drive me to rehab.#$b#I'm so damned lucky...$s#$b#For all of them, and for you.",
"noLetter.7": "... Yeah, I wouldn't know what to say to me, either.$s#$b#Just... know that I won't let that happen again. OK?#$b#I am *done* with the drugs.#$b#So please...#$b#Please...$s#$b#... Please don't disappear on me, OK?$s",

"events.8hb.q4.0": "Why were you acting that way?",
"events.8hb.q4.1": "Are you doing better now?",
"events.8hb.q4.2": "(say nothing)",

"umbrella.0": "We're getting soaked...",
"umbrella.1": "Here... There's room for two.$7",

//12 heart - black
"Event_12heart_0.0": "... @.",
"Event_12heart_0.1": "I... I...$s",
"Event_12heart_0.2": "I -- I heard Lewis dropping off the mail... and... and...$s",
"Event_12heart_0.3": "No, @! Don't -- I... just...$s",
"Event_12heart_0.4": "I have to go.",

"events.12hb.q0.0": "Are you OK?",
"events.12hb.q0.1": "What are you doing out here?",

"Quest_FindSeb.title": "Find Sebastian",
"Quest_FindSeb.text": "Sebastian left this morning in a hurry. He seemed upset.",
"Quest_FindSeb.objective": "Figure out where he went.",

"Event_12heart_1.0": "Hi, @! Out for a walk?",
"Event_12heart_1.1": "What? Sebastian's missing?$u",
"Event_12heart_1.2": "What happened?$s",
"Event_12heart_1.3": "I see.$s",
"Event_12heart_1.4": "*sigh* I'm sorry, @. I'd offer to help you look, but I know Sebastian.",
"Event_12heart_1.5": "If he left like that, it's because he doesn't want to be found.$s",
"Event_12heart_1.6": "*sigh*",
"Event_12heart_1.7": "Sebastian doesn't ever ask for help, @. It's something you learn, after awhile.$s#$b#It's honestly really hard to watch. I can't tell you how many times I reached out, only for him to push me away.$s#$b#In the end, all I could do was give him a room when he needed one.$s#$b#I'd hoped that things would be different with you.$s",
"Event_12heart_1.8": "Sebastian locked me out years ago, @.$s#$b#I tried so hard to help him. But ever since he was a kid, it's like he's had this... wall up around him.#$b#It got so much worse when he left for Zuzu City. I knew things were bad but...$s",
"Event_12heart_1.9": "Anyway. Sebastian will have gone somewhere that he thinks no one will find him. It's what he always does.#$b#Don't worry, @. He's sensible enough not to do something dumb. I'm sure he'll be home by tomorrow.",

"events.12hb.q1.0": "What if he needs our help?",
"events.12hb.q1.1": "You sound like you've given up on him.",

"Event_12heart_2.0": "The sound of distant sobbing is coming from the men's locker room.",

"Event_12heart_3.0": "Go away!",
"Event_12heart_3.1": "Alex, if that's you, do yourself a favor and PISS *OFF* -- before I come out there and make you!$a",
"Event_12heart_3.2": "Shit. @...$s",
"Event_12heart_3.3": "Please, @... please just go away.$s",
"Event_12heart_3.4": "I don't *need* you to worry about me, @. I just...$a#$b#I just...$s",
"Event_12heart_3.5": "Yoba, @! I came here to be alone! Why did you have to follow me?$a#$b#I just wanted... I just...$s",
"Event_12heart_3.6": "No! No, @. I didn't mean...$s#$b#I just...$s",
"Event_12heart_3.7": "...@?$s",
"Event_12heart_3.8": "I got a letter this morning. From the Zuzu City department of social services.",
"Event_12heart_3.9": "I don't know how to tell you this. I... don't know how you'll react.",
"Event_12heart_3.10": "I...$s",
"Event_12heart_3.11": "I have a son.$s",
"Event_12heart_3.12": "I swear, @. I didn't know.#$b#My ex... well, by the time I got arrested, she'd already been put away for eighteen years. Drug dealing.",
"Event_12heart_3.13": "She... she must have had the kid in prison.$s",
"Event_12heart_3.14": "She never *told* me!$a#$b#I would have been there for him!$a",
"Event_12heart_3.15": "No... no I wouldn't have.$s#$b#I couldn't have been. Even if I wanted to.$s",
"Event_12heart_3.16": "I don't understand either, @.$s#$b#We were both so messed up at the time... I wonder if she even knew she was pregnant?$s",
"Event_12heart_3.17": "*sigh*",
"Event_12heart_3.18": "Apparently, the kid has some health problems... his adoptive family is reaching out for a medical history. Maybe some genetic testing.$s",
"Event_12heart_3.19": "The kid... apparently the kid has some health problems. His adoptive family are reaching out for a medical history. Maybe some genetic testing.",
"Event_12heart_3.20": "You think I know?$a#$b#The last contact I had with her was when she stole my laptop and left me to rot in an empty apartment.$a",
"Event_12heart_3.21": "*sigh*",
"Event_12heart_3.22": "This has nothing to do with her, @. The kid's adoptive family wanted to contact his birth parents because the kid has some sort of health problems.#$b#They want some genetic testing done.",
"Event_12heart_3.23": "*Yoba*, this is hard, @.$s",
"Event_12heart_3.24": "@... I'm so sorry. I got the letter and just didn't know what to do.$s#$b#It feels like I've betrayed you somehow.$s",
"Event_12heart_3.25": "@... are we OK?",
"Event_12heart_3.26": "*sigh* I don't know, @. I guess I'll go to Harvey's clinic and give them the blood sample they need.#$b#It's the least I can do for not being in this kid's life.$s",
"Event_12heart_3.27": "I know. It is for me, too.$s#$b#I guess I'll go to Harvey's clinic tomorrow. Give them the blood sample they need.#$b#It's the least I can do for not being in the kid's life.$s",
"Event_12heart_3.28": "...His name is {{ChildName}}.$s",
"Event_12heart_3.29": "Please, @. You are the one good thing that has ever happened to me. If I lost you over this, I... I don't...$s",
"Event_12heart_3.30": "Oh, ${farmer^farmer girl}$...$s",
"Event_12heart_3.31": "It was a long time before you could coax Sebastian to leave.",
"Event_12heart_3.32": "You walked him home once the storm cleared.",

"events.12hb.q2.0": "There you are, I was worried!",
"events.12hb.q2.1": "I thought you hated this place.",
"events.12hb.q2.2": "Have I done something wrong?",

"events.12hb.q3.0": "Whatever it is, we'll be OK.",
"events.12hb.q3.1": "You don't have to tell me if you don't want to.",
"events.12hb.q3.2": "Just spit it out already!",

"events.12hb.q4.0": "I don't understand.",
"events.12hb.q4.1": "Why are you finding out now?",
"events.12hb.q4.2": "What happened to your ex?",

"events.12hb.q5.0": "What are you going to do now?",
"events.12hb.q5.1": "This is a lot to process.",

"events.12hb.q6.0": "You will never have to worry about that.",
"events.12hb.q6.1": "We can work this out.",
"events.12hb.q6.2": "This is a lot. I have to think about it.",

//13 heart - black (career event after divorce)
"Event_13heart_black.0": "Oh my gosh, Sebby!",
"Event_13heart_black.1": "Here's to the man of the hour!",
"Event_13heart_black.2": "Alright, Uncle Seb!",
"Event_13heart_black.3": "Way to go, man.",
"Event_13heart_black.4": "I...",
"Event_13heart_black.5": "Thank you, everyone.$h",
"Event_13heart_black.6": "We're so proud of you!",
"Event_13heart_black.7": "Well done, indeed.",
"Event_13heart_black.8": "...@.$s",
"Event_13heart_black.9": "I'm sorry, @. This is a private party.$s",
"Event_13heart_black.10": "...$s",
"Event_13heart_black.11": "...$s",

"events.13hb.q0.0": "What's all this?",
"events.13hb.q0.1": "Did I forget someone's birthday?",

"career_school_13hb.0": "*Actually*, @, we're celebrating Seb's graduation.",
"career_school_13hb.1": "...Surprise, I guess?#$b#Not that you care, but I got my diploma this morning.",

"career_software_13hb.0": "C'mon, Uncle Seb. Tell her!$a",
"career_software_13hb.1": "@... not that I expect you to care, but I just published my first video game.",

"career_writing_13hb.0": "Actually, @, we're celebrating Pelican Town's newest author.$h",
"career_writing_13hb.1": "Elliott... $s",
"career_writing_13hb.2": "Ooops! Did I spoil the surprise?$s",
"career_writing_13hb.3": "*sigh*",
"career_writing_13hb.4": "Well, guess there's no reason to hide it, anyway.#$b#I just got the news from the team at Solarian Chronicles. My campaign is going to be published as an official module next year.",

"13heartBlackEnd.0": "Now that you know, @, please leave.$s#$b#Sebastian's moving back to the city in a week and we'd like to celebrate with him in peace.",
"13heartBlackEnd.1": "C'mon, Uncle Seb. Bet I can smoke you in a game of pool.$h",
"13heartBlackEnd.2": "Hah! In your dreams, kid.$h",

//14 hearts part 2 - black
"Event_14heart_2b.0": "Our little friend's doing much better, see?",
"Event_14heart_2b.1": "...but I don't think he can go back into the wild... he's not fast enough to avoid predators anymore.#$b#...So I set up this terrarium.#$b#He looks happy, doesn't he?$h",
"Event_14heart_2b.2": "I wonder if he'll get lonely, though... wondering what happened with his family.#$b#Not knowing if they ever think of him...$s",
"Event_14heart_2b.3": "...I. No. I was thinking about {{ChildName}}.$s",
"Event_14heart_2b.4": "... I guess not. Sorry, @. I can't stop thinking about {{ChildName}}.$s",
"Event_14heart_2b.5": "@... I want to reach out to him.#$b#I know that he has a loving family, but maybe... if he ever wanted to know his dad... well. Now that I know he exists, I don't want to be a ghost to him.",
"Event_14heart_2b.6": "Yeah. Yeah, that's fair.#$b#I guess I was looking for your support, but I understand if it's still a little weird to hear about me having a kid.#$b#Thanks for giving me the chance to pursue this on my own terms, anyway. I appreciate it, @.",
"Event_14heart_2b.7": "@... I'm sorry, but I have to put my foot down here.$s#$b#This is *my* decision to make. And I can't just ignore the kid, now that I know he exists.#$b#I'm sorry. I promise that this thing with {{ChildName}} will never affect how I treat any of our kids together. Or how I feel about you.",
"Event_14heart_2b.8": "Thank you, @. I just want to do the right thing.#$b#Thanks for having my back. You always find a way to make things better.$l",
"Event_14heart_2b.9": "Ah... whoops.",
"Event_14heart_2b.10": "Today our family grew a little larger...",
"Event_14heart_2b.11": "...and a lot slimier!",

"events.14hb.q0.0": "Are you OK?",
"events.14hb.q0.1": "We're not talking about the frog anymore, are we?",

"events.14hb.q1.0": "It's your decision, Sebastian.",
"events.14hb.q1.1": "I don't really think that's a good idea...",
"events.14hb.q1.2": "I fully support you. Let me know if you want to talk.",

//Post 14 black -- Blackout
"Event_BlackoutB.0": "Didn't realize I had an audience. Glad it was you, @.$l",
"Event_BlackoutB.1": "You play?",
"Event_BlackoutB.2": "That was beautiful.",
"Event_BlackoutB.3": "Yeah. Robin does, too.#$b#We both took lessons when we were kids, though I remember how much she hated it.$h#$b#I kept it up all the way through high school.",
"Event_BlackoutB.4": "I... Thanks, @.$l#$b#It's... it's been a long time. I'm surprised I remember how, honestly.",
"Event_BlackoutB.5": "It's strange... how we lose pieces of ourselves as we get older.#$b#Hobbies. Interests.#$b#... people.$s#$b#Maybe we find them again at some point, but... they'll mean something different to us then.",
"Event_BlackoutB.6": "But... I guess we can never really lose those things, can we?#$b#After all, they helped make us who we are today.",
"Event_BlackoutB.7": "Anyway, I guess Maru moved her kit down here, so that she could practice without bothering anyone.",
"Event_BlackoutB.8": "I was just packing up some books and got a little distracted.$h",
"Event_BlackoutB.9": "\"Fatherhood 101: A Manual\"?",
"Event_BlackoutB.10": "Oh. Yeah. I finally told my family about {{ChildName}}. That was Demetrius' contribution.",
"Event_BlackoutB.11": "Oh, I don't mind. They both seemed very excited at the prospect of having a nephew out there somewhere.#$b#It's the *somewhere* that bothers me.$s",
"Event_BlackoutB.12": "To be honest, @, I must've started a dozen different letters to him. But I just can't figure out how to say what I need to.$s#$b#'Hey, I'm your dad. I was in prison when you were born and only just found out about you this year. Surprise?'",
"Event_BlackoutB.13": "My own dad didn't set a great example for how to talk with a teenage son, but even I can tell that's an awful start.",
"Event_BlackoutB.14": "If you were in his position, what would you want to hear?",
"Event_BlackoutB.15": "What's the most important thing you want to tell him?",
"Event_BlackoutB.16": "I guess... that my dad was thinking about me. That he would have been around if he could have.",
"Event_BlackoutB.17": "... That he loved me and was looking forward to meeting me one day.$s",
"Event_BlackoutB.18": "I guess... that I'm thinking about him. All the time.#$b#That I would have been there for him if I could have.$s#$b#...that I love him, and am looking forward to meeting him one day.",
"Event_BlackoutB.19": "Start with that, then.",
"Event_BlackoutB.20": "I... alright. I guess I'm over-thinking this, aren't I?#$b#Thanks for listening, @. Really.",
"Event_BlackoutB.21": "Crap, hold on. Let me get a lamp...",
"Event_BlackoutB.22": "There. Glad you didn't move. It's easy to trip down here when the power goes out.",
"Event_BlackoutB.23": "You know, this room is actually larger than my cell in the prison block. And I had to share that, too.",
"Event_BlackoutB.24": "Kind of hard to envision, isn't it?",
"Event_BlackoutB.25": "Hmmmm.... here. Let me paint a picture for you.",
"Event_BlackoutB.26": "C'mon, ${farmer^farmer girl}$, we're going to have to get cozy for this one.",
"Event_BlackoutB.27": "Sebastian pulls you in close.",
"Event_BlackoutB.28": "Alright... imagine a space from this wall to the edge of the gaming table. It's about as wide as this bed is long.",
"Event_BlackoutB.29": "The floor, the walls, the ceiling... all metal. #$b#There's a tiny shower on the side nearest the gaming table, with a single button to turn the water on and off. A small toilet nearby.#$b#No toilet paper on the wall. You get issued one roll a week so you keep that with your own stuff.",
"Event_BlackoutB.30": "The bed has a mattress as thin as a sleeping bag. And there's another bunk above our heads.#$b#But you can't sleep at night anyway, because of all the yelling and banging...$s",
"Event_BlackoutB.31": "Sebastian rests his head on your forehead.",
"Event_BlackoutB.32": "Sorry, ${farmer^farmer girl}$. Was that... too much?$s",
"Event_BlackoutB.33": "I never knew.",
"Event_BlackoutB.34": "Thank you for telling me.",
"Event_BlackoutB.35": "I'm just glad you're here now.",
"Event_BlackoutB.36": "It's alright. I never told you.#$b#I never told anyone.$s",
"Event_BlackoutB.37": "%Sebastian shakes his head and pulls you closer.#$b#You make me feel... safe. Thank *you*, @.",
"Event_BlackoutB.38": "Me too, @. Me too.$s",
"Event_BlackoutB.39": "Sebastian closes his eyes and holds you tight. It looks like you're not going anywhere for awhile.",

//Post 14 2 black - Heirloom
"Event_Heirloom.0": "Morning, ${farmer^farmer girl}$.$h",
"Event_Heirloom.1": "What's all this?",
"Event_Heirloom.2": "Am I seeing things, or is that a piano?",
"Event_Heirloom.3": "Heh. Surprise!$h",
"Event_Heirloom.4": "Heh. Surprise!$h",
"Event_Heirloom.5": "That's the piano that Robin and I used to play on when we were kids. I've been working on it for the past couple of weeks.$h",
"Event_Heirloom.6": "It was in pretty bad shape. Robin didn't have enough space for it in the house, so it was in storage for a long time.",
"Event_Heirloom.7": "Ok, but why is it here?",
"Event_Heirloom.8": "Wait, you fix instruments?",
"Event_Heirloom.9": "She didn't want to keep it for Maru?",
"Event_Heirloom.10": "Well...",
"Event_Heirloom.11": "Sebastian clutches his chest, feigning indignation.",
"Event_Heirloom.12": "Please, ${farmer^farmer girl}$, I fix engines and computers. This was different, but I'm pretty great at looking up stuff online.$h#$b#Plus, I had the help of an expert carpenter.$h",
"Event_Heirloom.13": "I offered, but Maru already has her synth kit. She's not really into the acoustic sound.",
"Event_Heirloom.14": "Actually... I was kind of sort of hoping that we could find a place for it here.#$b#...so that I could teach our own kids to play one day.$h",
"Event_Heirloom.15": "That is... if you're interested?$l",
"Event_Heirloom.16": "I hadn't thought of it yet...",
"Event_Heirloom.17": "I thought you'd never ask!",
"Event_Heirloom.18": "What brought this on?",
"Event_Heirloom.19": "That's totally OK! I just... I didn't want you to think that I was so preoccupied with {{ChildName}} that I forgot to think about our future.",
"Event_Heirloom.20": "Oh, @... really?$l#$b#That... that would be...$l",
"Event_Heirloom.21": "I just... I thought you might be worried about my priorities with how focused I've been on {{ChildName}} recently.",
"Event_Heirloom.22": "Well...",
"Event_Heirloom.23": "I finally got a reply from Zuzu Social Services.#$b#They're... they're going to keep my letter to {{ChildName}} on file until he's eighteen.$s#$b#And even then, he'll only receive it when... if he decides to reach out to me.",
"Event_Heirloom.24": "I've done everything I can for my son. Maybe I'll get to meet him one day, but it's out of my hands now.#$b#The most important thing in the world to me, right now, is my life here with you.$l",
"Event_Heirloom.25": "I... I don't even know if you want to have children, @, but I promise you that I will be a better dad in the future than I was able to be in the past.",
"Event_Heirloom.26": "And in the meantime... I guess this is just another piece of my heart for you to hold.",
"Event_Heirloom.27": "I know it's in good hands.$h",

//Heirloom v2 (lots of repeat dialogue here, but safer to keep it separate)
"Event_Heirloom.v2.0": "Morning, ${farmer^farmer girl}$.$h",
"Event_Heirloom.v2.1": "What's all this?",
"Event_Heirloom.v2.2": "Am I seeing things, or is that a piano?",
"Event_Heirloom.v2.3": "Heh. Surprise!$h",
"Event_Heirloom.v2.4": "Heh. Surprise!$h",
"Event_Heirloom.v2.5": "That's the piano that Robin and I used to play on when we were kids. I've been working on it for the past couple of weeks.$h",
"Event_Heirloom.v2.6": "It was in pretty bad shape. Robin didn't have enough space for it in the house, so it was in storage for a long time.",
"Event_Heirloom.v2.7": "Ok, but why is it here?",
"Event_Heirloom.v2.8": "Wait, you fix instruments?",
"Event_Heirloom.v2.9": "She didn't want to keep it for Maru?",
"Event_Heirloom.v2.10": "Well...",
"Event_Heirloom.v2.11": "%Sebastian clutches his chest, feigning indignation.",
"Event_Heirloom.v2.12": "Please, ${farmer^farmer girl}$, I fix engines and computers. This was different, but I'm pretty great at looking stuff up.$h#$b#Plus, I had the help of an expert carpenter.$h",
"Event_Heirloom.v2.13": "I offered, but Maru already has her synth kit. She's not really into the acoustic sound.",
"Event_Heirloom.v2.14": "Actually... I was kind of sort of hoping that we could find a place for it here.#$b#...so that I could teach our own kids to play one day.$h",
"Event_Heirloom.v2.15": "I finally got a reply from Zuzu Social Services, by the way.#$b#They're... they're going to keep my letter to {{ChildName}} on file until he's eighteen.$s#$b#And even then, he'll only receive it when... if he decides to reach out to me.",
"Event_Heirloom.v2.16": "I've done everything I can for my son. Maybe I'll get to meet him one day, but it's out of my hands now.#$b#The most important thing in the world to me, right now, is my life here with you and our children.$l",
"Event_Heirloom.v2.17": "I know I've been pretty focused on the situation with {{ChildName}} recently, but I don't ever want you to think that %kid1 comes in second place.",
"Event_Heirloom.v2.18": "@... I *promise* you that I will be a better dad in the future than I was able to be in the past.",
"Event_Heirloom.v2.19": "And in the meantime... I guess this is just another piece of my heart for you to hold.",
"Event_Heirloom.v2.20": "I know it's in good hands.$h",

//Heirloom v3 (again, lots of repeat dialogue, but safer to keep separate)
"Event_Heirloom.v3.0": "Morning, ${farmer^farmer girl}$.$h",
"Event_Heirloom.v3.1": "What's all this?",
"Event_Heirloom.v3.2": "Am I seeing things, or is that a piano?",
"Event_Heirloom.v3.3": "Heh. Surprise!$h",
"Event_Heirloom.v3.4": "Heh. Surprise!$h",
"Event_Heirloom.v3.5": "That's the piano that Robin and I used to play on when we were kids. I've been working on it for the past couple of weeks.$h",
"Event_Heirloom.v3.6": "It was in pretty bad shape. Robin didn't have enough space for it in the house, so it was in storage for a long time.",
"Event_Heirloom.v3.7": "Ok, but why is it here?",
"Event_Heirloom.v3.8": "Wait, you fix instruments?",
"Event_Heirloom.v3.9": "She didn't want to keep it for Maru?",
"Event_Heirloom.v3.10": "Well...",
"Event_Heirloom.v3.11": "%Sebastian clutches his chest, feigning indignation.",
"Event_Heirloom.v3.12": "Please, ${farmer^farmer girl}$, I fix engines and computers. This was different, but I'm pretty great at looking stuff up.$h#$b#Plus, I had the help of an expert carpenter.$h",
"Event_Heirloom.v3.13": "I offered, but Maru already has her synth kit. She's not really into the acoustic sound.",
"Event_Heirloom.v3.14": "Actually... I was kind of sort of hoping that we could find a place for it here.#$b#...so that I could teach our own kids to play one day.$h",
"Event_Heirloom.v3.15": "I finally got a reply from Zuzu Social Services, by the way.#$b#They're... they're going to keep my letter to {{ChildName}} on file until he's eighteen.$s#$b#And even then, he'll only receive it when... if he decides to reach out to me.",
"Event_Heirloom.v3.16": "I've done everything I can for my son. Maybe I'll get to meet him one day, but it's out of my hands now.#$b#The most important thing in the world to me, right now, is my life here with you.$l",
"Event_Heirloom.v3.17": "I know I've been pretty focused on the situation with {{ChildName}} recently, but I don't ever want you to think that our kid will come in second place.",
"Event_Heirloom.v3.18": "@... I *promise* you that I will be a better dad in the future than I was able to be in the past.",
"Event_Heirloom.v3.19": "And in the meantime... I guess this is just another piece of my heart for you to hold.",
"Event_Heirloom.v3.20": "I know it's in good hands.$h",

//Expecting (black)
"Event_Expecting_black.0": "The doctor will be in to see you both soon.#$b#Congratulations!$h",
"Event_Expecting_black.1": "Sorry, @. Can't help it. I guess I'm a little nervous.",
"Event_Expecting_black.2": "Yeah. Yeah, I'm OK, @. Just a little nervous is all.",
"Event_Expecting_black.3": "No! Never, @. Never.$s",
"Event_Expecting_black.4": "Not about you... or about our kid.",
"Event_Expecting_black.5": "*sigh*",
"Event_Expecting_black.6": "I... yeah. I guess we'd better.",
"Event_Expecting_black.7": "I guess... I guess I'm just worried about screwing this up.$s#$b#Like I did with {{ChildName}}.$s",
"Event_Expecting_black.8": "I know, logically, that what happened with him wasn't my fault. I couldn't be a father to a kid I didn't know about.",
"Event_Expecting_black.9": "But I can't... let go of this feeling. Am I even meant to be a dad?",
"Event_Expecting_black.10": "I...$s",
"Event_Expecting_black.11": "Thank you, @. I'll try. You deserve that.",
"Event_Expecting_black.12": "You *both* deserve that.$l",
"Event_Expecting_black.13": "I... yeah I guess that's true.",
"Event_Expecting_black.14": "Sorry, ${farmer^farmer girl}$. I forgot how overwhelming this must be for you, too.",
"Event_Expecting_black.15": "I'm right here, OK? I won't leave your side.",
"Event_Expecting_black.16": "Ouch, ${farmer^farmer girl}$.$s",
"Event_Expecting_black.17": "Not saying you're wrong, but I'm going to try my best, OK?$s",
"Event_Expecting_black.18": "Please, believe in me.",
"Event_Expecting_black.19": "Still... a kid. Life's going to be different pretty soon. You ready for that?",
"Event_Expecting_black.20": "Hah, ever the optimist. Why am I not surprised?$h",
"Event_Expecting_black.21": "Guess we're in the same boat, then. Good to know I'm not alone.#$b#At least... not anymore.$l",
"Event_Expecting_black.22": "Oh, ${farmer^farmer girl}$.$s#$b#%Sebastian takes your hands.#$b#Crap, @, I'm sorry. I shouldn't have unloaded on you like that.#$b#Things will be alright. I promise. And we're going to work through all of it together.",
"Event_Expecting_black.23": "Alright, you two. Let's get you ready for parenthood.$h",

"events.exb.q0.0": "What are you doing?",
"events.exb.q0.1": "Are you alright?",

"events.exb.q1.0": "Having second thoughts?",
"events.exb.q1.1": "Do you want to talk about it?",

"events.exb.q2.0": "Hey. You're going to be a great dad.",
"events.exb.q2.1": "Don't worry. I'm new to this, too.",
"events.exb.q2.2": "Well, you can't screw it up any worse than you have in the past.",

"events.exb.q3.0": "Bring it on!",
"events.exb.q3.1": "I'm nervous... but ready.",
"events.exb.q3.2": "Honestly? Kind of terrified.",

//###############################
//events - other (events that mention or include Seb, but he's not the main character)

//new 2 heart event for Demetrius
"Event_Demetrius2h.0": "*sigh*",
"Event_Demetrius2h.1": "Ah, our local farmer. Out for a night stroll?",
"Event_Demetrius2h.2": "Yes, it is rather late. I should be heading back soon, I suppose.#$b#And yet... I find myself reluctant to start back.$s",
"Event_Demetrius2h.3": "Farmer @, I would appreciate your opinion on something, as a neutral observer.",
"Event_Demetrius2h.4": "I would normally approach Robin with a question like this, but I fear that her judgement is somewhat clouded in this matter.",
"Event_Demetrius2h.5": "It's about my brother-in-law, Sebastian. I just don't understand why he is failing to make progress.",
"Event_Demetrius2h.6": "I have done everything I can think of -- brought home nicotine patches, printed out applications to Joja Mart...#$b#I've even set up a bank account for him until he demonstrates that he is ready to manage his own money.",
"Event_Demetrius2h.7": "His choices have always led to disaster. I'm simply trying to guide him into making better ones.",
"Event_Demetrius2h.8": "Well, no. I simply thought it best that someone make an effort to get him back on his feet.",
"Event_Demetrius2h.9": "Well, yes. I believe that giving him a goal to meet every month will prevent backsliding and better prepare him to re-enter society.",
"Event_Demetrius2h.10": "Your silence speaks volumes, @. Clearly my efforts to be helpful are anything but.",
"Event_Demetrius2h.11": "Unfortunately, it is a situation I find myself in often.$s",
"Event_Demetrius2h.12": "Well. Thank you for your time, @.",
"Event_Demetrius2h.13": "I guess I had better start the walk home.",

"events.d2h.q0.0": "What's wrong?",
"events.d2h.q0.1": "I'll help if I can.",

"events.d2h.q1.0": "You don't trust him to make his own choices?",
"events.d2h.q1.1": "Did Sebastian ask you to do any of those things?",
"events.d2h.q1.2": "Was it also your idea to charge him rent?",

//new 3 heart event for Maru
"Event_Maru3h.0": "Y'know, Uncle Seb, I always wanted to ask you about your time in the city. I bet you've got some neat stories to share.",
"Event_Maru3h.1": "Trust me, Maru, the city isn't all it's cracked up to be.$s",
"Event_Maru3h.2": "C'mon, please? You went to Zuzu University -- Mom told me. I just want to know what living on your own is like.",
"Event_Maru3h.3": "...$s",
"Event_Maru3h.4": "Actually, you know what? If you want to know about city life so much, ask @. ${He^She}$ probably had a better experience than I did.",
"Event_Maru3h.5": "Oh, hey @!$h",
"Event_Maru3h.6": "Alright... @, what was it like, living in the city?",
"Event_Maru3h.7": "Really?$s#$b#I guess that's why you came out here -- for the community?",
"Event_Maru3h.8": "I knew it.$h#$b#With so many people, every day must be a new experience.",
"Event_Maru3h.9": "Really?$s#$b#I guess that's why you left, then -- to get away from it all?",
"Event_Maru3h.10": "Even so... anything has to be better than here. I can't wait to move out.",
"Event_Maru3h.11": "I don't know, kid.$s",
"Event_Maru3h.12": "You're lucky. You've got a bright future and parents who care enough to set you up right.#$b#Don't be so quick to throw that away.$s",
"Event_Maru3h.13": "Yoba, you sound like my dad. I am *sick* of hearing about my 'bright future.'$a",
"Event_Maru3h.14": "All I ever do is work. Work and study, study and work. For years.$s#$b#It's like they've had my entire life planned out for me since the day I was born.$a#$b#No one ever asked *me* if I want to go to college. No one bothers to wonder about *my* dreams.$s",
"Event_Maru3h.15": "Yes... no. I don't know. Maybe?$s",
"Event_Maru3h.16": "I... I don't know! Most days I don't even know who I *am*. Much less who I want to be.$s",
"Event_Maru3h.17": "I just... think that I should strike out on my own. Move to the city, maybe.",
"Event_Maru3h.18": "Like you did, Uncle Seb.",
"Event_Maru3h.19": "...Jeez, kid. You do *not* want to follow in my footsteps. I made every mistake in the book.$s",
"Event_Maru3h.20": "If you learn anything from me, Maru, it should be what *not* to do with your life.",
"Event_Maru3h.21": "There you are, Maru!",
"Event_Maru3h.22": "You missed lab work this evening. I was worried.",
"Event_Maru3h.23": "...$s",
"Event_Maru3h.24": "Oh, hello @. It's nice to see you here.",
"Event_Maru3h.25": "Sebastian, I've asked you before to refrain from smoking in front of my daughter. It's a filthy habit.$a",
"Event_Maru3h.26": "I guess that's my cue to leave. See you later, @. Maru.$a",
"Event_Maru3h.27": "Yoba, Dad. Did you have to come down so hard on him? I'm not going to start smoking just because Uncle Sebastian does.$s",
"Event_Maru3h.28": "It's not you I'm worried about, Maru. Or the cigarettes, really.$s#$b#I saw Sebastian's arrest record. I know what drugs he was on the night they brought him in. How do you know he's clean now?$a#$b#I don't want you exposed to that stuff, baby. It's dangerous.$s",
"Event_Maru3h.29": "You think I don't know that? I work at the clinic, dad!$a#$b#And... I don't think Uncle Seb is dangerous. Not to me, anyway.$s",
"Event_Maru3h.30": "What do you think, @? I don't think I was being unreasonable just now.",
"Event_Maru3h.31": "See? Even @ agrees with me.$a",
"Event_Maru3h.32": "*Thank* you, @. I knew you'd understand.",
"Event_Maru3h.33": "It was nice hanging out, @. But I guess I'd better get back to work.$s",
"Event_Maru3h.34": "What did I do this time?$s",

"events.m3h.q0.0": "It was lonely.",
"events.m3h.q0.1": "It was exciting.",
"events.m3h.q0.2": "It was stressful.",

"events.m3h.q1.0": "Well, *do* you want to go to college?",
"events.m3h.q1.1": "What are your dreams, Maru?",

"events.m3h.q2.0": "You were kind of rude to Sebastian.",
"events.m3h.q2.1": "You're right, drugs are dangerous.",
"events.m3h.q2.2": "Maru's an adult. She doesn't need you to guard her.",

//new 3 heart event for Robin
"Event_Robin3h.0": "Oh. Hi @.$s",
"Event_Robin3h.1": "I'm just taking a quick breather. Want a cup of tea? I've got enough in my thermos.",
"Event_Robin3h.2": "It sure is peaceful out here, isn't it?",
"Event_Robin3h.3": "Oh... yes. Mostly.$s",
"Event_Robin3h.4": "Well, I *was* cutting some wood for a project.#$b#But now? Guess I'm steeling myself to go back home.$s",
"Event_Robin3h.5": "*sigh*",
"Event_Robin3h.6": "Hey, @? I know we're not very close friends yet, but I don't really have anyone else to ask this.#$b#I don't want to complain about my family to Caroline or Jodi. And Marnie has her own problems...$s",
"Event_Robin3h.7": "Am I being selfish?$s#$b#I'm the one who insisted that Sebastian live with us until he's back on his feet.$s#$b#Demetrius hates it. And though Maru loves spending time with Seb, I know that it's causing tension between her and her dad.$s",
"Event_Robin3h.8": "Sebastian isn't really helping matters, either.$a",
"Event_Robin3h.9": "Not as much as you'd think. But he stays out pretty late some nights and I get the feeling that he doesn't want to be in the house.",
"Event_Robin3h.10": "That's the problem, @. Without a steady income, Seb can't move back to Zuzu City...$s#$b#And no one wants to hire a felon.$s",
"Event_Robin3h.11": "I just wish that Sebastian would stop bumping heads with Demetrius over... everything!$a",
"Event_Robin3h.12": "*sigh*",
"Event_Robin3h.13": "Look, I know that Demetrius can be... difficult sometimes. But his heart is in the right place.",
"Event_Robin3h.14": "So yeah... things are tense right now. And I just can't help feeling that this is all my fault.$s",
"Event_Robin3h.15": "Seb is the only family I have left. Our parents died while he was in prison, you know.#$b#There is no one else he can turn to.$s#$b#And I was just so *happy* to offer Seb a place to recover. I spent a decade planning out exactly what we'd do once they let him out.",
"Event_Robin3h.16": "But... prison changed him, @.$s#$b#He's not the person I remember. I'm beginning to wonder if he will ever be able to move forward with his life.$s",
"Event_Robin3h.17": "Anyway, I'm sorry for unloading on you, @. I guess I'd better get this lumber back home.",

"events.r3h.q0.0": "Are you OK?",
"events.r3h.q0.1": "What are you doing all the way out here, anyway?",

"events.r3h.q1.0": "Is Demetrius complaining?",
"events.r3h.q1.1": "Is there another place for Sebastian to live?",
"events.r3h.q1.2": "What do you mean, Sebastian isn't helping matters?",

//new 3 heart event for Demetrius
"Event_Demetrius3h.0": "Ah. Well...$s",
"Event_Demetrius3h.1": "No... No I suppose he didn't.$s",
"Event_Demetrius3h.2": "...$s",
"Event_Demetrius3h.3": "Alright. I won't insult your intelligence by claiming to be lost. The truth is, I'm looking for drugs.",
"Event_Demetrius3h.4": "Robin claimed she found a strange ash tray in here the other day, and I've noticed certain physical symptoms in Sebastian that are getting increasingly hard to ignore.$s",
"Event_Demetrius3h.5": "What would you have me do, @? If Sebastian poses a threat to Maru, then I have to act.$a#$b#And my wife has developed something of a blind spot regarding her brother. Who else is there to protect them?$s",
"Event_Demetrius3h.6": "Fine. My brother-in-law can't possibly despise me any more than he already does.$a",
"Event_Demetrius3h.7": "If you must. I suppose that I should brace myself for another night in the dog house.$s",
"Event_Demetrius3h.8": "I... thank you, @. I would prefer not to further damage my tenuous relationship with my brother-in-law.",
"Event_Demetrius3h.9": "For the record, I didn't find anything this time.#$b#I will try to put these suspicions aside... At least until new evidence presents itself.",

"events.d3h.q0.0": "What are you doing?",

"events.d3h.q1.0": "I doubt Sebastian asked you to clean his room.",
"events.d3h.q1.1": "Are you looking for something?",

"events.d3h.q2.0": "I'm going to tell Sebastian.",
"events.d3h.q2.1": "I'm going to tell Robin.",
"events.d3h.q2.2": "I won't tell anyone, but you should leave.",

//reconciliation event (Demetrius and Sebastian)
"Event_Reconciliation.0": "Ah good, Sebastian. I've been meaning to talk with you about something.",
"Event_Reconciliation.1": "... Alright. What's up, Demetrius?",
"Event_Reconciliation.2": "Demetrius holds up a small bottle.",
"Event_Reconciliation.3": "What's this?$s",
"Event_Reconciliation.4": "... Where did you get that?$a",
"Event_Reconciliation.5": "Answer my question, first. Is this what I think it is?$a",
"Event_Reconciliation.6": "I don't know, Demetrius. What do you think it is?$a",
"Event_Reconciliation.7": "Sebastian, this is serious. Tell me what it is!$a",
"Event_Reconciliation.8": "No, it's alright, @. I was just leaving anyway.$a",
"Event_Reconciliation.9": "Yes. Everything's fine.$a#$b#I was just leaving anyway.",
"Event_Reconciliation.10": "Nothing, @. I was just leaving.$a",
"Event_Reconciliation.11": "Now hold on a minute. We're not through here.$a",
"Event_Reconciliation.12": "@, take a look at this.",
"Event_Reconciliation.13": "Demetrius hands you a bottle of little white pills.",
"Event_Reconciliation.14": "What do you make of that?",
"Event_Reconciliation.15": "Sebastian buries his face in his hands.",
"Event_Reconciliation.16": "Demetrius... those are prescription. Dr. Harvey gave them to me as a part of my treatment program.$s#$b#What -- did you think that was fentanyl or something?$a",
"Event_Reconciliation.17": "Oh... ummm....$s",
"Event_Reconciliation.18": "Which again begs the question -- why the hell were you going through my stuff?$a",
"Event_Reconciliation.19": "It's... I needed to see...$s",
"Event_Reconciliation.20": "No you didn't! You just felt like sticking your nose in. You probably justified it to yourself, but you know it's wrong, Demetrius.$a",
"Event_Reconciliation.21": "Respect his privacy? This is my home! I can't just ignore his history and pretend everything is fine, @.$a",
"Event_Reconciliation.22": "B.S., @. This guy has been looking for an excuse to get rid of me from day one.$a#$b#Well, newsflash Demetrius: I would have left your stinking basement months ago if you weren't charging me rent!$a",
"Event_Reconciliation.23": "...$a",
"Event_Reconciliation.24": "...$a",
"Event_Reconciliation.25": "*sigh*",
"Event_Reconciliation.26": "Look. Demetrius. I know that my presence here has been difficult for you.",
"Event_Reconciliation.27": "Trust me -- I'm doing everything I can to make the stay as short as possible.$s#$b#I just... I wish you could see how hard I'm trying.$s",
"Event_Reconciliation.28": "Smoking helped me cope with withdrawal from... the other stuff.$s#$b#Even now, I sometimes get cravings that take everything I have to resist.$s#$b#But I know you hate the cigarettes, so I'm trying to quit those, too.#$b#It's just... it's hard.$s",
"Event_Reconciliation.29": "Sebastian takes the pill bottle from you and tucks it into his pocket.",
"Event_Reconciliation.30": "I'm sorry, Sebastian. It was wrong of me to pry.$s",
"Event_Reconciliation.31": "Both Robin and I are worried about you, Sebastian. You seem to be experiencing a constant level of irritation that is difficult to understand.$s#$b#I would like to help you, if I could. I just don't know how.$s",
"Event_Reconciliation.32": "...$s",
"Event_Reconciliation.33": "I don't know, man. Just... trust me a little?$s#$b#Maybe ask before you dump a pile of JojaCorp applications onto my desk? Or stop charging me rent so that I can actually save up enough for my own place?$s",
"Event_Reconciliation.34": "Alright.$s#$b#I can see that my efforts to assist you have been... less than helpful. I will ask next time what you need.",
"Event_Reconciliation.35": "Yeah... Yeah I know.$s",
"Event_Reconciliation.36": "I know that I haven't been fair to you either, Demetrius.$s#$b#I'll try to remember that you're just trying to help. Even though it's infuriating sometimes.",
"Event_Reconciliation.50": "Sebastian... about your rent. Robin and I have actually been putting most of what you give us each month into a separate account.#$b#We were planning on giving it back to you once you're ready to move out.",
"Event_Reconciliation.51": "What, seriously?",
"Event_Reconciliation.52": "Yes. Another one of my efforts to be 'helpful'.$s#$b#I'm sorry.",
"Event_Reconciliation.53": "That's... that's OK, man. Thanks for letting me know.",
"Event_Reconciliation.37": "...I love Robin and Maru too, you know? I would never willingly do anything to hurt them.$s",
"Event_Reconciliation.38": "Alright. Alright. I can see that I have been... unfair towards you, Sebastian. Please forgive me.",
"Event_Reconciliation.39": "... Same. I'll try not to get in your face as much.",
"Event_Reconciliation.40": "Thank you, Sebastian. I... thank you.",
"Event_Reconciliation.41": "And thank you, @, for facilitating. You have very good timing.",
"Event_Reconciliation.42": "Yeah. Glad you dropped by, @.",

"events.rec.q0.0": "Um... is this a bad time?",
"events.rec.q0.1": "Are you two alright?",
"events.rec.q0.2": "What's going on here?",

"events.rec.q1.0": "Sebastian's right. You need to respect his privacy.",
"events.rec.q1.1": "Demetrius is only trying to look out for Maru and Robin. I'm sure he meant no harm.",
"events.rec.q1.2": "Look, if you two want to fight let's take it outside. I'll get Dr. Harvey when it's all over.",

"events.rec.q2.0": "He makes some good points, Demetrius.",
"events.rec.q2.1": "You haven't exactly made things easy on him, Sebastian.",

//sam's 2 heart event (vanilla tweaked)
"44.0": "Oh, hi @! Abigail and I were just having a little 'jam session'.",
"44.1": "We're trying to start a band, but we still don't know what kind of music to make. There's too many possibilities.",
"44.2": "#$q 76 null#Say, @... what kind of music do you like?#$r 76 50 Event_band1#Cheerful pop music.#$r 77 50 Event_band2#Experimental noise rock.#$r 78 50 Event_band3#Hi-Energy dance music.#$r 79 50 Event_band4#Honky-tonky country music.",
"44.3": "What do you say, Abigail? Should we do this?",
"44.4": "Sounds OK to me.",
"44.5": "Thanks for the help, @. With my guitar skills, and Abigail's wizardry on the drums, we're gonna be a screaming success. I'm convinced of it!$h",
"44.6": "Now I just need to find someone to play the keyboard...$u",

//sam's 3 heart event (vanilla tweaked)
"733330.0": "Hello @. Nice day, isn't it?",
"733330.1": "I'm just keeping an eye on my little brother. It's good for him to get some fresh air on a day like this.",
"733330.2": "Our Dad used to take us to the beach on sunny days like this.$h",
"733330.3": "Sam...?$u",
"733330.4": "Is Dad ever going to come home?$s",
"733330.5": "Of course, Vince. Dad's going to come back as soon as he possibly can.$7",
"733330.6": "But I heard some grown-ups saying that... that all of our troops are getting shot to pieces.$s",
"733330.7": "Don't believe everything you hear!$8",
"733330.8": "Don't you remember how strong Dad is? He'd never let a pathetic Gotoro grunt get him like that! Don't you worry!$a#$b#And always remember that Mom and I are here to play with you if you ever feel lonely.",
"733330.9": "Okay!",
"733330.10": "To be honest, I have no idea if my old man will come back... We've all read the reports. Our soldiers are falling by the thousands.$s#$b#But what am I going to say to Vincent?$7",
"733330.11": "#It's best to be honest with kids.#You did the right thing. Kids should have hope.",
"733330.12": "You think so?$7#$b#Maybe you're right... The world is a cruel place, but kids have to learn that one way or another.$s~Yeah... kids should play and have fun while they still have the chance.",
"733330.13": "Hey did I tell you the band's starting to come together?#$b#Yeah! It turns out Maru's a pretty good keyboardist. And Abigail seemed to really want her in the band...$h",

//sam's 10 heart event -- NOTE: I didn't change any of the dialogue for this event from the vanilla game. It is only here because I needed to change the event setup.
"4081148.0": "Hi @. Thanks for coming.",
"4081148.1": "Well, our gear's loaded already... Looks like everything's set.",
"4081148.2": "Alright, everyone... let's get in the bus!$u",
"4081148.3": "*gulp*... I'm starting to get really nervous.$8",
"4081148.4": "Okay, here we are... wish me luck!$u",
"4081148.5": "Hey. The show was a great success! Thanks again, @.",

"poppy.0": "Hi, everyone. We're from Pelican Town... Er... and we're called 'The Pelicans'$8",
"poppy.1": "$p 20#This song's about Farming, mining, and chopping wood.|$p 8820#This song's about a city in the sea.|$p 8821#This song's about trains.|Here we go...$8",
"poppy.2": "$p 78#Wow! Those electronic sounds were far out!$h|Woooh! That was great!$h",
"poppy.3": "$p 79#That was great! It's a new honky-tonk classic!|Nice work, guys!$h",
"poppy.4": "$p 77#I really loved that heavy breakdown at the end.|I really enjoyed that bass part.",
"poppy.5": "Thanks, everyone!$h#$b#But you should really be clapping for @! Without his help we'd never have decided what kind of music to make in the first place!^But you should really be clapping for @! Without her help we would've never decided what kind of music to make in the first place!",
"poppy.6": "So you're like an honorary member of the band, then?$h",
"poppy.7": "Oh! And don't forget to pick up one of our demo cassettes on the way out... Only 10g!",
"poppy.8": "That went well! Thanks again for coming with us.$h",
"poppy.9": "Hey. The show was a great success! Thanks again, @.",

"heavy.0": "Hi, everyone. We're from Pelican Town... Er... and we're called 'Goblin Destroyer'$8",
"heavy.1": "$p 20#This song's about Farming, mining, and chopping wood.|$p 8820#This song's about a city in the sea.|$p 8821#This song's about trains.|Here we go...$8",
"heavy.2": "$p 78#Wow! Those electronic sounds were far out!$h|Woooh! That was great!$h",
"heavy.3": "$p 79#That was great! It's a new honky-tonk classic!|Nice work, guys!$h",
"heavy.4": "$p 77#I really loved that heavy breakdown at the end.|I really enjoyed that bass part.",
"heavy.5": "Thanks, everyone!$h#$b#But you should really be clapping for @! Without his help we'd never have decided what kind of music to make in the first place!^But you should really be clapping for @! Without her help we would've never decided what kind of music to make in the first place!",
"heavy.6": "So you're like an honorary member of the band, then?$h",
"heavy.7": "Oh! And don't forget to pick up one of our demo cassettes on the way out... Only 10g!",
"heavy.8": "That went well! Thanks again for coming with us.$h",
"heavy.9": "Hey. The show was a great success! Thanks again, @.",

"techno.0": "Hi, everyone. We're from Pelican Town... Er... and we're called 'Xenon Chip 3.0'.$8",
"techno.1": "$p 20#This song's about Farming, mining, and chopping wood.|$p 8820#This song's about a city in the sea.|$p 8821#This song's about trains.|Here we go...$8",
"techno.2": "$p 78#Wow! Those electronic sounds were far out!$h|Woooh! That was great!$h",
"techno.3": "$p 79#That was great! It's a new honky-tonk classic!|Nice work, guys!$h",
"techno.4": "$p 77#I really loved that heavy breakdown at the end.|I really enjoyed that bass part.",
"techno.5": "Thanks, everyone!$h#$b#But you should really be clapping for @! Without his help we'd never have decided what kind of music to make in the first place!^But you should really be clapping for @! Without her help we would've never decided what kind of music to make in the first place!",
"techno.6": "So you're like an honorary member of the band, then?$h",
"techno.7": "Oh! And don't forget to pick up one of our demo cassettes on the way out... Only 10g!",
"techno.8": "That went well! Thanks again for coming with us.$h",
"techno.9": "Hey. The show was a great success! Thanks again, @.",

"honkytonk.0": "Hi, everyone. We're from Pelican Town... Er... and we're called 'The Alfalfas'$8",
"honkytonk.1": "$p 20#This song's about Farming, mining, and chopping wood.|$p 8820#This song's about a city in the sea.|$p 8821#This song's about trains.|Here we go...$8",
"honkytonk.2": "$p 78#Wow! Those electronic sounds were far out!$h|Woooh! That was great!$h",
"honkytonk.3": "$p 79#Good job! It's a new honky-tonk classic!|Nice work, guys!$h",
"honkytonk.4": "$p 77#I really loved that heavy breakdown at the end.|I really enjoyed that bass part.",
"honkytonk.5": "Thanks, everyone!$h#$b#But you should really be clapping for @! Without his help we'd never have decided what kind of music to make in the first place!^But you should really be clapping for @! Without her help we would've never decided what kind of music to make in the first place!",
"honkytonk.6": "So you're like an honorary member of the band, then?$h",
"honkytonk.7": "Oh! And don't forget to pick up one of our demo cassettes on the way out... Only 10g!",
"honkytonk.8": "That went well! Thanks again for coming with us.$h",
"honkytonk.9": "Hey. The show was a great success! Thanks again, @.",

//cold shoulder event (vanilla tweaked)
"195013.0": "Not so fast!",
"195013.1": "Hold it!",
"195013.2": "Stop!",
"195013.3": "Never thought you'd find all your 'boyfriends' in one room, huh @?$a",
"195013.4": "You tricked all of us into thinking we loved you...$s^@... I thought you wanted to get married and start a family with me... What did I do wrong?$s",
"195013.5": "The last shred of hope I had left is completely destroyed... Thanks, @. Are you happy now?$s",
"195013.6": "@? I thought... I thought we were 'one of a kind'... But you were just using me?$s^What are you looking at *me* for? You think I'm gonna come to your rescue?$a",
"195013.7": "For once, I'm at a loss for words... $a",
"195013.8": "Well, we're not going to put up with your abuse any longer!$a^We all know the truth, now! And we're not going to tolerate this!$a",
"195013.9": "That's right!",
"195013.10": "Well, @? How're you going to twist your way out of this one?$a",
"195013.11": "#I'm sorry... what I did was wrong.#Guys, calm down! I can explain...",
"195013.12": "Sure...",
"195013.13": "Nice try, but that's not going to cut it...$a",
"195013.14": "...so we've come to a decision... isn't that right, fellas?$u",
"195013.15": "...yes.$s",
"195013.16": "Absolutely.$a",
"195013.17": "We're all giving you the cold shoulder!$a",

"choseToExplain.0": "I doubt it...",
"choseToExplain.1": "#You were all too pushy with me! You made it difficult to say 'no'!#Pierre pressured me! He wanted to sell more bouquets!#(Start crying)",
"choseToExplain.2": "Liar!",
"choseToExplain.3": "Yeah, right!",
"choseToExplain.4": "Don't blame others for your mistakes! You're just losing more respect with us...$a",
"choseToExplain.5": "...I think we've come to a decision... isn't that right, boys?$u",
"choseToExplain.6": "...yes.$s",
"choseToExplain.7": "We have.$a",
"choseToExplain.8": "We're all giving you the cold shoulder!$a",

"crying.0": "That's not going to work! You won't be preying on our sympathies this time!$a",
"crying.1": "I'll assume this is just another act...$a^Typical...$a",
"crying.2": "I knew I couldn't trust you. Can't believe I tried.$a",
"crying.3": "...I think we've come to a decision... isn't that right, boys?$u",
"crying.4": "...yes.$s",
"crying.5": "We have.$a",
"crying.6": "We're all giving you the cold shoulder!$a",

//Found extra dialogue
"extra.SummitD3": "Before I met you, I spent most of my time locked in the past. After everything I'd been through... I guess I thought that I didn't deserve happiness.#$b#But @... you believed in me. You trusted me.#$b#You showed me that I was still... worth something to someone.$h\"/faceDirection Sebastian 3/pause 500/speak Sebastian \"I love you, ${farmer^farmer girl}$. From now until the stars go out.\"",
"extra.PlayerKilled_Spouse_Male": "Hey... hey! There you are, @. You were gone so long, I started to get worried. What the hell happened?$a#$b#Yoba... I'm just glad I found you. Please be more careful next time.$s",
"extra.PlayerKilled_Spouse_Female": "@! Oh, Yoba...$s#$b#You were gone so long I started to get worried. I almost had a heart attack when I saw your limp body!$a#$b#Please, *please* promise me that you'll be more careful next time. OK?$s",

//Smoking / non Smoking stuff
"smoking.0": "Sorry about the smoke. I felt really twitchy last night and couldn't sleep.$s",
"smoking.1": "%Seb flicks ash from his fingers and manages a small smile.",
"smoking.2": "I've got to admit: the nicotine patches do help.#$b#Just... not enough yet.$s",

"nonsmoking.0": "%Sebastian is idly snapping a rubber band around his wrist.",
"nonsmoking.1": "Oh hey! Want a piece of gum?#$b#Me either, but it's better than smoking.$h",
"nonsmoking.2": "*breathes deeply* You know... the walk out here was easier today. Glad I gave up smoking.$h",

//Configuration translations
"config.EnableBlackEvents.name": "Enable black events",
"config.EnableBlackEvents.description": "Activates or deactivates a couple of the more serious events (themes: substance use, suggestive themes, adoption).",
"config.EnableBlackEvents.values.true": "true",
"config.EnableBlackEvents.values.false": "false",

"config.SuggestiveMarriageDialogue.name": "Suggestive marriage dialogue",
"config.SuggestiveMarriageDialogue.description": "Default marriage dialogue is not super spicy, but disable this if you want suggestive themes entirely removed from Sebastian's marriage dialogue.",
"config.SuggestiveMarriageDialogue.values.true": "true",
"config.SuggestiveMarriageDialogue.values.false": "false",

"config.FestivalChanges.name": "Festival changes",
"config.FestivalChanges.description": "Enables/Disables festival location changes for a couple of vanilla NPCs. Can be turned off for mod compatibility.",
"config.FestivalChanges.values.true": "true",
"config.FestivalChanges.values.false": "false",

"config.ChangeSchedules.name": "Schedule changes",
"config.ChangeSchedules.description": "Activates or deactivates schedule changes. These can also be turned on/off for each character individually.",
"config.ChangeSchedules.values.true": "true",
"config.ChangeSchedules.values.false": "false",

"config.ChangeScheduleAbigail.name": "Schedule: Abigail",
"config.ChangeScheduleAbigail.values.true": "true",
"config.ChangeScheduleAbigail.values.false": "false",

"config.ChangeScheduleElliott.name": "Schedule: Elliott",
"config.ChangeScheduleElliott.values.true": "true",
"config.ChangeScheduleElliott.values.false": "false",

"config.ChangeScheduleMaru.name": "Schedule: Maru",
"config.ChangeScheduleMaru.values.true": "true",
"config.ChangeScheduleMaru.values.false": "false",

"config.ChangeScheduleRobin.name": "Schedule: Robin",
"config.ChangeScheduleRobin.values.true": "true",
"config.ChangeScheduleRobin.values.false": "false",

"config.ChangeScheduleSam.name": "Schedule: Sam",
"config.ChangeScheduleSam.values.true": "true",
"config.ChangeScheduleSam.values.false": "false",

"config.ChangeScheduleSebastian.name": "Schedule: Sebastian",
"config.ChangeScheduleSebastian.values.true": "true",
"config.ChangeScheduleSebastian.values.false": "false",

"config.ChangeScheduleShane.name": "Schedule: Shane",
"config.ChangeScheduleShane.values.true": "true",
"config.ChangeScheduleShane.values.false": "false",

//Mod support - Stardew Valley Expanded (SVE)
"CommunityDay.Dialogue.81": "Elliott said he'd skip game night if I didn't show today.$s#$b#But... I guess it's not so bad, over here with the books.", //spring
"CommunityDay.Dialogue.82": "Wow -- they have some old issues of Galaxy Zone here.#$b#These have got to be at least thirty years old!$h", //summer
"CommunityDay.Dialogue.83": "Hey look -- \"How to Win at Pool\".#$b#Too bad Shane doesn't read much, huh?$h", //fall
"CommunityDay.Dialogue.84": "After the biting cold outside, it's almost too warm in here with all these people.#$b#That reminds me -- Winter Star is in a few days, too. What a crowded time of year.$s", //winter
"CommunityDay.Dialogue.85": "There ${he^she}$ is, the ${man^woman}$ of the hour.$h#$b#I still can't believe you fixed this whole place up by yourself. You amaze me, ${farmer^farmer girl}$.$l", //spring married
"CommunityDay.Dialogue.86": "I've slipped a few copies of my favorite sci-fi books into the Community Center's collection.#$b#It just... feels good to pass those memories on.$h", //summer married
"CommunityDay.Dialogue.87": "Don't mind me. I'm just going to chill over here and read for awhile with Elliott.$h", //fall married
"CommunityDay.Dialogue.88": "There's my ${farmer^farmer girl}$. Don't worry, I won't pull you away from all of this too soon -- you deserve the attention.#$b#But... I also can't wait to walk you home.$l", //winter married

//Mod support - Kantrip's Wedding Anniversaries
"OlderSeb.Reminder.0": "Ooh, looks like our anniversary is coming up.#$b#Glad I remembered in time to get you something nice.$h",
"OlderSeb.Reminder.1": "Hey, don't forget that our anniversary is next week.#$b#I already got your gift, but you'll just have to wait. I'm not going to spoil the surprise.$h",
"OlderSeb.Reminder.2": "Morning, ${farmer^farmer girl}$. Remember that we've got an anniversary coming up next week.#$b#Wow, has it really been a year already?$l",

"OlderSeb.Anniversary.0": "Hey, ${farmer^farmer girl}$, happy anniversary.$l#$b#I got you something. It's not much but... hope you like it.",
"OlderSeb.Anniversary.1": "%Sebastian pulls you into a long embrace.#$b#Happy anniversary, ${farmer^farmer girl}$.$l",
"OlderSeb.Anniversary.2": "Alright, @. Close your eyes -- and stop smirking!$h#$b#%Sebastian drops something into your hands.#$b#It's not much, but I hope you like it. Happy anniversary, ${farmer^farmer girl}$.$l",
"OlderSeb.Anniversary.3": "Hey, ${farmer^farmer girl}$. This is for you.$h#$b#I've saved a little back from every paycheck so that I could treat you today. Happy anniversary.$l",
"OlderSeb.Anniversary.4": "Alright, ${farmer^farmer girl}$. I thought long and hard about your gift this year, so please don't laugh if this is too sappy.#$b#You mean the world to me, @. Happy anniversary.$l",

//DON'T TRANSLATE THIS LINE
"OlderSeb.gifts": "(W)41 (O)861 (F)2514 (F)1563 (F)1959 (H)83",
}
